The screen turns and comes to the third sub-level of the second level: Secondary Weapon Mastery.
Requirements for passing the level: Choose two weapons as your secondary weapons, and defeat three random NPCs with each secondary weapon.
As the first secondary weapon, he chose a gun. If you want to ask why he chose it, the answer is only one word: "handsome".
It took him half an hour to match the actions of the game character in gun mode with his own actions. After matching, he did not challenge immediately. Instead, he started to choose the second secondary weapon. After some selection, he chose
stick.
Since ancient times, martial arts originated from Shaolin, and the weapons used by Shaolin monks are sticks, which shows that sticks must have their own advantages. It took him another half an hour to match the actions of the game characters in stick mode.
After pairing the two secondary weapons, he decisively chose to go offline because today's battle was overloaded and he was really tired. He needed a good rest to regain his energy.
When the time came to the fourth day, he thought that he could pass the two secondary weapons levels quickly, but this was not the case. Because each weapon has its own characteristics and the combat skills of each weapon are different, if you want to
Mastering it cannot be achieved in a few moments.
If he wants to practice marksmanship well, he must forget his previous sword skills and start from scratch. Fortunately, there are tutorials on all weapons in the game. He was able to improve rapidly in his previous sword skills, and the weapon teaching is largely responsible.
Open the instructional video about guns. The first thing that teaches players is the basic methods of weapons. The basic methods of guns are mainly blocking, holding, and piercing.
The spear should be stabbed smoothly and quickly, going straight out and in, reaching the tip of the spear, so that the spear sticks to a straight line, the spear is drawn out like a hidden dragon emerging from the water, and the spear is withdrawn like a tiger entering a hole.
The biggest advantage of a gun is its distance. As long as you control the opponent at a certain distance, the opponent's weapon cannot hit you, but you can attack the opponent. In this case, it is very simple to win.
Therefore, when using a gun, the most fearful thing is being stalked by others at close range, because it is impossible to perform marksmanship at close range.
After practicing his marksmanship more than a dozen times, he began to break through the level.
I don't know if it's a coincidence, but the first opponent arranged by the system is a young man with a knife, and the knife in the young man's hand happens to be his main weapon: Xiuchun Dao.
Before he could think about it carefully, the boy with the knife on the opposite side had already taken the lead in attacking, and the attack method was somewhat similar to his knife skills.
His main weapon is a knife. He knows that the characteristics of a knife are bravery, speed, imposing momentum, strong and powerful, like a tiger. Therefore, he cannot resist it head-on and must avoid its edge.
So, he hurriedly avoided the attack of the boy with the knife, trying to open up the distance between the two parties. However, the opponent's attacks came one after another, without giving him a chance to breathe.
And in his desperation, he actually made a fatal mistake. He actually held a gun and used his own sword skills. His gun mode did not match this action at all. Facing his own action, the game character could only be stunned.
He stayed there, motionless, and then a young man with a knife came in front of him and harvested it with one knife.
A knife is a knife, and a gun is a gun. Each weapon has its own temperament, each weapon has its own characteristics, and each weapon requires its own fighting method. If you want to use one fighting method to master several weapons, then
It's simply a fantasy.
In fact, you can't blame him for this. After all, if you have to master the operation methods of several weapons in a day or two, everyone will be mentally confused.
After sorting out his mentality, he picked up the gun again and started practicing.
"With a knife, I am a swordsman; with a gun, I am Zhao Zilong." Only by truly understanding the situation you are in can you use your full strength.
After slowly adapting to his identity as "Zhao Zilong", the boy with the knife finally knelt at his feet. The scene then changed, and "Lü Bu" with Fang Tian wearing a halberd appeared on the opposite side.
There are many similarities between Fang Tian's painted halberd and the gun. The attack of Fang Tian's painted halberd is stronger, but its attack speed is very slow. Its advantages and disadvantages are very prominent. As long as you grasp the shortcomings of the opponent's weapon
, it is not difficult to defeat "Lu Bu".
The third opponent was a young monk holding a stick. The stick in his hand was like an arm growing on his body. After several failures in the gun-stick confrontation, he finally passed the test of the first secondary weapon.
.
Then, the second secondary weapon is the stick.
As for the stick technique, it consists of basic moves such as swinging, splitting, poking, teasing, and dancing. Its biggest feature is that you can use both ends. The so-called "stick fight", when the stick is used as a weapon, its role cannot be ignored.
