Chapter 419 Make a Big Industry Cake
Chapter 419: Making the Industry Pie Bigger
Huang Jing already claims to be a half-fan of Hui, but she still feels a little ashamed after seeing some media/self-media comments that kneel down and lick Lin Hui.
Huang Jing was looking through "Gaowan Cool Comments" today.
She found that "Gaowan Ku Ping", a relatively professional software evaluation column in China, was very negative about GRAY FOREST:
"Hello, everyone, I am the "Ku/Ping/Jun" you are familiar with. In this issue, we will talk about the minimalist design of the software.
Software designers often flaunt the minimalist design style.
But is minimalism, a simple design style, really that easy to achieve overnight?
Looking at the design concepts of software, it is not difficult to find out. In fact, software minimalism, a kind of simple design, has three enemies:
——Configuration files, redundant parameters, and a large number of complex interfaces.”
“Most minimalist designers have minimalist design concepts in mind.
But it is limited by configuration files, redundant parameters, and a large number of complex interfaces.
Those who advertise minimalist design concepts often design software that is contrary to what they advertise.
In particular, the redundant configuration of the software of many big V companies that have always flaunted simple designs is surprisingly high.
When looking through the 'XXXXXX' software developed by a well-known 'minimalist designer', our team unexpectedly discovered that 90% of its configurations were redundant.
Although from an engineering perspective, it is necessary to maintain a certain degree of redundancy in software design.
But 90% redundant configuration is really a bit excessive.
‘Ku/Ping/Jun’ actually didn’t know what the simple design pursued by this simple designer was.
My feeling for 'ku/ju/jun' is that the famous minimalist designer really loves configuration in his heart.
In the opinion of ‘ku/review/jun’, if designers were not obsessed with configuration when creating software, they believed that more configuration items means the software is more powerful and has a wider scope of application…”
"'Ku/Ping/Jun' It's hard to imagine how a software can create 90% redundant configurations.
It wasn’t until I looked up the design details of the ‘XXXXXX’ software made by the famous software engineer ‘Ku/Ping/Jun’ that I realized the reason why the software had so many redundant configurations.”
"A certain software engineer is working on the configure file of the 'XXXXXX' software, which often lists hundreds of configuration items.
But do we really need so many configuration items?
Not necessarily. Under normal circumstances, we just need the default values. What is default? Because the designers of the software think that these are the most optimized and most likely to be selected configurations. So since they are the optimal configurations, what reason do we have? To change them?
Another example is that a software engineer is working on the parameter settings of the 'XXXXXX' software..."
"..."
After several paragraphs of hatred, "Gao Wan Ku Ping" immediately said in a non-surprising manner:
"The minimalist design style is not so much a concept as it is a capability.
Blindly pursuing minimalist design without the corresponding coordination capabilities will only bring disgrace to yourself.
The designers of software like ‘XXXXXX’ are obviously of this type.
Although from the perspective of 'Ku/Ping/Jun', there are many speculators like 'XXXX' who designed the software 'XXXXXX' who are just using minimalist gimmicks. , but the majority of minimalist software enthusiasts do not need to be pessimistic.
There are still pure minimalist designers in our country.
Yes, that's right, I'm talking about GRAY FOREST.
GRAY FOREST's recent game "T-rex's Journey" is a typical representative of minimalist style...
What do you say about this game?
Although many experienced players feel that this game plays just like that and is unremarkable.
But from a designer's perspective, I think "T-rex's Journey" is far less boring.
In my opinion, to a certain extent, this game can be regarded as a typical example of post-modern minimalist style.
Why do you say that? Let’s look at the detailed analysis of ‘Ku/Ping/Jun’…”
How could the 'Ku/Ping/Jun', who is always known for his aloofness, kneel down and lick her so shamelessly?
Huang Jing is very curious about how GRAY FOREST does this?
Is it the power of money, or is there some unscrupulous py transaction behind this?
Or maybe it has nothing to do with behind-the-scenes dealings.
Is it all because of GRAY FOREST’s powerful appeal and charisma?
In this regard, not only Huang Jing is trying to find the reason, but many people are also highly curious.
I'm just curious, but these things don't seem to be important anymore.
The important thing is that the game "T-rex's Journey" once again encountered success and created a miracle.
The reason why Lin Hui has created a miracle is because Lin Hui’s success this time is not only his outstanding performance in the market.
It also has many unusual meanings.
In the final analysis, among the few games Lin Hui has created in the past, only "2048", "FLAPPY BIRD" and "HILL CCLIMB RACING" can be called global popular games.
As for the game "HILL CLIMB RACING", due to a series of transfer agreements, it actually has nothing to do with Lin Hui in the future.
In other words, the only games currently in Lin Hui's hands that can be called global games are "2048" and "FLAPPY BIRD".
The overseas buyout price for both of them is only US$1.
Because of this situation, many overseas game analysts/commentators believe that GRAY FOREST's games will maintain the initial price of $1 for a long time in the future.
Unless Lin Hui makes a game of the level of "HILL CLIMB RACING", even if GRAY FOREST makes a new game, I'm afraid it will only be able to gain a foothold in the $1 price range.
I never expected that Lin Hui would show his ability to get involved in higher-priced buyout games so quickly.
You must know that monetizing through game buyout may seem tempting.
But more than half of the buyout games in the app store are priced at 6 yuan, or 1 US dollar.
There are not many games priced at $3 or more.
Judging from Lin Hui’s ability to get involved in higher-priced buyout games.
Huang Jing feels that Lin Hui can reach very high heights even if he only focuses on the field of independent game production.
Judging from Huang Jing’s understanding of Lin Hui.
Lin Hui's ideal is quite grand.
Huang Jing knew that Lin Hui's goal was far beyond the limits of the small world of gaming.
Huang Jing is also well aware of this.
Huang Jing is also looking forward to Lin Hui's ability to reach a wider world in the future.
Is there anything more fulfilling than witnessing a great person in the future grow up and ascend to the altar?
The expression "ascend to the altar" literally has a strong divine connotation.
However, Huang Jing does not think her idea is exaggerated.
Although it is not clear what position Lin Hui has achieved in the field of algorithms.
But in terms of games, Huang Jing is still very clear about Lin Hui's status.
It can be said that Lin Hui is actually a "god" in the field of domestic game development.
Especially when it comes to the opening of lightweight games, Lin Hui is now in a transcendental position.
Even if Lin Hui is willing to make a guest appearance as a prophet, his "prophecy" may make many developers join the ship without thinking.
But Lin Hui never seemed interested in predicting anything.
Rather than "appear great", what Lin Hui seems to want to do more is "become great".
Speaking of which, what does Lin Hui look like in the eyes of developers?
Although Lin Hui. In the past, he made a lot of small games such as "2048" and "FLAPPY BIRD" to make crazy money.
But this does not mean that Lin Hui stole money from other developers.
On the contrary, judging from the research of Apple's marketing department.
When Lin Hui released the game, the total game revenue in the App Store during the same period was much higher.
In other words, when Lin Hui released the game, the "market" at the same time was bigger.
If measured in this way, in a sense, it can be said that Lin Hui is the person who makes the cake in the industry big.
Lin Hui almost single-handedly proved to domestic game developers that independent game development is not only possible.
And it can go very far.
Chapter completed!