Chapter 54: Understanding
The reason why he told Wen Meng in such detail was that, firstly, he wanted to teach her more about what to consider when designing a game. Secondly, of course, he wanted her to be a tool player, and he left the big framework of the game directly to Wen Meng.
Because he had to worry about music and art, and it was just right for her to practice the simple work of game framework.
Anyway, Monument Valley is also in the post-debugging stage, so I just want to find something to do for her, so that the college bully will not have nothing to do and feel uneasy.
I am indeed a considerate person, Gu Feng thought.
After explaining what Wen Meng needed to do, he found Li Lan again and asked her to send a recruitment message. This time he was making a big move and needed to recruit a lot of art talents.
Specifically, it includes 1 original character artist, 1 original scene artist, 1 3D model designer, 1 special effects designer, 1 UI designer, and 1 3D scene modeler.
As for the main artist, he doesn't need it for the time being. He thinks that although his art skills are only average for the time being, his vision and experience are definitely better than others.
Anyway, there aren't many games now, so it wouldn't be too much trouble for him to take care of all the art aspects personally.
He also directly emailed Li Lan a copy of the requirements for each position. The interview process was still the same, with her in charge of the personnel aspects and Gu Feng himself in charge of the technical aspects.
Gu Feng's recruitment standards are very different from those of other game manufacturers.
Others always ask for 2 to 3 years of work experience. Positions like the main artist even require at least 5 years of work experience, and they also need to have successful project experience.
Gu Feng is completely different. His criteria for recruiting people are very simple. They must submit works and indicate the duration of creation. There are no other requirements.
A hero does not ask where he comes from. He is willing to give those who are talented and capable a chance to prove themselves. For him, professional ability and productivity are the necessary qualities for the art team employees he wants. These two
After reaching the standard, you must also have a high enthusiasm for games. Of course, this can be understood during the interview.
In the next few days, Gu Feng was busy with the dance line. For the first public beta, he was not going to directly put in more than ten or twenty levels at once, but he would just put in about ten for the time being.
The frequency of updates in the early stage can be slightly higher. After the number of levels has increased and the number of users has accumulated, the update speed can be slowly slowed down until it is finally maintained at a stable update speed.
And if he does this, he doesn't have to take out a lot of music scores at once, which would look too scary.
Therefore, he planned to select only piano music for the initial songs to be released. After all, the piano is the king of musical instruments, and it goes without saying that the arrangement is good. In addition, there are indeed many high-quality piano music levels in the original work, which will serve as the first to start the early popularity of the game.
Cannons couldn't be better.
Of course, there is another reason not to mention it. Gu Lan is good at string instruments and Clivia is proficient in piano. Anyway, doesn’t Clivia always feel uneasy after accepting his songs? Now it is just a chance for her to feel at ease. After all, he is a considerate person.
satisfactory person
After a final round of screening, all the levels to be launched in the first version were finalized, namely: piano (the
piano),winter(the
winter), field (the
plains), storm (the
storm), desert (the
desert), autumn (the
autumn), chaos (the
chaos), time (the
time), sky dream (the
sky).
There are nine levels in total. The quality of these nine levels is above the average level in the original work, and the difficulty is also appropriate. There are Beginner's Time, Simple Piano, Sky Dream, Moderate Winter, Field, Storm, Desert, and more difficult ones.
Autumn, the chaos known as the Devil's Pass.
Although there are only nine levels, it is enough for players to endure.
The duration of these nine songs is basically between 1 and a half to 2 and a half minutes. He only used a memory jelly bean to play them all in his mind.
After writing all the scores, he thought for a while, and to be on the safe side, he deliberately folded the pieces of paper, spread them out and wrinkled them, and deliberately made the papers look different in terms of newness and oldness. He was still very fond of doing this kind of thing.
professional.
The music didn't waste much time. His main effort these days was still on the design of the art style and some special effects.
Naturally, the style and tonality of different songs, levels, and levels cannot be exactly the same.
For levels like Time, Piano, and Sky Dream, it is definitely best to adopt an abstract, aesthetic, and connotative style and form of expression.
For levels such as storms, chaos, and cold winter, which are more downbeat and melancholy, it would be better to adopt a realistic style. Another example is that levels such as autumn and fields naturally express the beautiful scenery to the extreme, and combine the characteristics of autumn and fields.
Show some things that people can easily think of when they are mentioned.
These levels of the original work are pretty good. All he needs to do is upgrade the special effects and image quality for 50 cents to 500,000 or even 5 million levels. On the basis of no need to worry about the hardware performance, how capable he is?
Just do it to a high level.
Dead Cells proves the strength of the studio, and coupled with the relaxed recruitment conditions, Li Languang has been very busy with interviews these days. Fortunately, the results are quite gratifying. Except for UI, several other positions have been filled with satisfactory candidates.
Among the five new employees, except for the special effects designer and the 3D scene modeler who are male, the two original painters and the 3D character modeler are both girls.
The studio currently has a total of nine people, 3 men and 6 women, with a ratio of 1:2. In this industry where there are more men than women, it is obviously a strange thing.
However, everyone is happy with this situation. The girls are happy to have a few more people to chat with who have common topics. Needless to say, the boys are full of energy and motivation.
The game industry in this world is like this. It is quite normal for the art team and music team to have more people than the design team, development team, and test team.
After all, the advancement of intelligent programming allows development and testing to be as good as ten, but painting, modeling, and sound effects post-processing are obviously not technologically advanced that can significantly reduce manpower requirements.
Gu Feng carefully explained their next tasks to everyone. He sent everyone a compressed package containing various concept drafts, art requirements, etc.
The so-called mule can only be understood when the horse pulls it out, whether it is Gu Feng's detailed explanation, the detailed concept draft, or the detailed and clear art requirements.
It was enough to make everyone feel that he was worthy of being a top student at the Imperial Art Academy, and worthy of being the man who designed Happy Fun and Death Cell.
Everyone who makes game art is the same. What they fear the most is that their superiors will give them a lot of stuff and have no real needs. In the end, you think you understand, and you are confident and submit a version, but in the end your boss’s face is as wrinkled as a rag. This is not true.
Satisfied and dissatisfied.
Then you start to fall into a torturous cycle of pushing back modifications and submissions and being pushed back again and again, and you may even experience the most painful scene for all artists.
"Let's use the first version."
Presumably not only game artists, but everyone who does design will be familiar with this sentence. When your superiors say this sentence casually, compromisingly, or seriously, they will never expect that at that moment, they will leave.
Death is just one step away.
Knowledgeable superiors like Gu Feng even went so far as to make the concept draft and requirements description clear and clear. There were only two words for their inner feelings.
Comfortable!
Seeing that the brothers and sisters in the art team all had clear goals and started working seriously, Gu Feng returned to the office with satisfaction.
Where can I find a boss who is as considerate as me? He thought narcissistically.
------Digression-----
Chapter completed!