He suddenly transformed from "Zhao Zilong" holding a gun to a "Shaolin monk". This "Shaolin monk" went through many twists and turns, fell again and again, and got up again and again.
Finally passed the test of three NPCs. Although there were some twists and turns in the process, he still passed the level with two secondary weapons, gun and stick, within one day.
Successfully reached the fourth level of the second level: broad but not good.
Requirements for passing the level: Match all the character actions of the remaining 15 weapon modes. Fight with NPCs randomly matched by the system, and all scores must meet the passing standards.
The difficulty of this level is quite simple compared to the previous ones. He guessed that the purpose of this level is to allow every player to perform two moves when getting any weapon. To prevent the occurrence of the situation even though the weapon is in hand.
, but the combat movements are completely blank, and it is awkward to just run around.
Although this level is not difficult, it is very time-consuming. After all, there are 15 kinds of weapons. This is a tedious selection and matching process, but it is also a learning process. Players can understand the operating skills of all weapons and know
The characteristics of each weapon. When facing these weapons in the future, you must avoid the advantages of the opponent's weapon as much as possible.
Finally we reached the third level: real battle.
The biggest difference between this level and the second level of simulated battle is that there is an additional stamina value. In the battle mode, there is unlimited stamina, but this level has an upper limit for stamina. Every action of the game character will consume the corresponding stamina value.
The system also sets that when the physical strength value is less than a certain ratio, it will automatically recover according to a certain formula.
For him, who is a game veteran, he can tell at a glance that this physical strength is actually the blue bar in the previous game, but it has changed its language. When playing a certain mobile game, what some characters are most afraid of is not having any blue bars, or even
It can be said that there are two heroes without blue and with blue.
Now that there is an upper limit on physical strength, the battle becomes more complicated. He cannot attack without any scruples. He must know his physical strength at all times, and even know how much physical strength each action and move consumes.
The real battle in the third level also has three smaller levels.
The first level: running race
The running action is simple. Players can conveniently and clearly observe their physical strength consumption during running. The system will allow players to see how their physical strength is consumed bit by bit through walking, trotting, jogging, medium running, fast running, etc.
, and how to recover.
Through experiments, he knew the following:
First: When the physical strength is at different values, the recovery speed is different. The smaller the physical strength, the faster the recovery speed;
Second: Active attack moves and strenuous exercise such as fast running are the most energy-consuming ways;
Third: When the physical strength is less than a certain proportion, the physical strength recovered is equal to the physical strength consumed by defensive moves. In other words, when the physical strength is above this ratio, the player's defense consumes physical strength. On the contrary, when the physical strength is below this value, the player's physical strength is consumed.
Defense can also restore stamina;
Fourth: Physical strength is not infinitely recoverable. It has a certain reserve. After the reserve is consumed to a certain extent, the player's physical recovery speed will be greatly reduced;
Fifth: Under different physical strength, the attack or defensive moves used will have different effects. The higher the physical strength, the better the effect.
...
Only by understanding the rules can you apply them, and only then can players calculate how many minutes they can fight, when they should take the initiative to attack, when they should start defending, and when they should withdraw from the battlefield.
The second sub-level of the third level: Main weapon
Practice is the only criterion for testing everything.
It's one thing to understand, but it's another thing to be able to do it. During the battle, players can't stay awake forever. They will lose their temper because of a certain thing or even a certain action.
When anger attacks the heart, one will get angry and act out of anger.
Sometimes it is clear that his physical strength is already very low, but he still fights forward, only to regret it when his physical strength cannot support the fight. However, at this time, it is too late to regret. He cannot leave the battlefield at all, and can only watch himself helplessly.
Knocked down by the opponent.
Fortunately, this was just a mission battle and there would be no losses. If it was a real battle, I don't know how many times I would have died.
A real battle is not just about offense, defense is also another way of attack. Battle is a process of consumption by both sides. Whoever can persist to the end will be the final winner.
In the mission battles again and again, he constantly learned lessons and found that after his physical strength dropped to a certain level, he decisively gave up the initiative to attack. Then he used defense, avoidance, etc. to restore his physical strength.
After your physical strength has recovered to a certain level, you can continue to take the initiative to attack. As for when to defend and when to attack, the player needs to control it himself.
Because everyone's fighting style is different, and everyone's fighting ability is also different. These combat experiences are unique to one's own precious assets, the essence of one's own exploration in a battle, and what one has learned through one's death.