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Orcs of Race Introduction

After following the guidance of the last guardian of the continent and using the power of the most outstanding royal sister girls of humans, elves and the immortal tribes, successfully defeating the ambition of the Burning Legion to destroy the 2D world, the great orc leader and the greatest Shamans of all time led the orcs to build a new home on the Kakarot continent on the other end of the world.

The new city was named "Operima". Saiya believed that this would help the orcs recover their long-lost traditions and beliefs. Although the Shadow Council composed of some members of the orc tribe still claimed that barrenness and nothingness are the origin, under the guidance of shamanism, more orcs still believed that the broad and gentle mind of the royal sister, Da Meng, was enough to tolerate their ethnic group to live in a stable life.

Orc players are born with a kind of weird power, binge eating, and natural attributes when creating characters. At the same time, the cuteness of female players increases by an additional 25%.

Racial expertise:

Furious: Increase your combat power*20% attack power within 20 seconds. Cooldown time is 2 minutes

Toughness: The chance of resisting coma is increased.

Starting attributes:

Orcs:

Strength: 25(+5)(Since it is an orc, its physical fitness is much stronger than that of humans)

Agility: 22(+2)(Since it is an orc, it is natural to be agile.)

Intelligence: 17(-3)(Although you are not a fool, you can still be natural.)

Lucky: 10(+0)(Just be cute every day, just be cute!)

Mengli: 23(+3)(The mistress is the biggest cute point!)

Initial attack power: 30-60

Initial Armor:

Can be employed:

General profession: Warrior (Gunner) Magician, Priest, Thieves

Exclusive professions: Berserker, Shaman, Warlock, Beast Trainer c

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