446. The Year of Bomi (Chapter 1)
446. Bomi Nian (Chapter 1)
The mecha girl released for a week, and the Internet was full of discussions about mecha girl.
"After two years, I finally experienced the surprises and touches that "Gun Girl" brought to me back then. The Mecha Girl is really a game that is very attentive."
"In addition to retaining its advantages based on the original gun girl, Bomi Company has also made many innovations, such as barrage shooting games, mecha variants...
This can be said to be a game full of sincerity, with extremely excellent production, and the character settings in the game are no less than those of the gun girl. It can even be said that due to the x3 engine production, the art performance is much better than that of the gun girl. It can be said that it is the highest quality game in China so far."
"It's not just the highest quality in China, but it's clear that the highest quality game in the world."
"Hahaha, who would have thought that such a game company that pursues quality could have made games like "Minecraft" that look shoddy in pixel style?"
"You can't say that, mainly because my world pursues high degrees of freedom, so you can only sacrifice the quality of art. Otherwise, with the world's top computer configuration and software technology, it is impossible to provide such high degrees of freedom."
"Indeed, although the freedom of the mecha girl is not as high as my world, it is really gratifying. I just bought this game 4 days ago. Now I have started the second week of the game. I have changed to a preferred mecha girl, which gives me a novel and familiar feeling. I have to say that Bomi Company has really put some effort into character design, otherwise it would be impossible to make so many beautiful mecha girls."
"I can only say that Bomi Company really understands us very much. Since the beginning of the Honor of Kings series, Bomi Company has been at the forefront of love games, so the girls they created have their own characteristics and are deeply loved by players.
Anyway, I am the unswerving Yinning Party, and my computer desktop is still full of Yinning’s related wallpapers.”
"This time, the mecha girl released by Bomi Company is really very fond of my appetite, and it is also very good in terms of the plot. There are twists and turns, memories and touching, and finally gave us a good ending. I am going to go to Boss Cao's Weibo to give him a few likes."
"Yes, actually, when I finally saw my mecha girl taking Pandora's body to space to detonate, my heart was cold, and I had the urge to kill someone at that time.
I scolded Boss Cao and Bomi Company half to death in my heart, but I didn't expect that I could finally get such unexpected joy. My mecha girls miraculously survived.
Thank you Pandora for sacrificing his life, thank you Bomi Company for not killing, and thank you Boss Cao for finally getting his idea.”
"Hahahaha, yes, thanks to Boss Cao."
...
Sure enough, there were no surprises. Bomi's new work "Mecha Girl" achieved a good sales of 2 million in the first week. Although it was still quite different from the previous "Minecraft", it was already the top pyramid in the entire industry.
The main reason is that "Minecraft" has a larger audience and high degree of freedom. Mecha girls are considered a specific type of work and are facing a limited number of people. Being able to get 2 million in the first week of sales has reached the ceiling of the AG type.
Relevant personnel in the industry saw the excellent achievements of Bomi, and everyone was sad, especially Xishanju, which is now ranked second in the domestic game industry.
"It's so sour."
"Yes, it's so unreasonable, right? Why can't Bomi make a lot of money every time he makes a product? Why can't we do it?"
"Does Bomi Company want people to live? If this continues, who else in the industry can match it?"
"Not to mention looking back, it would be quite good to be able to drink soup with Boss Cao."
"But then again, I think it's natural for Bomi to achieve such good results. Who can really do good game quality?"
"Yes, who made others Bomi Company? It brings together the top talents in the world, and Boss Cao is also an outrageous perverted genius. He can be second to none in the content and quality of the game, and can surpass this era. I really don't know how to win him."
"Don't say you're going to beat him. It would be pretty good if you can work harder and come up with a little bit of related ideas."
"Hmph, I think you are all ambitious and not arrogant. If you continue like this, you will probably think it will be delicious if Bomi Company makes a piece of shit in the future."
"This... the key is not that we think, it's that players think, you don't think about it. The World of Warcraft that Bomi made before could achieve the world's number one sales result, and the same was true for my world later, which is simply unjust."
"Uh... after you said this, I also felt that the boss of Bomi Company was just like cheating in reality. Is this... Is there anything Boss Cao smashed?"
Everyone looked at each other and finally shook their heads helplessly.
It seems that there is really not.
...
After the game of Mecha Girls became popular, many players on the Internet have created fan novels and comics related to Mecha Girls themselves, and many people have specially drawn fan pictures for Mecha Girls. Some excellent works have been widely recognized by players.
Many of the games produced by Bomi have related fan works, such as Fan Ke in Honor of Kings, and Fan Mei of Assassin's Soul...
The most important reason why many players spontaneously draw fan stories is that they love the game itself.
Another very important reason is -
The game stories given by Boss Cao will basically bring regrets to players.
To put it nicely, it is touching, and to put it badly, it is so heartbreaking that many players hope to make up for or change the regrets of the game itself in fan works.
So there will be various stories of maple resurrected and always accompanying the King of Qin.
Some novel authors even make a lot of money because of this.
Boss Cao maintains an open attitude towards these fan works, so he does not pursue their infringement.
On the contrary, fan works have brought great popularity to the original work, and made the game's characters and related plots more abundant. Therefore, Boss Cao not only did not suppress fan works, but also wanted to encourage fan creation. There are also many fan work competition activities on Bomi's official game website, and those who won the first place can receive a certain amount of bonus.
