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Chapter 491 489. Don't you care?(1/2)

Chapter 491 489.Don’t you care?

But the following comments are more interesting:

"Who the hell said that this game should be played with my girlfriend? What should I do if my girlfriend is scared and crying? The kind that can't be coaxed."

"Hahaha, I thought the poster said it very well, but I laughed at me when I saw the reply below. It's so funny. Is anyone really taking this girlfriend to play horror games?"

"It was obvious that the person who responded was wrong. What they said was that they could find a girlfriend through this game. Those with girlfriends were not listed here."

"I found that the longer the relationship lasts, the less you don't want to play this game? If you accidentally get angry, you will be punished to kneel on the washboard because of your wife.

Alas, let’s not talk anymore, I’m going to the washboard.”

With the release of the game, many UP owners' whole-time videos have appeared on Site A and Site B one after another.

[Don't recommend any game like blowing lights to my girlfriend anymore. I was directly mortified and cried by the first level. I haven't been able to sleep in the bed until now]

【Full work: If a friend encounters a real ghost while playing with ghost blowing lights?】

[The roommate plays ghost blowing the light, and there is a third hand on his shoulder]

...

In short, all kinds of funny videos of the whole work that are played by ghost blowing lights are released online, and many emerging UP hosts have also been born, turning [典典] into a very popular category.

For example, the up owner who pretended to be a ghost and turned off the lights when his roommate was playing with ghost blowing lights was scary. The video of the video made him more than 5,000 fans, and the number of views of the work exceeded 1 million. He was also successfully recommended to the homepage by B.com.

The game has promoted the prosperity of B station, and more people have also realized the cheerful little paradise of B station through ghost blowing lights and video UP hosts.

The boss of B station probably never dreamed that he wanted to make a fortune by making a fortune by doing the second dimension, but he didn't expect that he would be popular with a game.

In addition to those who like to deliberately spoof "Ghost Blows the Light·Jingjue Ancient City" on the Internet, there are also many real fans of the original party and game who are seriously promoting the plot of "Ghost Blows the Light", and they are also seriously promoting this game, hoping that those who are afraid of [Horror Elements] can enter this game:

"Although there are many horror elements in the Ghost Blowing Light, the main reason is that the atmosphere is quite scary. Finally, if you look into it in depth, you will find that this game is quite scientific."

"Yes, although there is a ghost word in the name and there are many horrifying descriptions in the original work, overall, this game is very scientific. If you look at it carefully, it is really not scary at all.

Take the last scene of the game, Queen Jingjue was resurrected from the coffin and suddenly grabbed Hu Bayi's hand for example. I believe many friends were frightened by this scene.

In the folk, this is definitely a matter of strange power and chaos, but in the game, people explain it quite clearly-

Because the plant of corpse fragrance konjac can produce strange odors, which affects the judgment of the human brain and produces certain hallucinations.

All of this is actually the hallucination caused by Hu Bayi's influence on the corpse fragrance konjac.

There is nothing to do with ghosts.

Then the Feng Shui in the game is the same. Feng Shui burial uses the superstitious thinking of the ancients, but if you do not speculate on where they will bury according to the ancients' ideas, then you are likely to go in the opposite direction and will not find the real location of the tomb.

In the game, what really kills people are those natural products that seem insignificant but are [extremely real], such as the fire ladybug, landslides, natural disasters, attacks by wolves and beasts...

etc.

So I suggest here that you guys, especially those who dare not play this game after hearing the word "Ghost Blows Out the Light", don't be misled by your name, and don't look at this game with preconceived ideas, otherwise you may lose a very game.

Finally, Shirley Yang Town Building.

Shirley Yang.jpg”

The evaluations of games in China are mainly concentrated in Bowen, Weibo, Tieba and game groups. However, what is different from the past is that this time, the ghost blowing light seemed a bit low-key, and even hadn't even made one of the hot searches. It was just hovering in the top ten for a while and was overwhelmed by other hot searches.

...

What does this mean?

Explained-

The sales situation of Ghost Blowing Lights is not optimistic, so there are not many people who actually buy it. Even if you have a good reputation and rating, it is difficult to shake the idea that some people are unwilling to buy it. Therefore, because the base is relatively small, the number of people and attention that can really discuss it on the Internet will naturally not be very high.

A large part of this is because the game Ghost Blows Out the Light was developed by Bomi Games.

Without Bomi's own popularity and the achievements accumulated before, the game "Ghost Blows Out" will be difficult to cause many ripples on the Internet no matter how high the quality of the game "Ghost Blows Out" is.

In fact, the same is true.

Cao Yang finished reading the comments from the domestic area and then sighed silently.

