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Chapter 429(1/2)

Lin Hui was dragged by his teacher to set up a studio when he was in college.

Although that experience was basically a "guinea pig" for Lin Hui.

But at least I am not unfamiliar with the concept of the studio’s operation.

What's more, Lin Hui's current status is different from that of his previous life.

The name Lin Hui GRAY FOREST is still very appealing in the field of game design.

Even with Lin Hui's current appeal, Lin Hui doesn't need to do anything personally to set up a studio.

As long as Lin Hui reveals his intention to establish a studio.

You will immediately receive offers from major game companies and Internet giants interested in deeply exploring the gaming field.

In this case, why would Lin Hui want to acquire a game studio?

Is it because people are considered stupid because of their rapid wealth growth?

Having said that, Lin Hui felt that Huang Jing should not give Lin Hui some unreliable suggestions.

Lin Hui asked: "What game studio to acquire?"

Huang Jing said: “If you really plan to acquire a game studio, you currently have several options.

If you are in China, you can consider Guangan Studio, Shadow Studio, Luo Yu Studio...

Light Coast Studio is a game studio in Jinwu. Currently, there are 7 people in the team. The representative work is "Light Coast". Currently, this studio is good at plot design of games;

Shadow Studio is a game studio in Hangzhou, with a current team of 19 people. Its representative work is "Code Name X09". Currently, this studio is good at art production of games;

Luo Yu Studio is a game studio in Yangcheng, and the current team..."

Judging from Huang Jing's description, Huang Jing was not innocent.

Huang Jing introduced these studio information in great detail.

It can be seen that Huang Jing has done a lot of work.

Having said that, Huang Jing talked about several domestic game studios and Lin Hui was basically unimpressed.

At least Lin Hui had never heard of the names of these studios in his previous life.

It seems that they are not famous studios.

Lin Hui is not very interested in these studios.

And many domestic game studios are simply not on the right track.

Even on the surface, game studios that are on the right track have nothing to do with major domestic game companies.

In fact, it’s hard to say. It’s very likely that it was secretly recruited and turned into the shape of these big manufacturers.

The technological innovations of major manufacturers are not that great.

But the trick of "treating guests, beheading them and accepting them as dogs" is still quite skillful.

In this case, domestic game studios must know the basics.

Otherwise, Lin Hui will most likely not engage in mergers and acquisitions.

It's easy to get sidetracked.



Lin Hui said to Huang Jing: "Let's talk about overseas studios?"

Huang Jing also noticed from Lin Hui's plain tone that Lin Hui was not very interested in domestic game studios.

So Huang Jing began to introduce some overseas game studios to Lin Hui.

Huang Jing said: "Overseas, there are not many studios that are convenient for us to start at this time. There are SHOCK SHIVER, NEXT01, Ndemic Creations..."

Huang Jing continued: "Among these studios, I think the ones that are more suitable for you to buy now are NEXT01 and Ndemic Creations."

Lin Hui was stunned. He had no impression of NEXT01, a Waiguo game studio?

But what about Ndemic Creations?

Regarding the name "Ndemic Creations", Lin Hui had some vague impressions in his mind.

Although Lin Hui has a very vague impression of this name in his mind.

I am definitely not impressed by overseas gaming giants like SUPERCELL and Xbox Game Studios.

But for a time traveler like Lin Hui.

Even if it's just something that has a vague impression.

I'm afraid these things were not something to be underestimated in the previous life.

So Lin Hui became a little more curious about the Ndemic Creations studio mentioned by Huang Jing.

Lin Hui asked Huang Jing: "Which studio is this called Ndemic Creations that you are talking about? Does it have any masterpieces currently?"

Huang Jing replied: "This is called Ndemic Creations and it is a game studio from China.

Because the scale of this studio is limited, it is still working on a small scale.

There is no particularly famous masterpiece.

If I have to say it, the only game currently under the Ndemic Creations studio, Plague Inc., can be considered slightly famous."

Hearing Huang Jing's words, Lin Hui's eyes lit up.

Lin Hui.: “Plague Inc.???”

Huang Jing on the other end of the phone heard Lin Hui's words and thought that Lin Hui was interested in the game Plague Inc.

Huang Jing then gave Lin Hui a brief introduction to the game.

Listening to Huang Jing's description, Lin Hui recalled the content related to this game.

Lin Hui remembered playing the game Plague Inc. in his spare time in his previous life.

At that time, it cost Lin Hui 18 yuan to buy the Plague Inc. game.

Corresponding to overseas markets, it is about US$2.99.

If analyzed purely from a pricing perspective, it can be considered a "light" game.

Lin Hui is quite impressed with Plague inc.'s game.

This game is an anti-routine game, which is different from the values ​​​​of ordinary game protagonists saving the world.

In the game PLAGUE INC, players do not play the role of saviors who save the world.

Not only is he not a savior, but he plays the role of a destroyer who deliberately destroys everything...

Plague Inc. is a strategy game based on infectious diseases.

This game uses viruses to infect all human beings to achieve the dark purpose of exterminating all human beings.

The player is the mastermind behind the destruction of the world.

It doesn’t matter how you view this from a player’s perspective.

From the perspective of a game developer, the previous game Plague Inc. was relatively successful.

Although several games such as Plague Inc.’s Shenma and SUPERCELL’s revenue are on par with each other in terms of revenue-generating ability.

But the total revenue of Plague Inc. in its previous life also exceeded US$100 million.

For a work that cost $5,000, the game’s revenue exceeded $100 million.

This return on investment simply beats all kinds of movie producers.

The results of the game Plague Inc. in the previous life.

Even if it is compared with the revenue achieved by some previous games transferred by Lin Hui, the reborn person, it is not far behind.

In the last time and space, Plague Inc.'s "mediocre" little game could not be said to be unsuccessful.

Lin Hui remembers that in his previous life, in 2017, the number of Plague Inc. players worldwide exceeded 100 million.

Even according to some media reports in previous lives, 1.3% of the world's population are players of this game.

If this is true, if the number of players of Plague Inc. were counted as a country, it would become the 14th most populous country in the world."

As for why Plague Inc. was able to achieve such results in its previous life?

Lin Hui remembered that in the previous life, some media analysts believed that the success of the game was mostly due to the spread of the game community.

During the game testing period, word-of-mouth from players has brought about very good results.

In addition, there were very few mobile games with the same theme as Plague Inc. at the time.

From a certain perspective, Plague Inc.'s success in its previous life was also a victory of the wrong side.

However, Lin Hui thinks that the popularity of games like Plague Inc. is partly due to its relatively new concept.

The key is that this game has no combat mechanism, making it easier for players to operate.

At the same time, the game adopts some special immersive designs to give players a stronger sense of immersion.
To be continued...
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