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Chapter 62: City of Dwarves, Ironforge

 If you want to take a boat across the ocean and two continents in the real world, you may not have to sail for several months.

But this is a game. After the big ship left the shore from Auberdine, it took less than two minutes to arrive at the port of Menethil in the wetlands.

The architectural style here is obviously different from that of the night elves. It is full of long brick walls and houses, as well as a huge castle.

Nu Tao also wanted to clear the Dead Mine before going to bed tonight, so he didn't waste time looking at the scenery. After jumping off the ship, he went to the flight point as soon as possible.

Unlike Kalimdor, the Eastern Kingdoms fly by griffins, a raptor with a gryphon's head and body.

It's a pity that the Eastern Kingdom has only opened such a flight point at present, otherwise you can ride a gryphon and experience the difference between a gryphon and a hippogryph.

Go to the second floor of the hotel, find the archaeologist Fragant, and give him the mysterious fossil.

Fragant was very surprised to receive this mysterious fossil from Kalimdor, and then he unceremoniously asked Nu Tao to go to a certain excavation site to look for a certain stone.

Sorry, I didn’t come to the Eastern Kingdom to accompany you on archeology.

Nu Tao decisively rejected him.

After coming out of the hotel, Nu Tao ignored the many NPCs with golden exclamation marks on their heads, waiting for food, and came directly from Menethil Port.

Many night elf trumpets who had traveled across the ocean from Kalimdor with Raging Waves were already happily running to the roadside to find wild monsters and die.

The wild monster here is a crocodile that is over level 20. I don’t know what kind it is. Anyway, it eats so much that it’s full of oil. There are too many players who are dying and I can’t even kill them in a short time.

Nu Tao ignored them and walked along the main road.

Although the main road is a bit detoured, it is safe. If you take a shortcut in the wild, you will be entangled by monsters and waste more time.

Nu Tao admired the scenery of the wetland while walking.

How can I say this place is not bad, with water networks and rivers crisscrossing it, the air is humid, and the plants are mostly low shrubs and weeds..

But the most eye-opening thing for Nu Tao is the ecosystem here.

Crocodiles and fish-men are not unusual, and the same Velociraptor in Jurassic Park is barely acceptable.

But what the hell is a mud monster? It’s just a puddle of moving mud!

There are also jackals that stand upright like wild dogs, and swamp settlers that look like hairless gibbons.

Wonderful, really wonderful.

It took more than eight minutes to reach the end of the main road.

It didn’t take long. I really don’t understand why other people committed suicide to run the map. Is it worth dying once to save two or three minutes? There is no danger along the way.

The map here shows that it is called Danorgaz, and there is a tunnel built from the mountain.

Passing here should be the territory of the dwarves.

Nu Tao walked in. There were braziers placed not far away on both sides of the tunnel, so it was not dark.

Moreover, this tunnel is much shorter than Nu Tao thought. When you come out of the tunnel, you are still in the mountains. It turns out that this tunnel is section by section and has not completely penetrated the entire mountain.

Nu Tao continued walking along the road and was shocked when he entered the second tunnel.

Why are there orcs here?

In front of him is a level 19 orc named Dragonmaw Scout, who is firmly guarding the entrance to the second section of the tunnel.

Nu Tao was a little confused as to why there was a hostile orc here, but he didn't want to waste time on it. He slumped down, turned into a leopard, activated his stealth skills, his body became lighter, and tiptoed past the Dragon Maw Scout.<

/p>

The Dragonmaw scout sniffed in confusion, but in the end he didn't find the angry waves.

The other side of the tunnel is also guarded by Dragonmaw scouts, and there are many of them! There is enough for a camp!

There is one Dragonmaw scout who can barely slip through the net, but something is wrong with the whole camp. This is the main transportation link between the wetland and the dwarf territory!

At the same time, Nu Tao also understood why those players must use their soul state to run to Ironforge.

Because it is impossible for them, who are ten or so level, to break through the blockade of the Dragonmaw Orcs, and they will die as many as they come.

