Chapter 222 Three Choices (End of this volume)(1/2)
Chapter 222 Three Choices (End of this Volume)
Author: Night Knight
Chapter 222 Three Choices (End of this Volume)
What is instilled is still the collectivism of the kobolds, but this collectivism has changed slightly. It is not in a separate tribe or kobolds, but in the Dragon Oak Territory with Gavin as the core leadership.
Since kobolds have a very short growth period and reproduce very quickly, they are not suitable for being generalists. Specialization is the most suitable for them.
Therefore, after completing the most basic three months of enlightenment education, the educational routes will be divided into majors based on their own attributes.
It mainly focuses on the six major subjects of management, construction, blasting, traps, mining, and alchemy.
It can also be seen from the six major disciplines that Gavin's positioning of kobolds in his territory is to specialize in engineering.
As for frontal combat and planting.
After seeing the strength of the hobgoblin wolf cavalry, the kobold main battle legion plan has been temporarily shelved.
Compared with these main battle races, kobolds have no advantage in this regard, even if they turn on dragon transformation.
What has been abandoned is only the main battle corps plan, and the auxiliary engineering corps plan is still being carried out step by step. The construction process is the training process of the engineering corps.
In terms of digging holes, paving roads, and building bridges, kobolds have absolute advantages that other races do not have.
In addition to his outstanding talent in cultivating fey, Gavin already had new ideas brewing and decided not to do this and continue to waste time on kobolds.
After two ten days of contact and testing, this group of wilderness kobolds far exceeded Gavin's expectations. They were not high in perception and charisma, but triple high in intelligence, perception, and charisma.
The speed of development and learning is far beyond imagination.
During Gavin's stay, their bodies had more than doubled in size, and some with a natural perception attribute of 13 or above had begun to try to refine flutter bombs based on their rough knowledge of alchemy theory.
Although the flutter bomb they refined was only as big as a quail egg, it was more unstable and would explode during the refining process.
But at least it shows that they have unprecedented talent in this area.
Maybe Gavin doesn't need to wait five years, or even two or three years, but only a year and a half before they can control their own power and make a real attempt.
Gavin hurriedly transferred the old kobold alchemist with the most senior qualifications in the alchemy laboratory and let him teach this subject exclusively.
Flutter bombs are one of the most important military supplies in the Dragon Oak Territory.
No matter how much you hoard, it's never too much.
Alchemist is the first choice profession of these wilderness kobolds.
Even if they all find this profession, Gavin will not be too partial to the subject, but will be happy from ear to ear.
Gavin had already experienced the teaching ability of the old kobold alchemist. He talked about how a bomb could touch the bloodline and the origin of the dragon, but it was about the use of elements and the ratio of raw materials.
Just a few words.
The old kobold alchemist's process of preparing flutter bombs is similar to this. The alchemy materials used for auxiliary purposes, let alone being accurate to the gram, are often thrown away and used as needed. The order and amount of materials are different every time.
no the same.
But it just so happened that flutter bombs were often deployed successfully by him.
The whole process is very fantastic and very kobold.
What's even more fantastic and kobold is that these wilderness kobolds actually understand it, and the success rate of deployment has been greatly improved.
Gavin did not believe in evil, so after sending the old kobold alchemist away, he asked the young wilderness kobolds to conduct experiments step by step, trying to come up with the detailed ingredients list of the flutter bomb to further stabilize the power of the flutter bomb and
success rate.
The result surprised him.
It was created, but every young wilderness kobold who can prepare flutter bombs has a different list of ingredients.
Let them follow the preparation table they made every time and proceed meticulously. The stability and success rate of the prepared flutter bomb will not be improved, but will be greatly reduced.
Let them throw away the mix sheet and do what they feel, and everything will be back to normal in no time.
Gavin could only sigh and temporarily gave up the idea of standardization.
This flutter bomb is likely to involve chaos theory. There are unstable factors in it, and the kobolds need to sense the magic power themselves and conduct neutralization and deployment.
And no matter how smart these young wilderness kobolds are, they are just little ones who have just turned one month old and have learned too little. Real improvement requires not only that they fully understand the kobolds' talents, but also that they have enough practical experience and enough
More theoretical experience in human alchemy, this will be the focus of Gavin's next collection.
Apart from teaching the young wilderness kobolds, Gavin spent the most time with Lord Virginia during the rest of the time. Apart from official duties, what the two of them did most was sex between men and women.
