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Chapter 422 A Fleeting Glimmer(1/2)

Chapter 422 A fleeting glimmer of light



Speaking of which, Lin Hui has been alone since his rebirth.

However, Lin Hui has always been dealing with wealth in the millions, tens or even billions.

Can one person control assets worth tens of millions or even billions of dollars?

If you were in the financial circle, this would not be an unusual thing.

Many financial tycoons can even control the flow of tens of billions or even hundreds of billions of funds.

But in the technical circles outside the financial circle.

It seems incredible that a purely technical person can affect the flow of wealth on such a large scale as Lin Hui.

But there seems to be no need to be too surprised.

It is said that heaven and earth all work together in time, and this is the current situation.

It is now 2014, although some technologies in this time and space are slightly lagging behind compared to previous generations.

But in terms of the overall environment, this is an era of rapid rise of mobile Internet both internationally and domestically.

At this stage, as long as you follow the trend, you can easily become a pig in the spotlight.

There are countless examples of people who are engaged in technology and have huge cash flows because they are on the forefront.

There are too many easy successes.

There are many people who have made eight, nine, or even ten figures of wealth by relying on code that was written at the undergraduate level.

It's nothing to be as successful as Lin Hui.

There is never a shortage of outstanding people in the Internet industry.

It's just that Lin Hui is better.

At the same time, with the help of past life information, Lin Hui can walk more steadily.



Going a step further, let’s talk about the current market feedback.

Judging from the data, the dinosaur game obviously set a series of records after being transported by Lin Hui.

Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.

Although the game "T-rex's Journey" is performing very strongly in the market and making a lot of money.

But frankly speaking, the game "T-rex's Journey" is not a very complicated game.

The game "T-rex's Journey" is essentially a 2D parkour game with a slightly novel concept.

Even defining it as a parkour-type game is not very appropriate.

Because parkour games generally emphasize racing or operations.

But in the game "T-rex's Journey", there are not many operations that players can perform.

It's nothing more than clicking on the little dinosaur/pressing the ↑ key on the game operation interface to make the little dinosaur jump and pressing the ↓ key on the game operation interface to make the little dinosaur "slide".

Compared to some parkour games that are famous for their fancy scene changes.

The "parkour" scene in the game "T-rex's Journey" is actually quite monotonous.

In the game "T-rex's Journey", the player controls a small pixel-style dinosaur to "run".

The moving speed of the small dinosaur will gradually increase as time goes by.

The so-called "running" here needs to be put in quotation marks. There is no other reason for this. It seems that the little dinosaur is constantly moving forward through new scenes.

In fact, it is not the little dinosaur that moves but the background.

It's just a background that makes the little dinosaur look like it's moving.

A very low-level approach to game design.

Of course, it's just low-level, and low-level doesn't mean low-level.

Many times, when the right technology appears in the right place, it is called real design.

Some technologies may be very advanced, but it would be bad if they give people a nondescript experience when applied to the scene.

Lin Hui boasts that the technical design he applied in "T-rex's Journey" is extremely appropriate.

When the Google/Google team created the dinosaur mini-game in the previous life, the way they chose to move the little dinosaurs was exactly the same as the way Lin Hui chose not long ago.

Lin Hui didn't think there was anything wrong with this relatively low-level character movement method.

Speaking of the "running" little dinosaur, you will encounter many scenes along the way.

But in fact, the scenes that the little dinosaur encountered in the early stages were nothing more than cacti of different sizes, oncoming pterosaurs, and fluttering white clouds.

When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.

Decorations such as clouds will turn into the moon and stars that only appear at night.

Then as the game progresses, the scene will switch between day and night scenes.

It will end until the player controls the small dinosaur to collide with an obstacle or plays continuously for 17 million years (in-game time) to reach the highest score designed by the game.

(The reason why the time is set to 17 million years corresponds to the time that Tyrannosaurus (extinct during the Cretaceous-Paleogene extinction event) existed on the earth.)

If you compare the game "T-rex's Journey" horizontally with other games, it can't be said to be complicated.

Yet such a relatively uncomplicated game can generate more than $50 million in revenue.

This is simply unbelievable to many game reviewers.

However, Lin Hui had already predicted this.

Lin Hui created "T-rex's Journey", its predecessor was the famous "Dinosaur Mini Game".

Since the game came out in the previous life, the monthly active volume once reached 200 million.

What is the concept of 200 million monthly active volume?

It would not be an exaggeration to say that this achievement makes the world proud of others.

You must know that in the previous life when a phenomenal mobile game like Pesticide was disruptive, the monthly active volume was only 150 million.

Although the economic benefits brought by the monthly active volume of small games and the monthly active volume of large games obviously cannot be generalized.

But even so, a small game with 200 million monthly active users should not be underestimated.

A game like "Dinosaur Mini Game", which was able to achieve over 100 million monthly active users in its previous life, has huge potential in this time and space.

Lin Hui had previously estimated:

If a game like "Dinosaur Mini Game" were developed in this time and space.

Even if you don't have hundreds of millions of monthly active players, it's not difficult to accumulate tens of millions of players.

Facts also proved Lin Hui’s suspicion.

Of course now the game "T-rex's Journey" can achieve such a high revenue.

It is also inseparable from Lin Hui's past reputation.

When the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.

The vest "GRAY FOREST" has become a golden signature.

If it weren’t for Lin Hui’s reputation for producing several classic games.

Nowadays, it is basically impossible to rely on a seemingly mediocre game like Dinosaur Game to achieve success.

Although "T-rex's Journey" is a bit thin as an independent buyout game.

But Lin Hui didn't feel guilty at all.

Lin Hui’s games were not complicated before, right?

Is the gameplay of a game like "2048" complicated?

Games like FLAPPY BIRD are ridiculously simple, okay?

Even "HILL CLIMB RACING" is actually not that difficult.

Isn’t it normal now to create a game with simple gameplay?

And even a small game like "T-rex's Journey" has a slightly thin gameplay.

But Lin Hui thinks there won’t be much problem with the user experience.

After all, the dinosaur mini-game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team composed of Sebastien Gabriel, Alan Bettes, and Edward Jung.

In theory, a game is developed by the user experience team.

There’s no reason why the user experience wouldn’t be good enough, right?

And the user experience is good enough, so what if the gameplay is a little thin?
To be continued...
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