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532. Game Development Plan (Chapter 3)(1/2)

"You are doing a good job," Cao Yang said, "In this way, we will have a set of combination punches next year. After fighting Yan Zhifeng, we can immediately take over Bai Zhihua. If players only play Yan Zhifeng, they will definitely be full of expectations for the subsequent works. They can continue to suck their appetites when they are not too hungry and are still in the demand stage.

Great strategy.”

If the product can really be synchronized like these two mountains and sea meridians, and the time difference is almost the same, it will actually be very attractive.

Not only can it bring endless joy to the players, let them know that Bomi's father really spoils them.

At the same time, it can cause strong psychological pressure to competitors.

Think about it, under normal circumstances, products of Shanhaijing level need to be developed for at least two years. How can the front foot be as hot as the front foot is, and the back foot is as white as the back foot is, and the back foot is as white as the back foot is, and it can keep up?

Bomi Company is so terrifying.

You can still earn reputation.

It really kills multiple goals in one fell swoop.

But after careful consideration, it was not developed very quickly. It was mainly because of opportunism and taking advantage of the same product and resources. All the program systems used in Yan Zhifeng can be used in Bai Zhihua. The two are just differences in art resources and plots.

...

After listening to Li Lanyun's story about the Shanhai Jing, Cao Yang felt confident.

I originally thought that Bomi had no masterpieces in 2009, but now it seems that at least there is a Shanhai Jing that can support it.

Logically speaking, "Ghost Blows Out the Light·Jingjue Ancient City" is also a star-level product of the company. However, this game is well received but not popular, and its reputation is quite good. It has a very good general review worldwide. The AIR game platform has a high rating, but the sales volume is not much.

If there is a "Shan Hai Jing·Yan Feng" appear at the end of the year, it will somewhat boost the morale of the company's employees and also make the outside world more confident in Bomi.

After Shanhaijing was finished, Li Lanyun continued to talk about the development of other companies' celebrity products:

"Now the script creation of "Assassin's Soul·Foot" has been completed, and the game is under preparation and development, but if it is finished, it is expected to be until 2011."

The Assassin series is also one of the company's reputation products. Since the release of "Assassin's Soul Maple" in 2006, this product has become one of the most popular action games in the world.

Assassin Soul Feng has gained a large number of fans around the world with its high-quality game quality, combined with original combat gameplay, creative game design, unexpected plot stories, and very likable character creation.

In addition to the strong Chinese elements in this game, the ancient assassins, and the spirit of [not killing] but [guardian] represented by the assassins, many people are fascinated by it.

The Chinese are proud of it. Although there are still many voices on the market opposing Bomi Company’s [routine history], they cannot stop the charm of the Assassin’s soul.

In addition, the outbreak of "Assassin's Soul·Moshu" in 2008 has created a lot of wealth for the company.

The game products of the Assassin series are also another cultural export carrier to go abroad after "Shan Hai Jing", which has fascinated countless people in the world by the brilliance of Chinese civilization and the mysterious world with a strong oriental atmosphere in the entire game works.

Therefore, Cao Yang is still very satisfied with the Assassin series, and he also pays more attention to its sequel.

...

"Well, before the game is produced, I will write down the corresponding script story and post it to me, and I also want to see the relevant character designs. It is best to bring me up during the meeting after the internal meeting is established."

In fact, Cao Yang himself doesn’t have much time. Many games are like letting the people below do it without any problems in the general direction. However, the Assassin series is a little special. Even if he doesn’t participate in the production, he still wants to see what the planning will look like in the future.

"Okay," Li Lanyun nodded and said with a smile.

Now the more you go, the harder it is to do the Assassin series. There are several reasons for it to be difficult to do:

First, the growth rate of personal computer hardware development has now declined, especially after 2009, with the rise of Bitcoin, there have been many mining impacts, resulting in a shortage of supply in the graphics card market, so everyone can only buy some graphics cards that are second-class.

What's more, the development speed of graphics cards is not as fast as people imagined, and it is no longer continuing to develop according to Moore's Law.

According to Cao Yang's estimate, this phenomenon is estimated to last until around 2012 before it will have a significant improvement in graphics cards.

Second, since the hardware improvement speed has slowed down, the current service time of Bomi's X3 engine will naturally be extended.

From the current level, the X3 engine can meet the current gaming needs for at least 5 to 10 years.

The development of "Assassin's Soul·Feather" still uses the X3 engine, which cannot make up too much of a difference in quality with the previous works, but some places can be made up with future technology.

Fortunately, Bomi's current chemical engine is progressing relatively smoothly, and future games can use more chemical engines.

Third, the first two works of the Assassin's Soul series are really excellent, which directly raised the threshold a lot. Because of the previous influence, players' expectations for subsequent works have increased a lot.

This phenomenon is actually very common. When players have obtained enough dopamine from previous high-quality games, if you want them to obtain dopamine, the difficulty will naturally increase.

