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Chapter 107 Higher sharing ratio

Chapter 107 Higher share ratio

As Lin Hui expected, the next discussion with Apple was about the game.

And it is still related to the exclusivity agreement, but this time the negotiation is about the exclusivity agreement for Lin Hui to develop games in the future.

This is more in line with the normal process. Under normal circumstances, exclusivity agreements are signed before game development, not after.

Like the previous situation where the platform wanted to sign an exclusive agreement after "FLAPPY BIRD" was launched for a while, it was completely a special case.

Apple hopes that Lin Hui can continue to maintain momentum following games such as "Life Restart Simulator", "2048" and "FLAPPY BIRD".

We will then develop some mobile games that are exclusive to the Apple platform. As for the specific conditions, we can discuss them later.

When it comes to developing a few more games, Lin Hui also has this intention.

Although Lin Hui has found a way to make money through algorithms, Lin Hui, the cash cow of gaming, doesn’t want to give up.

For a foreseeable period of time, gaming will still be one of the main ways for Lin Hui to print money.

Lin Hui’s preferred channel for developing games is still the Apple platform.

Lin Hui doesn’t know whether Apple is a dog or not, but the Android platform is really not a human being.

Overseas, Google/Google's situation is slightly better, with a 30-70 split between the platform and developers.

However, the domestic Android/Android market channel vendors are completely ignorant.

Domestic Android stores have always adopted a "50-50" split method of total turnover after deducting payment channel fees (specifically referring to domestic, one is an overseas developer platform with a 9:1 split).

Compare AppStore, Google/Google and other "30-70 split" models that include payment channel fees.

The profit margins of game manufacturers/developers on the Android platform are far lower than those on iOS and Google platforms.

Why is your reskinned Android more ruthless than Google?

Regardless of the position, objectively speaking, the domestic Android platform is really ugly.

Relying on the position of the channel provider, it defrauds users and developers at the same time.

Lin Hui remembered that when "Genshin Impact" was updated to version 1.3 in the previous life, it was launched on the Thunder Monkey channel before reluctantly reaching a 3:7 sharing agreement with "Genshin Impact".

Previously, the share of Android sales in domestic channels was basically 50-50.

(ps:...On TapTap, game manufacturers only need to register as developers, and there is no need to pay additional fees for listing games. It is efficient and simple.

TapTap chooses to use bidding advertising as its core business model, with zero commission on free games and reducing the revenue on paid games to 5%. The low commission attracts more developers.

But there was no TapTap in 2014, TapTap was established in 2016)

In addition to platform factors, it also has a certain relationship with player groups.

At that time, Android/Android users basically had no paying habits.



As the saying goes, the butt determines the head, Lin Hui is a game developer.

There is no reason to make yourself miserable.

All in all, Apple has exclusive ideas, and Lin Hui has no intention of getting involved in other mobile platforms for the time being.

In this case, the negotiations went very smoothly. Apple gave two strategies regarding game exclusivity.

One is to give a fixed amount of money as compensation for each game.

The other is to give forest ash a higher share ratio.

If she had to choose between the two, Lin Hui would decisively choose a higher share ratio.

If the compensation is based on a fixed amount of money.

God knows how long Apple will pay in monthly installments during the exclusivity period.

It would be better to just give Lin Hui a higher treatment in terms of share.

With the benefits of being an outstanding developer, Lin Hui can enjoy daily settlement of funds.

This can help Lin Hu achieve good capital return.

Several people at Apple seemed to be leaning towards Lin Hui's choice of a high-diving plan.

After all, these people are not very high-level in Apple.

If it really involves the transfer of huge amounts of funds, I'm afraid they don't have that much authority.

Therefore, everyone is happy when Lin Hui chooses to increase the share ratio.

Finally, it was agreed that for the next game developed by Lin Hui, as long as it is exclusive to iOS, Lin Hui can get 85% to 90% of the total revenue of the game (the exclusivity period must be at least more than 6 months)
Chapter completed!
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