268, Can't sleep?(1/2)
"A fight started...?"
Linmu Studio.
Lin Yao looked at Mu Wanqing in front of her with some surprise, and was shocked when she heard her words.
"Well, it seems that Li Guangsheng, the boss of Tianhu, took action first... There are quite fierce rumors within Tianhu, but I don't know whether it is true or not."
Mu Wanqing had a strange expression and nodded slightly. In fact, she was quite shocked when she first heard the news.
The boss beat his employees violently in the office.
The one who was beaten was still Feng Yingzhuo...
"this……"
Lin Yao was speechless, and even felt a little sorry at a certain moment...
This is too miserable.
But she knew there was no reason to feel this way and it would only make her look weak.
So she shook her head and quickly put the idea behind her.
Tianhu is really miserable now...
Trouble came one after another.
What Lin Yao originally wanted to do was to launch an editor and a creative workshop and vent his anger.
Um.
The other thing is to remove the roadblocks for the vaporwave gaming platform...
The lawsuit and job advertisements were Mu Wanqing's idea.
The two work together.
In the end, this series of counterattacks was launched.
However, the deletion of accounts by "Shen Ge" players had nothing to do with Lin Mu Studio. Lin Yao was also surprised when she heard this.
All we can say is that Tianhu brought this upon himself.
Originally, everyone coexisted peacefully and competed fairly.
Lin Yao never thought about having such a big battle between the editor and the creative workshop at the beginning. She also had no idea of letting the producer choose one or the other.
Because it’s too easy to get into trouble with the producer.
Especially some smaller third-party producers.
But Tianhu jumped up and down on his own, and Lin Yao took advantage of it.
Then there's nothing more to say.
At present, major manufacturers including Dreamland and Gibber have withdrawn from the Tianhu gaming platform. Lin Yao now made it clear that she wanted to choose one of the two. They almost did not hesitate and immediately chose the vaporwave gaming platform.
no way.
Just like Lin Yao said.
The Tianhu gaming platform is still far from good at the moment.
Although it seems to be quite impressive, after a few months of sales, the highest-selling game only has more than 200,000 copies, which is not as good as an additional content from the Linmu Studio Creative Workshop...
Compared with the vaporwave game platform, they are really far behind.
Although, additional content from the Workshop is free.
But don't forget, to play the additional content "Legend of Sword and Fairy", players must buy the base game "Warcraft".
If the vaporwave game platform has been inactive, that's okay.
The producers bet on both platforms, and then bet on the Tianhu gaming platform for a promising future.
But Lin Yao said she had to choose one of the two...
Sorry about that.
The future is promising... let’s wait until the future.
So almost overnight.
Tianhu Game Platform, which originally looked like it was going to fight Linmu Studio in a bloody battle to the end... collapsed.
And Tianhu's troubles don't stop there.
They also seem to have a lot of internal problems.
It can be seen from the recruitment situation this time...Linmu Studio has recruited many people from Tianhu's internal mmorpg project team.
Compared to the trouble above.
"Shen Ge" lost players and a large number of players destroyed their accounts, which became the least important thing.
And facing this matter, Tianhu is also very smart. Are you destroying your account? Then I will go back...
It won't let you log in directly.
They also put the accounts of well-known rich people whose accounts have been destroyed in the game to create the illusion that they are still playing, and at the same time contact the forum to delete the posts.
After this operation, the situation was barely stabilized...
However, this is according to Lin Yao.
Treating the symptoms rather than the root cause.
People's hearts are scattered.
There's no point in trying to be clever. It's better to apologize openly, communicate with the players to correct the problem, and then stand upright and receive a beating.
But this is not her game after all.
She also doesn’t want her game to turn into something like "Shen Ge"...
So her thoughts were just thoughts.
"What's wrong, can't you bear it?"
the other side.
He found Lin Yao looking at him, slightly lost in thought.
Mu Wanqing seemed to have guessed something, stretched out her hand to hold her soft face, rubbed it gently, and asked gently.
"It's not that I can't bear it, I'm just a little tired."
Lin Yao shook her head.
Mu Wanqing smiled, let go of her face, and did not continue the topic. Instead, she asked: "Dream Kingdom and some third-party games have logged into the vaporwave game platform. Do we need to force them to open their creative workshops?"
"No, let them choose."
Lin Yao thought for a while and gave a negative answer: "Some games are not suitable for opening creative workshops. It depends on their own situation."
"Okay." Mu Wanqing nodded to express her understanding.
"However, now that the creative workshop is open, it is not feasible to support only one game, "Warcraft". It will dampen the enthusiasm of players, and it is not conducive to other third-party producers' reference. So, how about you follow me later?
Let’s talk to the person in charge of the project team and go to the conference room and let’s discuss it.”
Lin Yao thought of something, and went through the games currently operated by the studio in her mind, and said: "Although our games are not necessarily suitable for opening a creative workshop, first of all, "Fantasy OL" is not suitable, and its appearance props are
Accounting for a large part of the income, there is no benefit in opening a creative workshop... But you can try games like "Breakout" and "Battle Royale", and you can also try a few small games in the summer special promotions.
…”
Lin Yao talked.
Stopped.
I began to think about which of my own games are suitable for open creative workshops, and how to set an example for other third-party producers.
There are also differences in how creative workshops are opened.
The first is for players to do it themselves, play it by themselves, and the official does not participate in the whole process, but only provides the game itself.
The second is like Dota 2, players participate in the development of accessories, and then adopt a voting system, and the official selection will give a certain share.
Lin Yao plans to set an example with her own games first.
But how to do it in each game specifically.
Still need to think about it again.
To a certain extent, the creative workshop is the most important part in determining whether the vaporwave game platform can form a mature community culture.
She cares a lot.
Although there are examples like "Legend of Sword and Fairy" now.
But that was what Linmu Studio did on its own.
Doesn't count.
To be continued...