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Chapter 198 196. The beginning of the masterpiece!(1/2)

Chapter 198 196. The beginning of the magic work!

This stage from 1998 to 2003 can be said to be the golden period for the development of galgame.

A large number of very excellent works that can even be regarded as gods by later generations.

for example:

Leaf Club (Yezi Club), a white album produced in 1998, started a tangled love journey for the three-person stomachache. It didn't have that much impact at the beginning. Until many years later, the number of Bai scholars gradually increased, and this work was put on the altar.

The healing game "KANON" released by Key Club in 1999 successfully blew a sad wind in the GALGAME world.

The year 2000 was described as "the late autumn of GALGAME", of course, it was not because of how depressed this year, but because of almost all the excellent GALGAMEs of this year were "touching" and "healing".

The healing game "AIR" released by Key Club in 1999 made its title of "Tear Gas" more distinct. From then on, KEY's works have a distinctive "Tear Gas" label.

The player cried and cursed KEY while playing the KEY club game. It can be said that he was very serious.

At the same time, TYPE-MOON of the fan club released its debut work "The Moon of the Sun", and Nasu Mushroom began to make its mark with this work.

"What You Expect forever" (Jun Wang) was released in 2001.

True love will not be as smooth as in GALGAME. Jun Wang, who carries this information, interprets the dark style to the extreme. The shock brought by Jun Wang lasted for nearly two years. Until 2003, no work could compete with it. With the launch of TV animation, it created miracles in another field.

The Circus CIRCUS was originally produced and can definitely be regarded as one of the toughest GALGAMEs in history:

"Miyasu~SUIKA~", Mizuka ended up being so embarrassing that he was not popular, but people remembered a painter named Naruo Shino.

There are many more names worth remembering in 2001:

The second work of Yueji series "Song of the Ten Nights of the Moon".

"Memories Off2nd" which has a far-reaching influence in island countries (Fall Memories 2)

"おかもっ!~Yi Nao's Love Story~" (Love Returns to Hometown).

When people look back on this year, they have to thank KEY Club from the bottom of their hearts for the vitality brought to the GALGAME circle. The sky is so high that birds fly, and countless manufacturers that uphold their respective concepts are spreading their wings under a brand new sky.

The GALGAME world has truly entered an era of separatist rule.

2001 may be a special year for many Chinese players. This year, MO1 (From the Memories of Autumn) was introduced in Chinese, and the name of KID has since been well known to the Chinese people.

Many people have been brought into the world of GALGAME by this work, so MO1 has become a classic in the hearts of countless people.

The MO series has a supreme position in the country that surpasses the Heartbeat Memories series.

AGE's "What You Expect forever" also has to be mentioned.

In the dull 2001, the quality of this work was too prominent - the plot with strong contradictions and entanglements was impressive, and the name of Haruka Suzumiya was still so distinct.

In 2002, the masterpiece was born, and the second work of the infinity series, EVER17 was released. It can be said that such a strong script will never appear again:

With a huge and clever idea, every time the puzzle is revealed, more puzzles are produced. The reasoning and guessing the truth of the matter is indeed a pleasure of reading that has never been seen before. The idealist ideas and spatial and time view instilled in it make people think deeply.

In addition, LEAF began to transform into business. "The Legend of the Confession" (a chant) immediately ignited the market as soon as it was launched. It was not a small fight between young people, but a heart-wrenching love of reincarnation. The script was of great significance, and the chess-style game itself is very interesting, and the beautiful pictures of the Ganlu Tree are really pleasing to the eye.

Then in 2002, two galgame games introduced from China directly overturned the entire East Island:

Honor of Kings 1: The world view is grand, the story structure is wonderful, the painting style is vivid and exquisite, and the powerful script and character settings have captured the hearts of players in an instant.

Honor of Kings 2: Continuing the sequel to Kings 1, providing players with a passionate, beautiful, and exciting story.

After a month of viral marketing, the two games dominated the list for more than 3 months, setting a sales miracle of a total of over 1 million. No game has been able to break this record so far.

2003, still a special year.

During this year, galgame producers in almost the entire island country collectively silenced.

The Clannad, which is being produced by key, is not expected to be released until 2004.

ELF's "Subsidiary 2" has also announced that it will be released in 2004.

The third work of KID's "Infinity" series, "Remember11~the age of infinity~" (the time of infinite reincarnation) will also be released in 2004...

It can be said that 2004 is destined to be an era of game wars full of smoke.

...

It's summer of 2003 now.

The whole summer today was firmly occupied by King of Glory.

Except for Yezishe, a galgame that was launched by "The Angels Absent December" 18, almost none of the others can be played.

