608, shed tears of regret...(1/5)
at the same time.
Just when Yi Wenwen was immersed in a subtle sense of accomplishment.
Mou Feng also opened the game.
Not only did he open the game, but after watching the CG, he directly charged up a thousand yuan.
Then.
I took all the money to draw cards.
Then... I drew three five-star characters.
Tell the truth.
This probability was beyond Mou Feng's expectation.
He thought that for one thousand dollars, he could get most of the five-star characters.
But the reality is.
In addition to the probability of giving away at the beginning, he will also guarantee the bottom...
His face was extremely dark.
For this reason, he also took a special look at the probability description given by Linmu Studio at the bottom of the card drawing page.
Then, his eyes immediately widened.
The probability of drawing a five-star character from ten draws is 0.7%.
This probability can be said to be low to a certain extent.
At the same time, the scarcity of five-star characters increased instantly.
Mou Feng, who was still dissatisfied just now, saw the three five-star characters he had drawn and instantly felt balanced...
in addition.
In addition to announcing probabilities.
The description also mentioned the changing rules of probability.
The probability of a single character will change depending on the card pool.
And the probability of drawing cards will also increase with the ten byes.
During this period, if a five-star character appears, the probability will be reset. If not, it will continue to increase until a five-star character appears, or a guaranteed appearance appears, and then reset...
Weapons, characters, card pool UP mechanism, various probabilities.
These Linmu Studios basically made it clear and even released the probability.
Mou Feng looked at it very seriously.
And after reading it.
He only had one feeling - Lin Mu Studio, are you going to share this with others?
Logically speaking, isn't it best to hide this thing?
There is also this guarantee.
This mechanism is even more confusing.
If you want to increase the scarcity of five-star characters.
Then there is no need for this mechanism at all. If players rely entirely on their lives, wouldn’t this make users more willing to recharge money?
And even if you don’t consider these things.
The shipment rate of these five-star characters is extremely low, so it’s easy to get criticized, right?
Mou Feng couldn't figure it out.
He scratched his head, put it aside for the time being, put the tablet on the table, and then checked his character library.
The focus is of course on the three five-star characters.
Different lines, different characters.
He had already been mentally prepared for this.
The characters are really well drawn.
Mou Feng is confident that these characters will be very likable.
but.
This extremely high threshold for drawing cards and extremely low shipment rate...
Although the method of collecting beautiful girls is indeed a genius idea.
But if it just relies on beautiful girls, it shouldn’t be able to operate for a long time, right?
So the more important thing is the gameplay...
With this idea in mind, Mou Feng started the plot mode.
The main storyline of the plot mode is very simple.
The character played by the player is thrown into a city where time has stopped, and the plot mode is the story of him exploring the entire city and cleaning up the monster lairs in the city.
The first level of the plot mode is equivalent to the teaching level. What players need to clean is a small nest near their stronghold.
first.
Formation is required.
Players need to combine existing characters into an attacking team.
And each character has different characteristics.
Mage, melee, reloading, healing...
These characteristics are very similar to ordinary RPGs.
But there are also some qualities that are more special.
For example, three five-star characters.
The characteristics are completely different.
The Arrogant Shepherd's quality is 'Speed'.
The characteristic of the co-prosperity messenger is ‘breaking formation’.
There is also a four-star character's trait called 'Guide'.
Without even thinking about it, Mou Feng put all the five-star characters and the more awesome-looking four-star characters into one team.
Then, the plot officially began.
In front of the small nest.
The game begins.
It is indeed a tower defense game.
Follow the prompts.
Mou Feng first needs to set up his formation.
But when the role is let go.
Mou Feng soon discovered that this game was a little different from the ordinary tower defense gameplay...
This also incorporates SLG's gameplay.
Simply put it is.
If you clear the nest, the opponent will attack first.
Monsters will come out in droves.
The player needs to play the role of the resister.
But the character doesn’t just have to stand all the time after being assigned.
The original positions of the characters need to be adjusted at any time, and the order of employment also needs to be adjusted at any time according to changes in the battle situation.
But the movement of characters is based on a grid.
That is to say.
The initial layout should not allow the characters to be too far apart.
Otherwise, the character will not be able to resist the enemy's main attack, and will not be able to save him.
Because on the map, enemies move in different directions, and there are places where you can't stand.
certainly.
If there are some special characters, cross-regional rescue can also be completed.
To be continued...