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017,018 Naval Battles(1/2)

Yi Shui, who returned to the Drow Elves team, quietly gave the five queens a look - everything is fine!

The chat queen opened her mouth in surprise, "Are these aliens really so stupid?"

"They really agree not to shut us down?"

"You human race is so stupid~hehe..."

...

“Go…”

At the harbor, Yishui said calmly to the Drow elves who turned around in one step and three times, "The holy Rose will protect you."

From a distance, I looked at the drow elves who were obediently queuing up on the boat under the guidance of the Blood Moon Flower Chamber of Commerce, and the young brave man who stood on the shore to comfort them.

The people who gathered together sighed helplessly, "Why didn't we expect it?"

"Who knows that these drow elves are so stupid..."

"Hey... I won't say it anymore, go back."

...

On the sea shining with sunshine, hundreds of boats competed with fire, and artillery fire ran across the sky.

The spell shells shot from the amethyst turret made a harsh whistling and shot around the sea.

"The left rudder is full! The left rudder is full! Where are you going to drive?"

"Cum! Cum! It's all against your face, are you still sleepwalking?"

"You can't even shoot a gun. You deserve to be single for the rest of your life!"

"Did your gun be used to shoot? The anti-aircraft salute is not as high as yours!"

"Hey! You fish when you salute, right?"

"In my small boat, how can you two be there at the same time, Wolong and Fengchu?"

Only when you really reach the naval battle arena can players truly see the colorful nature of naval battles.

Each boat has sixteen amethyst gun positions, and eight on each side.

Only players who have mastered the "Architecture" combat posture can control the artillery position.

There is also a helmman on the ship who is responsible for controlling the navigation direction and speed of the ship.

In the calm environment simulation of the Honor training ground, players can actually easily master the combat posture of "bombardment" and "helder".

but……

Once in actual combat, the ever-changing naval battle battlefield and the huge waves of the sea have become nightmares for players.

and……

The waves caused by spell shells that explode from time to time add to the sea to an unfold, adding uncertainty to all players' operations.

Because of the strong winds and waves on the sea, as well as the blocking and impact of other friendly or enemy ships, there are many people who bump into the sea like a dizzy flies.

And the gunners who also need to predict the upward firing angle are even more miserable because of the ups and downs.

After finally aiming at an enemy ship dozens of meters away, the spell cannonballs can be tilted because of a sudden huge wave or a sharp turn of the helmsman.

The anti-aircraft salute and fishing cannon are pretty good, but some spell shells that go straight to friendly ships are so outrageous.

As for the remaining people on a boat, you can go for suicide attacks.

Players who master the fighting posture of "Strike Water" can jump into the sea, swim to the vicinity of the opponent's ship to cause damage at close range, or fight with other players in the sea.

Killing enemy players or destroying enemy ships will earn naval battle points.

After all players die, the resurrection point will be on their own ships.

If the shipwrecked...

Sorry, after you die, go back to the mainland to take the next ship.

The large ship also has durability, which is the magic array shield covering the hull.

If the durability is not damaged for a period of time, the durability can be slowly recovered.

Once the durability drops below 30%, the defense magic array will completely lose its effect. Generally, this situation is called a big break by players.

At this time, you have to rely on items redeemed by the naval battle points shared by the team on the ship to repair the magic circle.

Of course, in addition to repairing ship items, things that can be redeemed for ship acceleration and other items.

Each player on the boat defaults to a group.

Naval battle points are shared by the whole group.

The personal rewards for players are actually distributed in the form of step-by-step achievement unlocking of total points in the entire group's naval battle.

The naval battle between the angry seas has started last night.

On the World Channel, there are countless players who are always looking for reliable teammates.

Especially the gunner and helmsman are the most important.

Most players go into the water to fight against enemy players. If you really want to destroy the enemy's large ships and get high naval battle points, it depends on the level of the helmsman and gunner.

Needless to say, the level of the gunner can be used. The spell turret can only be charged and fired every 5 seconds, and the launch takes 1.5 seconds of energy storage time.

Judging the uplift angle based on the distance, pre-aim in advance, determine the firing, accumulate energy in 1.5 seconds, and fine-tune it in a small amount to hit the target.

This is how to train the "bombardment" posture.

However, when I really arrived at the sea with huge waves, the difficulty of aiming twice was quite high.

The slight adjustment of the moment when the shot is actually fired in advance is angled, that is, the slight adjustment in advance cannot be too outrageous.

but……

Can it be done without bias?

Friendly ships, friendly cannons, enemy ships, enemy cannons, and the huge waves that are surging at all times are all disturbing factors.

Even if the upward angle is controlled according to the distance and aims accurately at the opposite side, 1.5 seconds later, an unexpected big wave, or a sharp turn of the helmsman, or the distance between the two ships at a very fast speed, may make the gun a thousand miles apart.

An excellent gunner must always look at all times and listen to all six routes to judge all possible unexpected situations, and must also be cooperated by the helmsman.

After all, the coverage angle of each gun position is limited. Controlling as many gun positions as possible on both sides of the hull can aim at the opponent at the same time, and making it difficult for the opponent's gun position to cover yourself as much as possible is what an excellent helmsman should do.

There are three standards for measuring an excellent helmsman—

One, stable.

Don’t drive a good boat into the Akime Mountain Road. If others can’t hit you, you will say something else, the gunner on your boat will definitely not hit you.

2. Stay moving.

You can't stop the ship for the hit rate of your own gunner, as it will become a dead target for the enemy.

Three, find the angle.

Generally speaking, using both sides of your ship to face the front and back of enemy ships is the best angle... especially the rear.

Ships on the sea can be different from land.

Moving forward, backward, accelerating, decelerating, steering, etc. has its own conversion time, and it is impossible to be directed like the limbs of the human body like the arms.

In fact, let alone those three crucial points, it is already good that most helmsmen can control ships in the battlefield and not turn the naval battle battlefield into a large bumper car amusement park.

Seriously speaking, an excellent helmsman is the core soul of a boat.

This is the first day of the naval battle, and all players need to be familiar with this strange and novel naval battle gameplay.

The elves should also be familiar with them.

The elves who have never been exposed to such ships cannot immediately learn how to drive them and use them to fight once they are exposed to them.

After getting on board, the Drow elves stayed in the cabin for a while.

However, their "curious" and "lively" nature made them begin to explore unfamiliar situations.

Of course, the members of the Blood Moon Flower Chamber of Commerce on the ship would subconsciously stop them, but after receiving the acquiescence from the head, they would half-perfunctorily monitor the cute elves.

I have to say that the race of Drow Elves really makes no one get upset with annoyance.

Faced with the cute behavior of those cute elves, most of the members of the Blood Moon Flower Chamber of Commerce fell into decline, and they had relaxed their vigilance in their hearts, not thinking that these simple-minded and cute elves could do any threatening actions.

"What kind of duck is this?"

"What kind of duck is this?"

After a while of going out to sea, these curious elves were spread all over almost every corner of each big ship.

And they would cutely hold the hands of members of the Blood Moon Flower Chamber of Commerce and jump and ask this and that.

Beside Yishui is the queen of the five drow elves.

They were on the same boat.

And on the unknowable level, there is an invisible link connecting all the drow elves.
To be continued...
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