637, exploded(1/4)
Chapter 639 Exploded
on site.
After the players' cheers suddenly broke out, they didn't stop for a long time.
It lasted for more than two minutes.
no way.
The players are so excited.
There is no game type that big companies can't make...or to be more precise, ordinary companies don't even want to touch it.
There is definitely a place for 'open world' among them.
For a while, the open world was even hailed as the threshold of ‘masterpieces’!
The so-called open world, strictly speaking, does not have a clear definition here.
Because it cannot be defined.
Computer technology and the narrative structure of stand-alone games limit the upper limit of the game world to some extent.
The open world can be said to be open, but it is not completely 'open'. It is still strictly restricted by the underlying rules of the game.
It can be said that an open world in the true sense does not exist.
Because no matter what the game is, there will always be boundaries in the end, and there will always be things that cannot be done.
So many times, this type of game is more of a gimmick.
but.
Even so.
Players still do this.
Why?
Because this type of game gives players a brand new gaming experience...or, in other words, players expect such a type of game to give them such an experience.
In general games, no matter how big the map is, if the player does not follow the main storyline, it will still be difficult to move forward.
Many things, such as which path to take and which BOSS to fight, are all designed in advance.
You can't say this is bad.
but.
As the times progress, players really hope that there will be a game that is more...free.
And developers with ideals and businessmen with keen sense of smell are also interested in making bigger games.
Because they know very well that a real virtual world is really attractive.
Then.
The open world game type came into being.
The concept of open world appeared equally early in this world.
But it really became popular because of technological progress.
Since most of the early open-world games required heavy investment and long time consumption, they were unmatched by latecomers in terms of gameplay and game depth.
This unprecedented game type had a huge impact on players at a time when linear games were the mainstay and the world of small gardens was popular.
With such a large investment, of course the manufacturer is also very aggressive in publicity and distribution.
So very quickly.
The impression that an open world is equal to a 'masterpiece' or even 'superior' is firmly established.
At this point, this genre has also become a luxury product and a reflection of the technology and strength of game production companies.
Follow-up.
In this type of business, the companies that took the lead have also reaped huge rewards.
Various manufacturers are following the trend and developing their own open worlds one after another in order to keep up with the trend of the times and take advantage of this hot topic.
This genre has really become popular.
At the same time, the concept that an open world equals a masterpiece has also become deeply rooted in the player community.
Then...
Problems also arise.
What are the characteristics of open world games?
Large-area map, seamless connection, 3D, diverse gameplay and sufficient game content, as well as strong interactivity.
In summary, it is necessary to build an extremely real world and even make the whole world come alive.
In addition to interacting with players, NPCs must also have their own activities. The world in the game exists independently of the players, and it has a complete set of operating rules.
But this set of standards, I have to say, is too stringent...
Not everyone is Rockstar or Nintendo.
Although many games are under the banner of open world, players soon discovered.
Many open world games are beggar’s versions…
Not only is the map very large, there are also many branch lines added to the game, and a variety of collection elements and development elements are placed.
But that's all.
The map is large, but the content is too repetitive, and players come and go with just a few ways to play the game.
The elements in the map are highly repetitive and there is basically nothing new.
The so-called big map is just a big map.
It has a huge skeleton but not enough content to fill it up, so it cannot give players a good gaming experience.
The concept of "open world" is making a lot of noise.
But apart from the novelty at the beginning, players found it quite interesting.
Other times, players never really encounter an 'open world' game that satisfies them.
until.
Lin Mu Studio was born.
At this moment.
Only the players know.
Brother, it turns out this is an open world!
This is also one of the opportunities for the "open world" game type to truly establish its status.
So far.
The open world has become the most "awesome" game type in this world in the minds of players.
but.
After "The Legend of Zelda: Breath of the Wild".
This game type has returned to its old ways, although there are many similar games under the banner of "development world".
But basically all of them are Beggar’s Editions…
Most of them are just big maps.
Just don’t mention Nintendo and Rockstar.
Even B company didn’t come out with one.
It’s all Ubisoft’s canned open world…
Players leave with high expectations every time, and then come back disappointed after buying the game.
They want a truly open world game more than anyone else.
What should I say, you can't be like "The Legend of Zelda", you have to at least look like that, right?
but no.
So this leads to a very embarrassing situation.
Players agree that the ‘open world’ game type is awesome and want to play it.
Manufacturers also agree that the "open world" game type is awesome and want to produce it.
This game type is very popular and it can be said that everyone knows it.
But there is no work that satisfies players...
It's just awkward there.
To be continued...