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Article 1 related (related to settings)

The setting of the game is introduced bit by bit in the novel, but it seems that many friends who like to study the settings can't wait to see it and squeeze toothpaste in the subsequent chapters... At the request of the audience, I will write a few places to talk about related contents.

1. The attributes of the role.

Attributes, constitution, strength, intelligence, agility, and spirit. During the early days, the base numbers of all characters are the same, all of which are 0. For each level, in addition to 1 being allocated to each point, there are 5 points freely allocated points.

What is the difference in attributes between various professions? The growth rate of attributes and the advantageous attributes of a character have high growth; the disadvantageous attributes allow low growth.

Let’s give a very simple example. The strength of a warrior is superior to the strength of a mage. When the points are added to the strength and reflected to the attack power, if the warrior gets 1 point of strength and 2 points of attack, I’m afraid that the mage can get a little attack by adding 2 points of strength.

(Note: The above is just an example, and no specific data operations are written in the article)

There is no specific data in the article, but when the plot development or PK battles, the comparison between various professions will be used to give everyone a understanding.

As for the most commonly mentioned agility, as long as you keep chasing the article and paying attention to the description in this regard, you can probably see the advantages and disadvantages of each profession in agility: Archer>Thieves>Knight=Master>Warrior=Prince. The profession of Fighter does not involve agility yet.

In other words, the only one who can surpass him is Quanmin Archers and the thief.

Let’s not talk about how many people will have extreme full agility points. As mentioned in the article, some experts chose to retain points before fully understanding the game. Sword Ghost is one of them.

After the article, the archers and thieves who surpassed the protagonist in speed also wrote about it many times.

If everyone wants to know the pros and cons of each character's attributes in one go and know the specific data, you can post in the book review. If you ask for more, I will write a related post. If you still like this, you will understand it little by little in the game as the various professions confront each other little by little, then continue reading the article!

2. PK problem.

The punishment for death is very heavy, and the level is discontinued.

People with PK value: (For every player killed in the game, accumulating 1 PK value. At the beginning, some NPCs stop serving you and die and lose two levels; when the PK value reaches 10 points, the NPCs in the city stop serving you and die and lose level 3 levels; when the PK value reaches 20 points, the NPC guards and patrol soldiers chase you, die and lose level 4, be caught and die and get 2 levels, and have to go to jail; when the PK value reaches 30 points, the NPC will kill you on the spot and die and lose level 5 levels.) Excerpted from Chapter 54.

I think it has been written clearly here. Death level drop here means that death is in leveling or PK with someone, and there will be a heavier level drop penalty. If someone hunts the task, it is not considered death and will not be degraded. The punishment for "being caught level 2" is specially listed when the PK value above 20 points.

In addition, the issue of revenge after being PKed.

To be honest, patience is important. If you have played online games, when the person you want to kill is dedicated to playing hide-and-seek with you, with such a large game map, is it easy for you to find out where he is?

I saw that there seemed to be many revenge and whether there was a PK value in today's book reviews.

In fact, if you know who it is and have the will to take revenge, just call your friends to go everywhere to find him to cut. This has nothing to do with whether he has a PK value. He has a PK value, and he has a more level drop after he dies. In the article, the protagonist and his group are staring at the killing but not laughing. I think it is a clear description of how to kill someone in turn: first understand the other party's habits, ambush the place where he must pass, and then ambush outside the resurrection point, and continue to kill him whenever he has the chance. I don't know if there is or no PK value on Buxiao, will it have any impact on this method?

In addition, there are also those who link this with the wanted mission. Sorry, the wanted mission is all numbers. Unless your enemy is so dominant like the protagonist in the article, you really don’t know who it is. The coordinates provided by the wanted mission will not help you.

Three, Skill Problems

I did not list a clear skill list for each profession. However, as long as there is a profession that uses relevant skills in combat, it will explain clearly what level of skills it is, and it will still be like this in the future.

Four, the main character reward problem

I think this is easy to understand. In terms of ordinary online games, it means that you completed the 80th task at level 30 and got the 80th equipment. It just so happened that this online game has no level limit on equipment, so think about it, how awesome are you at level 30?

The biggest advantage of the protagonist's equipment is actually: he is avant-garde.

Five, there was originally a five, but I suddenly forgot, and I will talk about it next time I remember it.

Uh, we continue to welcome everyone to have questions and ask questions, but there is a little suggestion: For example, if you see a little doubt in Chapter 20, then please bear with it and continue reading. If you read more Chapter 20, you will find that the problem has actually been solved. Thank you!
Chapter completed!
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