And this "December Away" is really hard to describe in terms of reputation.

This work is very controversial. People who like it like it very much, and people who don’t like it find it extremely poisonous.

The pictures and music of this work are very excellent, and the female characters have distinct personalities and their own characteristics.

Except for the appearance of Kurihara Toko's appearance, which is a bit bad and the background is dark, everything else is fine.

This game can be regarded as a masterpiece in a specific direction (you know it), but it is extremely poisonous for people who are similar to the male protagonist.

"December Away" depicts the empty and decadent teenagers so profoundly that it makes people immerse themselves in it and is so excellent that there is a risk of dragging people in reality into the same trajectory.

The most criticized is the male protagonist's character and sense of immersion.

This male protagonist is not something that ordinary people can substitute for. It has delicate emotions, gloomy thoughts, indecisiveness, and will become heavier after watching it for a long time.

It is obvious that something can be solved by a good apology or frankly speaking out your mood, but you have to make the worst choice and try to make the player anxious. But the charm is also here, and you can see the shadow of the player's own adolescence in the male protagonist.

Perhaps it makes many players feel cruel when they see themselves, so it feels very awkward to immerse themselves.

By August, the game had sold 50,000 copies, ranking third on the sales list of that month.

The first place is Honor of Kings 3.

The second place is Honor of Kings and Night of Destiny.

How can I practice it!!!

The game producers in the island country all felt extremely painful. A galgame developed by a Chinese firmly dominated the top of the country. The key is that there is not a single one that can be played this year.

"It would be great if it was Waterloo in "Glory of Kings Prequel"," said Shun Nakajima, a producer of a game company.

However, starting from April this year, the Honor of Kings series has washed away the self-esteem of island producers with one game after another.

They also understand that it is impossible to count on Waterloo in "Glory of Kings: Prequel".

"How can I repair it! It would have been a long time since the last work, but KEY Club has not been making any moves. This production speed is too slow, right?"

"That's right, look at Bomi and Xingyue Company, it's like a factory assembly line, and it's released three models in a year."

"Yes, judging from the official publicity, if Clannad from KEY Club is there, he should still have the power to fight."

"What? The games produced by my big KEY club will definitely defeat these Chinese games!"

"Yes, it's such a pity. How can I repair it? I hope the clannad of the key club will be available this year!"

...

When I saw the comments, Boss Cao just smiled calmly. In fact, even if Clannad is there, it is not enough to play, because it was released simultaneously in 2004 in his previous life. Fate/stay night of the Moon beat Clannad to become a sales champion and became famous in one battle.

Cao Yang still hopes that KEY Club's Clannad will be released this year so that it can still snipe them and let the island people know the power of Honor of Kings.

However, when Cao Yang saw the games on the island country this year, he could only sigh—

There is no one who can fight.

...

Starting from April, "Honor of Kings·Night of Fate" to "Honor of Kings 3", the Kings series has been destroyed with a momentum of destruction and has killed the entire island game market...

On August 27, 2003, "Glory of Kings: Prequel" arrived as promised.

With the support of the two previous works, players' expectations are high, and they are full of confidence in the new prequel.

Moreover, the producer of this game, the boss of China Bomi, said in a previous interview with the media-

"Honor of Kings: Prequel" may cause some controversy, but Bomi believes that this work can be called "God Works" in a sense.

Its story and connotation, as well as various twists and turns in the middle, and the final ending will surely amazed countless players.

So, how can a [magic work] that was appointed by Boss Cao not be expected by players?

Yosuke Kobayashi is a standard office worker. He doesn’t have any special hobbies except work. His biggest hobby is to stay at home and play games. Compared to the annoying power-eyed girls in reality, Yosuke Kobayashi prefers to experience the feeling of love in games.

Since buying a "Night of Glory of Kings" last year, Yosuke Kobayashi has been fascinated by the game in the Kings series.

These games are different from the galgames he played in the past. The original galgames basically talk about campus love. After playing for a long time, you will probably know the general routine and plot. At most, you can make some differences in character design in each game, but there is actually not much change in taste.

The King series, even if the part of the beautiful girl’s love is put aside, its plot is still complete and can withstand the passage of time. The world view of this game is very grand, and there are also concerns about the holy wars inside and the entanglements between related characters...

All of these made Kobayashi heartbroken.

It can be said that this series of games has given him more imaginative satisfaction.

So on the first day of "Glory of Kings: Prequel", he lined up outside the software store early and waited.

In the summer of August, the summer cicadas on the trees are chirping happily.

It was already bright at 6 o'clock.

In the thin clouds, white light poured down. Although it was a little hot, it complemented Kobayashi Yosuke's mood.
To be continued...
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