Chapter 433 Interests Turned into Troubles at Work
Chapter 433 Interest turns into trouble at work
What Huang Jing said is theoretically possible.
In this way, it is feasible to merge and expand through merging studios.
However, Lin Hui still asked: "When you talk about selling studios/games, is this the idea of James Vaughan's partners or James Vaughan's own idea? And you just said that Vaughan hopes to get a deeper strategy game.
experience, and there was no outstanding strategy mobile game at the time, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have sacrificed a lot to create this game, and even what he has sacrificed is hard for us experienced practitioners to imagine. In this case, are you sure he is willing to part with it?"
Was it the idea of James Vaughan's partners to seek monetization or was it James Vaughan's own idea?
Whose idea matters?
Of course it's important.
Huang Jing also knew why Lin Hui asked.
Many times when startups/studios seek monetization, it often causes unnecessary troubles due to quarrels between project sponsors and partners.
Huang Jingdao: "Both James Vaughan himself and his partners have the idea of selling, and I feel that James Vaughan himself may have a stronger idea in this regard."
Huang Jing further explained to Lin Hui: "It is undeniable that James Vaughan has put a lot of effort into this game.
But at the same time, it is precisely because of this that James Vaughan's idea of selling the game will be stronger."
Lin Hui was a little surprised and asked, "Oh? How do you say this?"
Huang Jing said: "James Vaughan originally wanted to make an iOS game probably just out of interest.
But when he was working hard to standardize the game, he encountered a lot of trouble..."
Huang Jing immediately listed many of the troubles James encountered.
Of course, Huang Jing was not explaining to Lin Hui the game development process of James overcoming difficulties.
What Huang Jing probably wants to express is:
When James first started developing games, it was really out of interest.
But when this person's interest turns to work and he keeps running into trouble.
Game development, which once brought James a lot of happiness, may not be a happy thing anymore.
Not only is it not a happy thing, it may often cause distress.
Then it slowly turned into a burden.
When interest becomes a burden, it probably means that interest changes.
It’s probably very uncomfortable when a happy thing turns into a burden, right?
Huang Jing's explanation does not sound difficult to accept.
At least compared to the several possibilities that Lin Hui had silently speculated in his mind before, Huang Jing's analysis sounded more reasonable.
As the saying goes, people should engage in work that interests them as much as possible in order to have long-term happiness.
But when what you are interested in turns into work, things may not always go as planned.
It’s not uncommon for interests to turn into work and then become boring.
Take coding as an example. If you really want to write code every day, you can just code a few pieces of code. That's fun.
But it is really necessary to stipulate that every day should be done as work, and there are special tasks to be completed every day. After each task is completed, a dedicated person will conduct acceptance according to the corresponding node.
Even if you can get money, I'm afraid you won't be able to enjoy typing code every day when you feel like it.
People working in related industries can't help but complain from time to time.
What's more, for a crossover player?
It's a worry when a hobby turns into a job, even if it's just a side job.
Chapter completed!