Since you are going to die sooner or later, it is better to die early and run faster.

At this moment, Nu Tao was extremely glad that he had learned stealth at level 20 before coming here. Otherwise, it would be dangerous if he tried to get through. The key point would be a waste of time!

Carefully sneak through the Dragonmaw Orcs' camp and enter the third section of the tunnel.

A short guy walked towards me. He was not an orc, but a ranger from Ironforge!

Friendly characters should be safe.

Nu Tao has returned to his human form, and I really want to ask what the mountain patrol is patrolling.

Two-thirds of your own tunnel is occupied by orcs. Don’t you know? What are you doing for food?

Both the third and fourth tunnels are safe. When you come out of the fourth tunnel, the map indicates that Raging Waves has arrived at Loch Modan.

It's much more lively here, just like Darkcoast is to the night elves, Loch Modan is the first map for the dwarves and gnomes to come out of the novice village, so you can see dwarfs running around and fighting monsters everywhere.<

/p>

The raging waves did not stay too long and entered the mountain tunnel on the right.

The tunnel goes up all the way, and when you come out from the end, you will see a blanket of white snow.

Covered in silver and covered with snow, this is the core territory of the dwarves - Dun Morogh!

Separated by just a tunnel, Loch Modan is full of spring, but Dun Morogh is freezing cold.

Fortunately, Nu Tao doesn't feel the cold. Otherwise, with his current equipment, I'm afraid he would freeze to death here.

There are more players in Dun Morogh. On the second day after the server was launched, there were still waves of players pouring into the game. A night elf in Raging Waves stood out among the dwarfs.

However, everyone was in a hurry to upgrade tasks, so it didn’t attract any attention.

Nu Tao continued to walk along the main road while admiring the snowy scenery. After walking for five or six minutes, he finally saw a road sign.

Looking along the road signs, a majestic city embedded in the mountain comes into view.

This is the main city of the dwarves, Ironforge!

Walking up the mountain road, the closer you get, the more you can appreciate the majesty and magnificence of this city.

Once the 100-meter-high city gate falls, it is enough to turn the city into an unbreakable fortress.

Entering the gate, the first thing you see is a huge dwarf statue holding a hammer in one hand and an ax in the other.

Ang Tao knew that this was the legendary leader of the dwarf clan, the King of the Mountains, Modimus Anvilmar. He united the three dwarf tribes, Bronzebeard, Wildhammer, and Dark Iron, to build the great city of Ironforge.

However, after his death, the three dwarf clans immediately fell into civil strife, known in history as the War of the Three Hammers.

In the end, the Bronzebeard Dwarf won the final victory and became the new master of the city and an important member of the alliance. The Dark Iron Dwarf could only defeat the Searing Gorge and became the player's leveling target.

As for the Wildhammer dwarves, although they were also expelled from Ironforge, they finally took root again in the Hinterland Eagle's Nest Mountain, and relied on their unique skills in taming griffons to become an important partner of the alliance.

Dark iron dwarves who are monsters are much better.

Bypass the statue of Modimus Anvilmar and enter the interior of Ironforge.

After coming in, Nu Tao opened the map and looked at it.

Ironforge has a ring structure as a whole, with the large forge as the center and several important areas such as civilian area, military area, craftsman area, secret area and so on.

Walking to the bridge, Nu Tao looked down. Under the bridge was an isolation net, and under the isolation net was flowing magma.

Ironforge is actually built on a volcano!

Continuing to walk forward, we came to the large forge in the center, and the angry waves were shocked again.

I saw hot molten iron pouring down from four or five large pipes, flowing into the tumbling mold pool below.

Even though this was just a game, Nu Tao was still so shocked that he could hardly speak.

It’s really spectacular!

Looking at the magma within reach, Nu Tao finally failed to suppress his desire to die and reached out to touch it.

I didn't feel hot, I just lost some blood.
Chapter completed!
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