During this time, the two of them developed new tricks. In addition to physical blending, they also added soul blending, a double sublimation.
Euphemistically called it, knowledge inheritance.
Recently, Lord Virginia has been passing on his mage knowledge to Gavin without reservation.
Gavin, on the other hand, packaged up all his melee skills and gave them back to the Lord of Virginia.
Whether it’s knowledge or skills, no one has too much.
Especially when there is a convenient way to learn quickly.
Even if you don't use it, you will still know how to deal with such an opponent in the future.
What's more, the situation on the battlefield is complicated.
It is not uncommon for mages to need close combat, and they can even exert unusual power. Dragon Oak Dreamland is one of the typical examples.
Dead Magic Zones, Forbidden Magic Zones and Forbidden Magic Realms are not uncommon in Faerûn.
Lord Virginia attaches great importance to melee combat skills, and the fight between two fairies often begins with a discussion of melee combat skills.
Gavin, on the other hand, has already reached the fourth level threshold and is following the predetermined path of an arcanist. Instead of continuing to upgrade to a psychic, he chose to become a part-time mage.
This upgrade also rewards a little attribute improvement, which is a fixed reward that must be given once every four professional levels.
Gavin did not hesitate to focus on his intelligence, making his inherent intelligence attribute reach an extraordinary 20 points. Even without bionics, he could still use the extraordinary intelligence reward ability to overclock.
The warrior bonus feat is jump attack.
In fact, when you have running and jumping boots, it is a disadvantage to choose this ability, as it will cause overlapping abilities.
This is offset by the special abilities after the feat combination is turned on.
When a professional has the three specialties of dodge, flexible movement and jumping attack at the same time, he can perform jumping slash or jumping thrust while holding a slashing or piercing weapon, allowing him to slash or pierce the attack, with super
Extraordinary lethality.
This special ability can be regarded as an agile warrior. It is the easiest to activate in the early stage and is also the most practical.
When becoming a mage, the transcription scroll and familiar skills will be unlocked at the first level.
The former allows mages to create magic scrolls and increases the success rate.
The latter allows the mage to obtain a familiar, whose properties are similar to those of a spiritual crystal servant, and will increase as the mage's professional level increases.
Because many of the abilities are the same as those of the Spiritual Crystal Servant, Gavin feels that it is not very helpful to improve his strength. In addition, there is no suitable one, so he has not chosen a magic pet yet.
As for faction specialization, Gavin directly chose the universal faction.
Because what will be left in the future is the arcanist whose levels of psion and mage will be upgraded at the same time.
This determines that he has dual spell-casting methods. After consuming all the spell slots, he still has psychic powers, and vice versa.
He does not need the extra spell casting slots provided by the specialized factions. It is better to be more popular and can learn all spells. Especially since he has obtained a large amount of spell knowledge from Lord Virginia, he is less dependent on the spells provided by the magic network.
Except for some unique spells and the first three-level spells, Gavin had already obtained them all from Lord Virginia. The rest was a matter of slowly studying and integrating them.
This is where the mage is most powerful and most troublesome.
As long as you have the ability and energy, you can collect all the spells in the world into your own mage book.
Even Virginia, who is the leader of the Fairy Wilderness, has only collected them all. The first three rings are the easiest to collect. The higher the level of the subsequent spells, the smaller the number, especially after the fifth ring.
It’s no longer something money can buy.
Unless it is inherited or exchanged for equal-level spells, you can only use a few basic spells given by the magic network.
Not to mention some ancient inheritance or unique spells.
Name: Gavin Nott
Age: 16 years old
Height: 1.82 meters
Attributes: Strength 14+4 (Dragon Fang Gloves), Constitution 16, Agility 17, Intelligence 20, Perception 17, Charisma 18
Occupation: Level 3 Psion/Level 1 Mage
Mind points: 18 points
Psychic skills: Psychic Bullet, Vitality, Skin Thickening, Bionics, Escape Skin, Pain Transfer, Crystal Cluster
Health: 51 (Hit Dice 1D10+3D4+20+15 obtained by opening the Dragon Oak Portal)
Saving Throws: Fort +5, Reflex +4, Will +10
Expertise: Robust (can provide 2 points of health per career level), Dodge (can better sense danger and avoid it), Affinity Crystal (can synchronize spiritual crystals and make spiritual crystal servants), Firm Will (in terms of firm will)
To be continued...