Chapter 204: Shadow in Light, Light in Shadow (2 in 1)(1/2)
He is not a human being, but has a pure and kind heart, and is a demon egg sheath called "Thall".
Nor is it the unborn demon that Annan jokingly called "Vatore" - that is, "the part of Salvatore excluding 'Thal'".
It is a new form that Annan has never seen before.
"...Are the seniors and seniors integrated into one body?"
Annan murmured.
The curse held by Salvatore, called "Sleepless Reflection", is one of the ten "reflection" curses. Only pure and kind people can possess "reflection" - this reflection can suck them away
With all the negative qualifications, he was eventually cultivated into a saintly and kind man.
But on the other hand, as long as the saint as an egg sheath is corroded to the limit by the curse, the relationship will be reversed. A fully developed demon will be born from his body - this is also the most ferocious and evil demon, possessing the same
The "successor" who has the completely opposite qualities of a great man and inherits all his power.
There is a rather wonderful symbiotic relationship between them.
Demons that are not yet fully developed can be easily killed. Given their personalities, it is basically impossible to hide them and develop in peace.
And good people who have the adaptability of "pure kindness" elements are easy to be bullied. They are also likely to absorb negative energy and become villains, or they may eventually become mediocre for one reason or another.
Busy mortals.
But if they have demons inside of them, that's a different matter.
The demons that coexist with them can protect their hosts when encountering danger; the demons can absorb all negative qualities and train their hosts through various means. As teachers, friends and enemies, they ensure that the hosts will not be
Others deceive, sneak attack, and educate the host, so that the host's talents are continuously purified... and finally allow them to reach the "state that they can absolutely reach by themselves alone."
Demons that are difficult to develop and hide are equivalent to having an extremely powerful body. As long as the host dies, they will rise to the sky and become more powerful demons than the host.
——This is the curse called "Reflection", the transformation ritual of the "original devil".
The "reflection" here is exactly the reflection of the "light of the sky train"!
But the way Salvatore looks now does not look like the naive and silly Kaizisa, nor does he look like the senior Salvatore who is so malicious that he is almost dripping with malice.
no doubt.
Salvatore did not know how to temporarily or permanently break the curse of "reflection" through some means, and took back all his power!
The two souls representing light and shadow merge into one at this moment.
Now this is Salvatore's true personality - the posture when the "evil" belonging to human beings has not been sucked away and eliminated!
What protrudes from his shoulder is the fallen power that has been completely released and can be perfectly controlled after losing the consciousness called "Vatore".
"Vatore" can certainly control his own power. And today's Salvatore, with his most complete humanity and most comprehensive talents, controls the perfect form of two opposite forces at the same time!
It is completely opposite to the extremely weak posture at the Silver level.
In this form, Salvatore is extremely powerful even if he does not use elemental power——
Double talents, dual-core thinking mode, two completely different skill trees, plus this [appendage] that can cast spells autonomously, make him like a fish in water in this dungeon world.
Although this copy does not seem to be a big threat, and those that attack people are just ordinary demonized plants, which can be easily defeated...but in fact, it tests a person's will.
These plants are everywhere.
Even everywhere - whether high up or underground, you will be constantly attacked by these wild plants. They can cover the entire continent, and even if they are destroyed, spores falling from the sky will fall to the ground again and take root again.
And after they fall to the ground, it only takes a short time for them to grow back into a wild plant.
Even if they only grow one plant in the wild, if left alone, they will spread throughout the wilderness in just a few days. Once the plants mature, they will send out spores that drift in the wind, allowing them to fly to other places.
As a result...with individual power, it will almost never be possible to eradicate all plants.
But as soon as the people in the dungeon fall asleep or start to rest, these crazy plants will come to sneak attack.
It can be said that they are not a threat at all, at least sneak attacks are still very lethal...
This is like an enemy that can never be eliminated, but will drag oneself into a fatigue battle infinitely.
This is an endless, eternal battle with no beginning or end, and the only enemies are wild plants that cannot communicate and will never evolve - even a berserker who truly loves fighting cannot fall in love with this eternal battle.
Chopping melons and vegetables.
Except for Salvatore, anyone entering this world would probably fall into despair.
Only Salvatore—
Because of the "appendage" he holds, he can even continue to cast spells while he is sleeping. The "flame" he controls is the purest fire in the world. As an alchemist, he is able to understand him better.
After killing the enemy, the enemy's corpse is transformed into a "herbicide" that can completely destroy the enemy.
Among all the reinforcements who entered this alien-level nightmare, this is the person who is most suitable to enter the green world!