But this time the mecha girl's fan came out faster.
This shows that the ecological chain of the entire game market has become more sound, so the fan works of Mecha Girls appear at the first time.
...
After this time, the game of Mecha Girl came out, compared with other games produced by Bomi Company before, the new game seems to be more recognized by players. Perhaps because the gameplay is relatively simple and the overall style is more relaxed, and the ending is also a relatively satisfactory ending.
"It's strange," when Zhuang Yurou saw the comments and data related to the game, she frowned and asked in confusion, "Why is the plot of the Mecha Girl relatively simple and weak, but it is loved by players?
I thought my grades would be less than ideal.”
Cao Yang rolled his eyes, "You don't know anything about this."
Afterwards, Cao Yang summed it up himself, probably because players around the world are generally under great pressure this year, so he loves the relaxed game atmosphere and a happy ending.
In fact, many times, games, like novels and films, are a mirror of society.
If a person lives a good life, then you may like to read some great works with a heart-wrenching feeling.
When the whole life is so oppressed that you can't breathe, it's a bit unbearable if you continue to be abused in the game. So I can only say that this year is affected by the financial crisis, and everyone's life is generally not easy. Therefore, although the story of the Mecha Girl is relatively simple, there are reversals and tear points in the plot, and it can also give you a sweet ending, which will better cater to the current players' psychology.
At least in the game, they gain more happiness and gain what they have not obtained in life.
Just like in the early days, people liked to watch Korean dramas, especially blue life and death love, one liter of tears... These relatively tear-jerking love stories were mainly because people's life pressure was not that great at that time, and their lives were sweeter than the future, so they were able to accept and like some sad works. Later, it was not very good after 2015.
The same is true for the Internet. The overall development trend is from the ups and downs of the plot to gradually developing to the future, basically what you feel is like. In fact, it is because the cultural carrier is a mirror. If life brings you fatigue and pain, then people in cultural works will yearn to be comforted.
When Cao Yang explained these truths to the young secretary, he quoted examples that could be found at this point in time. If the content is too much, he will definitely not tell her.
After listening to Boss Cao's explanation, Zhuang Yurou's face showed a sudden enlightenment.
"Oh, so that's it."
She thought about what Cao Yang said, and after two seconds she looked up in surprise, "Huh? Is it really bad for the economic situation this year?"
This is actually no wonder, because Zhuang Yurou is in a good environment, and she has accumulated primitive wealth since this year. Now, even if Zhuang Yurou doesn’t go to work, she will basically have no worries about food and drink for several lifetimes. However, the main reason she still has to stay at Bomi Company is that she really likes this job. Another thing is that the 100 million yuan equity given to her needs to be given to her within 5 years.
Therefore, when a person is in an advantageous environment, it is difficult to detect changes in the situation around him.
This is the case with Zhuang Yurou now.
...
Throughout 2008, for Omegia and even the whole world, it was a year when the economy was declining and the financial crisis swept the world, and many people did not have a good life.
Among them, the most affected ones are naturally the real estate industry, then various financial industries, and then the physical manufacturing industry.
After all, after everyone is affected, they have less spare money in their hands and less money they are willing to spend, and some high-end products will become unsalable. For example, Lenovo Group's high-end laptop business will be seriously affected.
However, in such a general environment, the game industry is going against the current, not only not much impact but also has a lot of growth.
This is also in line with the situation in previous lives. When the financial crisis was serious, the gaming industry was maintaining rapid growth.
This is also easy to understand.
Because everyone is unwilling to go out to consume, but the demand for spiritual products has not decreased. Games are relatively less expensive but can get pleasure in the shortest time. People stay at home every day and don’t know what to do, so they can only invest time and money into the game.
And there is another major reason -
The game industry is an emerging industry compared to other industries, especially the game industry in China. It has only been more than ten years since our country made its first game. Moreover, the game industry is still in a period of rapid growth. Everything will maintain a rapid growth in the early stages of development, and games are no exception.
The proportion of domestic game population is actually very small, far from reaching the ceiling. It will take a long time to develop in the future. It will take almost 2020 to finish the demographic dividend and the game industry will enter a slow stock era.
And 2008 can be called Bomi Nian.
During this year, Bomi Company has launched many excellent game works.
For example, the Three Kingdoms Online2 at the beginning of the year, and then the "Road of Exile" developed by its Bomi Mi team, "Minecraft" in May, "Journey to the West" in June, "Dragon Knights" in July, "Assassin's Soul Moss", "October Zhu Xian" in October, and "Mecha Girl" in December...
In addition, Bomi Company has also launched a new version of World of Warcraft's Burning Expedition this year, which has made countless Warcraft players excited.
After the burning expedition baptism, the number of players in World of Warcraft officially exceeded the terrible achievement of 8 million online. If this momentum continues, it may even exceed 10 million online at the same time.
In the entire game industry in 2008, a Bomi company game was basically released every month, and it became the focus of the game that month.
So it is not an exaggeration to say that 2008 is Bomi Nian.
"Wow, this year is really Bomi Nian. Is Bomi so powerful? Can so many masterpieces be released in one year?"
"What's this? You have to look at the overall environment of the era. Now it's a global financial crisis. In this case, Bomi can still go against the current, which is really terrifying."
...
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No more tonight
Please give me a reward,
Thank you everyone
See you tomorrow
Chapter completed!