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Chapter 94 Open Territory Construction(1/2)

Cheng Shen looked at the messages one by one.

Build permissions.

It means that the location of the building can be changed, moved and demolished at will.

This is a temporary ability only available when upgrading the territory center, but it is unlocked and becomes a permanent authority after officially becoming a first-level lord.

Much more convenient.

Secondly.

Many new functional buildings have been unlocked in the territory's construction list.

No longer limited to the original four.

farmhouse,

storehouse,

pub,

blacksmith shop,

tailor shop,

grocery store,

logging cabin,

quarry hut,

Hunter's cabin.



"Territory construction mode unlocked!"

Cheng Shen became energetic.

After unlocking territory construction, he can obtain survival resources through other methods besides monster siege and system rewards. He can also gradually develop the territory's functions, build an army, and explore the outside world.

Otherwise, even if he builds more and stronger defense towers, he will still be trapped in this corner.

Maybe one day a terrifying monster will pass by and kill him.

He looked carefully.

First is the farmhouse.

Farmhouses can provide residence for recruited units and increase stability.

Like the unit Cheng Shen is recruiting now.

Including Da Meng.

In fact, they are all in a state of no fixed abode.

There is no place to rest.

Over time.

Their loyalty will automatically drop.

Of course, Cheng Shen can also build houses for them himself.

However, the buildings he built independently are not recognized by the system and will not generate additional bonuses.

In addition to providing shelter, farmhouses also have two special effects.

1. Recruit farmers.

2. Processed food.

A first-level farmhouse can accommodate up to two units. If there are vacancies in the residence, additional first-level farmers can be recruited.

besides,

The farmhouse also has certain food processing capabilities.

But very limited.

That is to boil cold water, cook food, basic cooking, etc.

It is equivalent to farmers being able to cook their own meals to survive.

The farmhouse will definitely have to be built.

And more.

This is the main source of basic population that supports the development of the territory.

Cheng Shen thought to himself and continued to look.

storehouse:

Develop space columns to classify and store territory resources.

Tavern:

Adding entertainment, three recruitment units can be randomly refreshed every day.

Tailor shop:

Unlock leatherworking, sewing, and craft cloth armor and leather armor equipment.

Grocery store:

System store.

The grocery store will randomly refresh six items at midnight every day, which may be materials or drawings.

The higher the level, the more items are randomly refreshed.

The quality will also be better.

At the same time, the grocery store will carry a certain amount of gold coins after being refreshed every day. He can sell useless materials in the grocery store, or directly use the grocery store as a system-set gold coin exchange point.

Logging cabin:

Farmer units can be converted into lumberjacks to process wooden boards.

Quarry Hut:

Farmer units can be converted into quarry workers to process stone.

Hunter's Lodge:

Farmer units can be converted into hunters to process meat.



Basically, except for the blacksmith shop which can be replaced by Tiangongfang, Cheng Shen, a newly unlocked building in the system, is required.

wood.

Stone.

These two basic construction materials suddenly became scarce resources.

It costs fifty wood and fifty stones to build a farmhouse.

More upgrades are needed.

He previously felt that many basic resources were suddenly stretched thin.

"There won't be enough money again."

Cheng Shen thought to himself.

Start with the farmhouse.

As the initial production unit, farmers are not only the basis for developing the planting industry, but also the prerequisite unit for transferring to other production units.

Definitely more.

Cheng Shen directly connected ten first-class farmhouses.

Rumble...!

Ten wooden and stone huts stand side by side in a corner of the property.

【farmhouse】

【First level】

[Level: Normal]

【Level:1】

【Residence:0/2】

[Effect: It can provide accommodation for units with no fixed residence, and improve the stability and prosperity of the territory, stability 5, prosperity 5]

[Feature: Consume 5 units of food to recruit level 1 farmers]
To be continued...
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