Just like users’ expectations for Bomi mobile phones, Bomi mobile phones can now play casual games like Thunder Fighter and Angry Birds, so players will naturally look forward to one day playing game masterpieces like Assassin’s Soul on their phones.

This is also why "Assassin's Soul·Mo Shu" released in August last year has been a year since the planning project has just been finalized.

Influenced by previous games, you want to write better stories and content that surpasses the previous game, provide gameplay that players are more looking forward to, impressive SS, and more exciting characters...

These are all very difficult things.

Many writers often fall into a bottleneck period of creation after writing one or two popular works.

It’s not because they really fall into a bottleneck, but mainly because they cannot write books that are better than these works. The readers have been developed into a state of high expectations. If your book is not as good as your previous work, then you will naturally be sprayed and despised...

This pressure is actually very great.

This is even more true for a game company like Bomi, which is world-renowned.

If subsequent works fail to continue the glory of the previous works and do not surpass the previous works, it is likely to lead to a decline in reputation.

Like Daewoo's "Legend of Sword and Fairy" series is a living example.

The reputation of the Fairy Sword 1 exploded. Zhao Linger and Lin Yueru are the white moonlight and cinnabar moles in the minds of many people so far.

The Immortal Sword 2 is not as good as the previous work, which immediately aroused dissatisfaction among players.

Fairy Sword 2 successfully reduced the expectations of players. The well-made Fairy Sword 3 naturally became a star product again and also incubated a large number of film and television works.

The subsequent Immortal Sword 4 and Immortal Sword 5... are not very good and do not surpass the previous work, so this IP continues to decline.

Now that Daewoo has developed the sixth generation, they are not sure whether to continue this series.

Cao Yang does not want the Assassin series to enter such a curse, so he still attaches great importance to product quality.

It doesn’t matter if you do it a little slower, the key is whether you can make good products.

Of course, he himself knew that it was really difficult to make a game that surpassed the previous two games.

And this time it can surpass, what about the next time?

One day, this threshold will be raised very high, unless the company's future talents are stronger than the next generation, they can continue to continue the glory of the Assassin series.

According to Cao Yang's idea, if the results of Assassin 3 are not very ideal after being released, then Assassin 4 can almost end.

Just like Bomi's previous Honor of Kings series, the work has reached a bottleneck, so it is better to finish it and give yourself and your fans a step. At least many people will miss it.

Thinking of this, Cao Yang couldn't help but think

Will one day, I will become the same existence as G Fat in my previous life?

G Fat is a person who can’t count 3, while I am a person who can’t count 4?

G is not worth 3, which comes from players' jokes about the boss of the V club.

Valve is the abbreviation of Vilve Software Company in the United States. The boss of this company, Gabe Newell, is a friendly and down-to-earth fat man. His name begins with the letter G, so players call him "G Fat".

The quality of V Club's game is unquestionable. The game is fun and fun, but there are some things that disappoint old players. The sequel to V Club's S series game is generally:

Portal 2, Legion Fortress 2, and Survival Road 2, it is difficult for all series to appear in the third sequel.

The old players really couldn't wait, so the game meme was born that "G fat can't count 3".

Even in the recording of the voice package of "Dota2", V Club was generous in playing with memes and happily accepted the jokes from players.

...

Bomi's main line of "Honor of Kings" was completed only after only three generations, and then it was continued through the "Fate" series, and the Fate series has only been developed to the third generation so far.

The first generation of Shanhai Jing + expansion pack candle breath, and then the flame wind has not yet risen. After finishing Bai Zhihua in the future, it will be considered as the end of a complete story.

Cao Yang is still not sure whether to issue 4 or not.

Assassin has now two generations, and the next generation of "Assassin's Soul·Foot" will end...

Cao Yang frowned in discomfort.

Maybe players will really tease him as a person who doesn’t know how to count 4.

...

"It has been three years since "Gun Girl" was released in 2006. Since its release, players have always been calling for a sequel," Li Lanyun continued to introduce other games under development. "So we are preparing to launch the development plan for "Gun Girl 2", which is now under construction."

Indeed, gun girls have a lot of voices in the world.

Many players said that after playing "Gun Girl", they have been obsessed with it and urged Bomi to quickly release the sequel.

I originally thought that "Mecha Girl" was a continuation of "Girls of Guns", but I didn't expect that it would tell a completely different story, and the design concept and background had nothing to do with it. So although both games have a [Girl] in it, they are two completely different independent games.

While the mecha girl is popular, it also drives the sales of "Gun Girl", causing more and more people to feel dissatisfied.

It's a pity that such a good work has no sequel.

Actually, it's the same for the company

It would be a pity if a hit piece like "Gun Girl" is not going to be a sequel and make it into a series of works.

Waste of resources and disrespect for fans.

So Li Lanyun discussed with the members of the project team that he would still start the development plan of "Gun Girl 2".

In 2006, Bomi used the X1 engine, but now it is the X3 era. After the development of Gun Girl 2, it has made another leap in quality.
To be continued...
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