Chapter 259 All efforts will bear fruit!
Author: Love hot pot base
After the release of this handheld console and game, the online response was mediocre. Although it can be seen that sales are increasing, no one has expressed any feedback online.
There are also very few player comments in the game's comment area. Compared with the thousands of pages of message boards in previous games, these hundreds of pages of messages seem a bit deserted.
EA is also looking at two games produced by Sprout Studios.
Three days after the game was released, the number of people online in Battlefield 1 has decreased visibly.
Although it has not damaged the fundamental vitality of the game, it is still far behind the previous daily active users.
As we all know, the number of daily active users and the proportion of new players in a game are both crucial factors in determining the lifespan of a game.
Even if there is good daily activity but new players quit the game due to various reasons, the life of the game will be consumed.
Before Sprout Studios released the game, EA had a little bit of luck in mind.
That is whether the game Black Star sold to itself has the ability to compete with the game used by Germination Studio to escort handheld consoles.
But as soon as the game from Sprout Studio was released, EA once again felt the appeal of the fans of the old thief. Just by releasing the new game, it attracted a large number of old players.
They looked at the game data of those who did not have online players. Before the release of Sprout Studio's new game, all of them were daily active players who spent several hours every day on the battlefield.
Now these players are actually no longer online?
Seeing these data, EA was so heartbroken that I couldn't breathe.
But he also understands the popularity of new game releases. What he wants to see is whether these players will return to Battlefield 1 after the new game is released for a period of time.
These long-established game manufacturers have witnessed the growth of Buya Studio. When the words "handheld console exclusive" came out, it was enough to mean that this game could lead the handheld console to a bloody road.
Just like when Dark Souls was released, it created an era of Souls in the gaming circle!
When Dark Souls was released, these game manufacturers didn't understand why a game that kept players dying could stimulate players' spirits so much.
Do they simply like to be abused?
The fact is that as everyone plays the game more and more, they realize that the sense of accomplishment brought by the personal growth of the players in the game is truly unparalleled.
In reality, you may not get any reward for your hard work, and you may only get a meager salary after working hard for a year.
But in the game, if you work hard for a long time, you can really beat the boss that you have never been able to beat. Just like the untalented boy in the novel, after practicing basic skills day after day, you can really become the best in the world.
swordsman.
Number one in the world, such a distant word.
But in the game, after working hard to overcome one difficulty after another, you can also reach the top.
The remaining ashes without fire can really cut down one salary king after another to control the final flame.
The results of everything are visible.
At first, some game companies questioned, aren’t these games all backboards?
Skills, forward shaking, hand raising movements... As long as you memorize all of these, beating the boss will become a very simple matter.
When faced with questions from the game company, the player did not shy away and admitted generously, "Yes, even if he is a backplane, I still like him!"
Who in life does not work hard day after day?
So now, these game manufacturers don't understand either.
Will there really be a market for the two games released by Sprout Studio now?
Both games have weakened the combat skills. Compared with the previous series of games, it really couldn't be simpler.
I saw that the battle modes of the two games, especially Zelda, can completely kill monsters remotely without confronting them head-on.
They have just followed the old thief to appreciate the joy of growth that the back attack mode brings to players, and now they have to try to understand this extremely free and unskilled fighting method.
Even in this game, there is no monster in the wild that you are forced to kill.
When you see a huge monster, you can choose to go around or go behind them.
Some treasure chests guarded by monsters may need to be killed before they can be opened, but most of the chests can be sneaked in and taken away.
Or maybe he would open the box in front of the monster openly.
Will players really like this kind of thing without combat skills?
Liver seems to be the goal of these two games.
After all, they are not players. When starting this game with a purpose, it will be difficult to get the maximum happiness from it.
Freedom is the greatest joy of these two games.
They are a game company. Although they are a whole, they can only be regarded as a small individual entity among the huge player base.
Individuals with a small base cannot get the game experience of most players, so this is why many game manufacturers conduct questionnaires. From the surveys, we can know how most players feel about the game.
Now seeing that there are only a few hundred pages of reviews for the two games, many game manufacturers have frowned.
The base of a few hundred pages is too small for a game, and the reviews given are all similar.
'This is a good game.'
‘It’s worth playing! Everyone, hurry up!’
"Very... very... Jane..."
'I've been playing for 40 hours, and my heartbeat was a little fast just now. I suspect I will die soon...'
…
Yes, it has been three days since the game was released, and there are still a few players leaving messages in the game’s comment area. Looking at their game time, most of them are around 30 hours.
Do their comments represent the majority of players?
cannot,
Because the number of people who leave comments now is still a small number compared to the huge game downloading group, we cannot use the survivor effect to characterize a game.
Thirty hours, is this a lot of time?
When a new game is released, it is normal for some crazy student players to play it for twelve or three hours a day.
In the messages in the comment area, those who have played for thirty or forty hours will get messages from some gamers.
'Damn it! You've been playing for so long! You're crazy!'
'So diligent? Are you willing to die?'
'Don't play anymore, I'm afraid you won't be able to stand it!'
…
EA looked at these comments and they didn't understand. When Battlefield was launched, there were many players who played for fifteen hours a day. In the first three days, they spent all time playing the game except for sleeping and eating.
That's it, I haven't received a reply like 'I'm dying after playing for so long.'
They do know that game anchors in every country will have trouble going offline.
But anchors are anchors, and their profession is to live stream games.
It’s normal to play a little more.
Are the games of Sprout Studio difficult to play now? Why does everyone say this?
Will it become a bad thing after playing for a long time?
This shouldn’t be about evaluating how fun a game is, right?
If the value is taken locally, the average playing time of players in the first three days of Battlefield 1 is the same as the players in the comments, both 40 hours.
But the next second, the people involved in EA statistics felt a chill go down their backs.
Battlefield 1 was accumulated by playing for more than ten hours every day, but now they played it all at once without sleeping...
That’s really terrible!
There will be two chapters later
Chapter completed!