035 Dungeon Hunting
This magic and skill are Roy's biggest gain at present.
This information was immediately informed by Hestia that there was nothing to hide, and Roy officially became a member of the Hestia family.
Roy is not hesitant to the "his own people" in common interests.
"Since I am also a member of the family, I have to contribute to the family. Although I have to put the interests of heresy first in matters about heresy, I can give the Hestian family the greatest concessions in cooperation."
According to his plan to build an artificial maze into a safe passage, a maze exchange and a material supply station, the Hestia family can fully enjoy the cost price discount.
During this period, he could also bring more changes and benefits to the Hestian family.
"Now I'm eager to try it out, Lord Hestia, let me go to the dungeon to try my skills."
The event schedule for that day was soon decided.
Bell was going to go to Ess to discuss whether he could train in a special way to prevent himself from losing too badly when duel with Astelos.
The cleverest Lilyluka and the steady Welf planned to take a few heretics who had changed their appearance to humans to go for a walk around Olali.
Hestia wanted to go and discuss something with God Ganesha.
Roy opened a space to replace it and returned to the dungeon.
First, I found Astrais and informed the Mavericks of the progress.
There are no calfs among the people who went to Orali today. Although he yearned for the human world, he was not in a hurry.
This time Roy came back to make his ability value.
For Oulari's adventurers, ability value and level are the two most important improvement goals, and the growth mechanisms of the two are different.
The increase in ability value comes from exercise and research. Even simple push-ups and sit-ups can increase attributes. Although combat is one of the best ways to exercise, ability value has nothing to do with the victory of the battle, but is only related to the adventurer's investment and exercise.
Of course, not everyone can make all their ability values very high, and they will always encounter bottlenecks. No matter how they exercise, they cannot improve their ability values. At this time, they need to upgrade.
The improvement of the level will bring about a leap-by-step increase in the ability value, and the existing ability value will be used as hidden data and the increase will be restarted from 0 of the data, which is equivalent to breaking the bottleneck.
If you want to improve your level, it is useless to exercise. The condition is that at least one of the ability values is increased to level D and you can accumulate enough "great achievements". "great achievements" are equivalent to "experience" in the game, but it is more difficult than general experience values. It needs to be recognized by the gods and thought it is amazing.
This is not something that can be achieved by doing push-ups, long-distance running, etc. Saitama, who can break the limit without the blessing of the gods, is certainly not within the scope of consideration. If Roy has that ability, he would not have to work so hard.
It is precisely because it is difficult for me to break through the limit that I have to rely on the blessings of God.
The main achievement of Bell's upgrade to lv.2 is to defeat a Minotaurus alone, and the main achievement of Fierce Ace Wallenstein's upgrade to lv.6 is to defeat the 37th floor's main labyrinth king (Monster rex).
Ordinary adventurers will not take risks like these two people. On the one hand, they accumulate many small "great achievements" until the experience value reaches the upgrade standard.
For Roy, it is not difficult to achieve great things.
With the permission to replace the caster nursery rhyme, Roy is equivalent to a low-end heroic spirit, and ordinary monsters like Minotauros, Roy can swim in groups.
However, from the perspective of cost-effectiveness, he should not rush to upgrade, but first brush the basic ability value and then upgrade until his current ability value is upper limit.
After deciding on the strategy, Roy found two heretics as guides. After all, they lived in the dungeon for a long time and knew a lot of areas that adventurers had not explored.
Under their leadership, Roy selected an area where there were no other adventurers and the monsters were relatively weak, summoned forty poker soldiers, rode the bombing dragon, and started hunting.
The reason why we pick weak monsters is to prevent the "Great Achievement" from being upgraded too early. At the same time, weak monsters are more suitable for targets.
Anyway, the increase in ability value is only related to training. Roy asked the poker soldiers to clear monsters outside. When they encountered a weak and suitable target, they would send them to practice magic for themselves.
He took out all the magic he had accumulated since he started learning magic and practiced it as long as he could remember it. Sometimes he even fired magic bullets directly on the bombing dragon and attacked the monsters below.
When he had no ability to replace heroes in the past, Roy would use Gandr. Now he has Caster nursery rhymes. The nursery rhymes itself does not have the ability to fight hand-to-hand, and his attacks usually rely on magic bullets.
Now after changing to the replacement card of the nursery rhyme, Roy can fire up magic bullets at will, as relaxed and comfortable as eating and drinking water.
This is the benefit of the Hero Spirit Card.
Chapter completed!