On the first day of the release of the Ghost Blowing Light, the sales volume in China exceeded 100,000. Now it has been more than a week, and there are less than 200,000 copies.

Moreover, this is a result that under the leadership of some UP owners and some real fans of the game are constantly promoting.

Compared with the games released by the company before, the results of "Ghost Blows Out the Light: Jingjue Ancient City" can be described as terrible.

“The comments are pretty positive.”

Cao Yang held his hands and looked at the comments from the players in the comment area. Most of them were praises, and the recommendations given were particularly good. Many players said they wanted to recommend them to their friends.

If Bowen is his own company, there are some suspicions that his own people do not hit him, then—

This is probably the case when I go shopping for the post bar.

The little secretary next to him said, "These people speak very nicely, and the scores on the Internet are also very high, and many of them are praises, but why haven't I seen a few people buy them?"

"Also, isn't Ghost Blowing Light a claim to be a million fans? What about those book friends? When I saw Bachang recommending Ghost Blowing Light a game in the book, many readers were yelling to support me?

But what about these people?

Why didn't I see a ghost?

After a long time, I really became a ghost blowing the light?"

What the secretary said was a very real situation—

The sales volume of Ghost Blowing Light in China is close to 200,000 copies, but most people have never read the original work.

On the contrary, there are not many so-called book fans who actually buy games.

This is also normal because the audience is different.

The group who reads books and the group who plays games are completely different.

Only a few people who like to read novels and play games may support games.

However, Bachang is not a popular idol after all, and does not have such strong appeal. Fans are not brainless people chasing stars. It is impossible for Bachang to go to buy dozens of games by himself just because he said I love you.

This is unrealistic and not good.

Cao Yang does not need to run a fan economy, he still wants to build a foundation based on technology.

"You said you didn't make the game, you're more concerned than the boss?" Cao Yang rolled his eyes.

The little secretary closed his mouth angrily.

"Boss, I'm a part of the company after all, right?"

"It's normal for them not to buy games. To put it bluntly, people who read novels are not in the same circle as people who play games. What's more, Ghost Blows Out the Light is a niche game, so it's normal that they can't get out of the circle."

Some games are like this. When they don’t leave the circle, the people in the circle love it to death, but after they become out of the circle, they will attract a lot of bad reviews.

"This is the survivor bias. Don't look at the game's comments section, but in fact, many of them are commented by loyal fans of the game, which is why the game is very good and very popular. In fact, there are a few people who really play it."

There are many games like this, for example, there were several very famous niche games in their previous lives:

"Rainbow Six" and "Escape from Takov"

The game itself is very hardcore, so hardcore that only a very small number of players can continue to play.

But these players love these games to death, so they have always had a good reputation.

But people who really attracted people outside the circle wanted to recommend these games to them. When they came to play, they would immediately be persuaded to withdraw from the game's high difficulty and too hardcore.

On the contrary, games like Super Mary that have extremely low barriers to getting started and have very popular styles can be popular all over the world.

But the production teams of "Rainbow Six" and "Escape from Takov" are also very sober:

If you really want to make popular games, you may not be able to do it well, and the benefits may not be very high.

On the contrary, being able to maintain the group that truly likes their games, do what they like, and expand the group through word of mouth is more suitable for them.

The production team is also happy to be idle because the type of game they make is what they like, and there is no need to think about other game categories. They can use their energy and creativity to what they like. The games they make are more quality and will be unsubstituted in this field. As long as they can be maintained, they can live for the rest of their lives.

This is actually something that many domestic game manufacturers cannot do.

Because everyone's way of thinking is different, the ultimate goal is also different.

Too many domestic game manufacturers only want to make popular games, with more people and more money.

After all, the domestic game industry is still in an upward period, and the development of this domestic market is far from over. It is still in an era when [it is a pig, you can take off as long as you stand in the wind], so they don’t have to think about the issues of game segmentation and quality.

As long as you can serve the players well and make money.

But Cao Yang is different.

He has experienced 2021 and he knew that sooner or later, China's games will enter the era of stock. By then, what everyone compares is game quality and innovation, and these are the core competitiveness.

...

The sales in China are indeed similar to Cao Yang's expectations. In more than a week, less than 200,000 copies were sold.

But these are not what Cao Yang cares about. After all, in terms of game categories, a game like Ghost Blows Out the Light is a very niche game:

There are many horror elements, high action requirements, low fault tolerance, and very hardcore.

The game of the horror element type itself can filter out a large number of domestic players, not to mention hardcore action games, and also puzzle elements, which is equivalent to screening 3 times, looking for a niche group among the niche.
To be continued...
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