The raft floated slowly along the water, with several shadowy figures sitting on it. Four light balls floating around the raft illuminated the surroundings of the raft.
I have to say, the spell is really convenient!
Victor secretly sighed in his heart, this little trick [Dancing Light Technique] has achieved the effect of the searchlight of a warship in the pirate world.
He still remembered the broken lantern on his boat. The battery was expensive and not durable. It would break down immediately at the slightest sign of trouble. In the end, he had to leave it in the bottom warehouse to eat dust. He only used it as a lighting prop when having parties at night.
use
In fact, the warships in the pirate world don't need that stuff at all. Most of the navigational lookouts are done by people. Professional lookouts can clearly mark objects of various sizes within a few nautical miles for you.
Why do we need searchlights? To signal people?
Thinking about it this way, it feels like magic is just that, nothing special. Even if he is not a Haki who specializes in long-distance observation, Victor can guarantee fine perception within a range of 500 meters when in a focused state.
Although his eyes cannot see in the dark, his perception in a lightless environment is still greater than that of most underground dwellers such as drow.
Four dim "little suns" are reflected on the sparkling water, and the shadows of everyone are reflected in the water, twisting and dancing in weird ways.
The sound of "tick-tick-tick" came from the stone wall. Apart from that, there was only the sound of people's breathing and heartbeats. This low environment made everyone drowsy. However, they had been well repaired before setting off, and they did not notice anything wrong.
When the raft passed by the rock wall of the cave, Victor reached out and casually grabbed a stone on the rock wall - he had nothing to do, and he wanted to see the difference between the materials in this world and the pirate world.
But when he caught a hand full of mucus, it was as slippery as snot, but it made him sick.
He stretched out his hands covered with mucus in front of the paladin. John frowned when he saw this kind of thing. He had already sensed that something was wrong with the team members.
John also scraped his hands on the rock wall, then put the mucus to his nose and smelled it
"Alert! We broke into something's lair"
John suddenly growled, "Green-footed dragon snakes don't secrete mucus!"
Then a burst of white light flashed across his body
One-ring magic [detecting good and evil]
This spell allows the paladin to perceive monsters within a 30-foot range. Cast by a high-level paladin, the range can be increased to 60 feet.
John sensed an evil aura, but could not find its source. [Detecting Good and Evil] could easily be blocked by rocks and the like.
He took a silver kettle from his waist and sprinkled a small amount of holy water on everyone on the raft.
At the same time, cast a ring of divine spell [blessing spell]
This spell can make people concentrate and gain a slight bonus to the perception of evil. The holy water will also make undead creatures such as water ghosts feel disgusted and stay away.
This spell lasted only a few minutes, but it successfully brought the comatose team members into a state of high alert.
They surrounded the sorceress in the middle, and Tia held up a fluorescent shield at the stern.
This is Shatara's trick [Illumination], which can make an object glow brightly. The sorceress didn't know when she cast this spell on a fang ornament on Tia's shield, which allowed Tia to see
More clearly, the light of the shield can also cover up Tia's body - a strong flashlight is
At this time, Shatara completed the spell again
A first-level spell [Detect Magic], which allows Shatara to sense the magical atmosphere within 30 feet.
She detected nothing but magic items on the adventurers, and informed her teammates of the situation.
Yorick made a guess about what kind of natural animal it might be, while Dorso thought it might be a small fish-man tribe without priests.
However, the evil aura was so strong that it made John feel very uneasy, but they tried their best and still didn't know where the danger came from. The rock walls here were covered with mucus and were too slippery, making it impossible for Dosso to climb up. This greatly
Reduced their team's detection capabilities
Yorick put his glowing green hand deep into the water, and he began to release the three-ring natural spell [Summon Animal]
This spell can summon an animal spirit out of thin air, but summoning it may not help the current situation. The spells on Faerûn are not as rigid as the skills in the game. Rangers or druids can use this spell to summon a certain range.
The animals inside come to you
As long as you don't really summon animal spirits, it won't consume much natural energy. The second-level spell [Animal Messenger] also has this effect, but it can only summon small animals such as pigeons and bats.
Yorick hoped to call some more intelligent water creatures, and he could understand the situation through animal conversations - but unfortunately no creature responded to his call, not even a swimming fish!
"We may have entered the territory of some powerful and evil aquatic creature," Dosso concluded.
Unable to enter the darkness for protection, he nervously grabbed the dagger. Under such circumstances, he did not dare to jump into the water.
"Stay alert and row with all your strength. Maybe it didn't notice us, so there's no need to cause trouble." John's expression became more serious, and his steady and firm voice gave everyone inexplicable courage. Tia and the others also took out their own weapons to use as oars.
Quickly move the water and start paddling
Although it is the duty of the paladin to eradicate evil, the team that has run out of supplies makes him just want to lead everyone back to the foggy town safely.
However, the fact is not what John said. The monsters in the water have already discovered their arrival. The water here is so deep that the adventurers' detection magic did not detect it.
This is an octopus-like monster. It has six slender tentacles and a big mouth. There are three eyes in a row above the big mouth. It is about seven or eight meters long and looks like a forked radish!
This is the result that Victor "sees" through his knowledge and knowledge. When he saw John and the others looking like they were facing a formidable enemy, he began to use his knowledge and knowledge to observe the bottom of the water.
This "octopus" silently watched the raft with his three strange eyes at the bottom of the water more than 30 feet to the left of the raft. He was more than 100 feet away from the raft, which was beyond the spells of the paladin and the sorceress.
Detection range
Victor pointed out the location of the monster to John. The paladin stared in that direction, then discussed with his team members for a while, and finally chose to stay alert and quickly pass through the water. Since the monster did not choose to attack them, they also
I don't intend to take the initiative to provoke you.
Victor shook his head indifferently. He just kept observing the monster. Once it made any special moves, he would remind everyone. Simple danger reminders would not lose their effectiveness due to language barriers.
It was much more powerful than the previous Green-footed Dragon Snake. Victor instinctively felt that this underwater monster was not simple.