Chapter 62 Thoughts on the second generation FPS!(1/3)
#《火线 shuttle》The second anniversary of logging into the somatosensory cabin, today’s event starts#
#云伟announces that it will join forces with Vivendi’s Spitfire Bird Studio to create the most powerful FPS in the somatosensory cabin era#
#点石游戏 Announces Delay of "Heavy Assault"#
#"Gun Gun War Chronicles 2" announced that the preliminary work has been completed#
#圣图Studio releases the promotional video for "Outpost 3"#
#……#
In the office of the Golden Wind game director, Gu Sheng was leaning on his chair, turning the mouse wheel in his hand, watching the messages scrolling across the screen.
Yes.
Recently he has been paying attention to the shooting game market.
From the PC side to the somatosensory cabin side, shooting games have always been a hot game type in the market.
He knows that Golden Wind will eventually enter the popular game category and compete with major domestic and even global game manufacturers.
Therefore, it is important to plan ahead.
Through recent research, Gu Sheng discovered that the shooting game market in this world is diverse.
There are first-person ones, third-person ones, stand-alone ones and online ones, modern ones and future ones, realistic ones and fantasy ones.
However, it seems to be the same as a horror game.
The essence of shooting games is also very similar.
In terms of stand-alone games, the protagonist goes through levels and kills enemies to complete the plot. The whole process is a rush, and at best he can only use a knife.
The most recent idea that can be called a design innovation was the bullet time setting in "Max Payne" which was very popular on the PC twenty years ago.
As for multiplayer online play, it's even more solid.
Foreign games tend to focus on team competition. You beat me and I beat you. Compete with who has more kills and who has more points.
Domestic games tend to focus on demolition competitions, bomb disassembly and defense exchanges, and police and robber games.
and!
To this day, no "second-generation FPS" has appeared in either the somatosensory cabin or other game ports.
The so-called "second generation FPS" means to make all the settings in the game as close to reality as possible while ensuring that the entertainment of the shooting game remains unchanged.
For example, in the second-generation FPS, you no longer need a virtual sight, but a gun to lock the target through the weapon's mechanical sight or optical sight.
Another example is that in the second-generation FPS, you no longer have a fixed 100 points of blood volume, but use dynamic blood volume to determine the character's health status based on game feedback.
Of course, there has never been a particularly clear definition to distinguish between the first generation and the second generation.
If we use Gu Sheng’s previous games as examples, CS is a standard first-generation FPS, and COD is a standard second-generation FPS.
But in this world, there is no Call of Duty and no Battlefield.
Perhaps due to the success of the first-generation FPS settings, virtual crosshairs are still very popular in today’s shooting game market.
It seems that the only thing that is slightly closer to the second-generation FPS is the secondary aiming state of the XM8 gun in "FireWire".
Major manufacturers seem not to pay much attention to the issue of "shooting form".
Manufacturers who produce stand-alone games pay more attention to how to make the game plot more exciting and the special effects more cool.
The manufacturers of online confrontation put more emphasis on competitive confrontation and continue to work hard on feel adjustment.
Oh, by the way, of course there are some manufacturers who don't care about these at all and just focus on producing 888 hero-level weapons and lottery wheels.
Maybe given time, people will finally develop the second-generation FPS model.
After all, with the popularity of somatosensory cabins increasing day by day, there will always be people who think of this game mode.
But not yet.
Gu Sheng is ready to be the first to eat crabs.
Or let’s make the title a bit cooler – becoming the father of the “second-generation FPS”.
To get the title of "Father of XXX", the prerequisite is to have outstanding contributions in this field and to have a pioneering benchmark work!
So, Gu Sheng immediately focused on the "Call of Duty Modern Warfare Trilogy"!
Xiaoqiang, Soap, Ghost, Makarov, the unlucky civilians at Mosco Airport...
The heroic and epic tragic plot not only gave the COD series a foothold, but also made it a benchmark for the stand-alone plots of many second-generation FPS games in the future.
but.
Gu Sheng only took one look and then gave up.
The fucking trilogy is sold in a bundle, requiring five million emotional points!!!
As a result, Gu Sheng retreated to the next best thing and turned his attention to its old enemy - "Titanfall 2"
The same heroic epic, the same tragic ending.
In fact, because the plot at the end is so shocking, it has a greater impact on players than Modern Warfare!
Then.
Gu Sheng just glanced at it again and gave up for the time being.
A million fucking emotions!!!
Not counting the multiplayer mode!!!
Gu Sheng was speechless!
No...the game is only six hours long, and you want to sell me one million emotional points?
College students only make 50,000 yuan a month! They are fair-skinned, beautiful and have long legs!
Originally, he thought that his phobia had brought him nearly 100,000 emotional points a month, which was already very impressive.
But after looking at these two fathers, I still felt sincerely that I felt powerless and powerless.
It seems... I still have a long way to go before reaching the second-generation FPS benchmark...
At this moment.
There were two gentle knocks at the office door.
Tuk Tuk——
Turning around, he saw Lu Bian leaning against the door frame in a very arrogant posture:
"Lao Gu, I brought two more pieces of news."
"...Are you Yu Zecheng? Why do you always hear from me?"
Gu Sheng lifted his shoulders and leaned back on the boss's chair:
"Agent Lu, what's the news today? It's the same as before, one is good and the other is bad?"
"Well……"
Lu Bian walked into the office, poured himself a glass of water and sat on the sofa:
"I let you down."
"What the hell?"
Gu Sheng was shocked:
"Two pieces of bad news?"
"no,"
Lu Bian waved his hand and took a drink of water:
"Two pieces of good news."
"Your context..." Gu Sheng complained a little bit about Lu Bian's Chinese proficiency: "What good news."
"The first good news is that our single-month sales results for "Phobia" are out,"
Lu Bian said:
"After 55,000 copies in a single week, our sales showed no signs of slowing down at all. We were so furious all the way that the horror game area was littered with corpses and blood!"
"It has topped the sales list of horror games for four consecutive weeks, with a monthly revenue of 13.56 million. Excluding commissions and costs, the net profit is 8.85 million!"
Eight million in a single month!
For a somatosensory cabin horror game that cost just two million to achieve this result is simply legendary.
Moreover, generally speaking, game sales will decline after the first week, showing signs of weakness.
But "Phobia" is different. Its sales are like those of high school students in their 16s and 17s. It is literally harder than diamonds and will continue to flourish.
Good news indeed.
Gu Sheng nodded.
To be continued...