If you say so...
The other reinforcements also happened to have entered the dungeon that was most suitable for them!
Maria will never despair of being "bored".
As the Daughter of the Storm, she has already adapted to the life of being alone in the Tower of Storms, watching over the earth. Not speaking a word for ten and a half months, and being motionless is just a daily routine for her.
Moreover, the "Storm Elements" she has mastered, passed down from generation to generation by the Daughters of the Storm, can also allow her to control this "silent ship" and reach wherever she wants to reach.
Same reason.
The red "Eternally Moving Hell" is actually the thing that players are least afraid of.
Because the mechanism of this nightmare is, to be honest, not much different from the skills of the group boss...
It will collapse if you walk through it, which is equivalent to a fire wall guided by being named. You must ensure that your action route will not get stuck on your teammates; a small but ubiquitous amount of food and water, once used, will lead to a far away target.
This is actually the "sharing" of the change of direction - instead of leading a lot of messy hatred in a scattered way, everyone gathers together and then guides the hatred at the same time into the safe house to relieve it. There is no doubt that it has an impact on the "floor"
Minimal options.
As the number of people increases, it becomes easier to identify dead ends.
Because they move less, there are actually fewer dead ends. Once they do encounter a "lava creature", with their large numbers, they can focus their fire to kill it.
The connection between them has not been severed.
The forum is of course unavailable.
But what surprised Annan was... they were actually able to use some spells!
For example, the soul-stealing spell.
When there is no resistance or very weak resistance, even from a far distance, the soul-stealing spell can be used to control the target's actions to convey the message.
But if you think about it, you know that this copy is for survivors to have a battle royale. Maybe the red "Eternally Moving Hell" is relatively close to the Mist Realm...
Although incapacitated, the edict and the spells of the Seer School were completely ineffective.
However, the power of the destruction, shaping, and soul-stealing school spells has become stronger——
According to common sense, this should intensify the struggle between these survivors. They will use soul-stealing spells to control each other to "use supplies", and then let them lure away the touched lava creatures.
Or there will be Shape Wizards who use the power of lava to kill others and seize supplies - their power will be infinitely increased in a map full of lava.
The difficulty of drawing power from the water source and transforming it into a water gun is actually no different from constraining lava into a lava gun, but the power is indeed very different.
They can also create narrow passages in dead ends, or melt through walls to take shortcuts, or even cross rivers and demolish bridges - after passing through, they can melt the ordinary ground to trap and kill the people above.
But the only thing they can't compete with is those lava creatures. Because the entire body of lava creatures is made of lava, they are naturally unconditionally immune to the attacks of lava and rocks, and the difficulty of shaping spells to interfere with the living will be tripled.
More than that...it's hard to stop them, and it's even harder to deal with these lava creatures.
This is especially true for destruction wizards. Their spells can also blast open walls, and their instant death spells can even fight lava creatures. But the difference is that they cannot reopen lava that has become a dead end.
Once the Destruction Wizard is killed, the explosion caused by his death will cause the surrounding caves to collapse, killing everyone in the surrounding area - even the Shaping Wizard who has an advantage in this map.
die!
In this way, they formed a strange restrained relationship.
As for the prophet wizard who can cheat and predict the future and unlock all the maps; the incapacitated wizard who can freeze lava and instantly kill lava creatures; and the command wizard who has the ability to fly, their accounts were banned from the very beginning.
In this case, it seems that they need to form a team, but when using favors, it is definitely best to let others bear the cost. If you can't find a safe defense, either abandon them or kill them directly.
Killing him to eradicate tracking is a very good way.
And when there is a fork in the road, they will have differences on how to act.
But for players, there is no such problem.
The unity and cooperation between them made this dungeon significantly less difficult.
There are also some talents among the players who have an absolute sense of space, and can continuously draw maps based on descriptions from all parties. At the same time, there are also professions such as destruction wizards, shaping wizards or wind dancers that can change the terrain, and they can change the terrain every time.
When dividing the road, we will ensure that each team has the ability to clear the dead end...
Although it is not known whether its purpose is to find an exit or something else - the players have also exerted a fine tradition unique to the players.
That is, when you are lost in a maze, you should clear out all the monsters you see first... In this way, you can mark "Have I been here before?"
Therefore, as the players acted, the lava creatures were gradually killed by them.
They even figured out a deep logic - the law of hatred of those lava creatures is that every time they use food and water, they will attract the lava creatures "that are closest to this place and are not attracted to hatred by other people".
To be continued...