603. This is the feeling (Chapter 2)
"Wow, then can I understand this way?" PDD said, "That is to say, in League of Legends, the mage is no longer a bit of a waste in the later stage, or can only play control-type heroes, and may even become a very important firepower output point in the team?"
"Yes, that's what it means." Magic Yang said with a smile, "This is the battle mechanism of our newly developed League of Legends is very different from that of dota. Generally speaking, the skills of the mage heroes in the dota game will not grow in the later stage. Of course, if some heroes are bonused by the A stick effect, or one day Ice Frog wants to modify the equipment in the game and let the equipment affect the skills, it's also another.
If we discuss it according to the current version, the damage of the mage skills to the later stage in the dota will be relatively fixed.
But it is completely different in League of Legends. In this game, the mage can also become an important firepower output point in the later stage.
Or put it this way, there will be two outputs in a regular team, one is called law system output, and the other is called physical output. The difference between the two is that the law system output produces magic damage, and it mainly uses high explosions, which can be used for people in a short period of time. The physical output mainly produces physical damage, with continuous high output, similar to the late stage of dota.
This makes many mage-type heroes in League of Legends also have an effect in the later stages.
The same is true for supporting roles.
As long as you get equipment in the later stage, you can take on more responsibilities."
Magic Yang said.
"Well, I understand, so in League of Legends, it is equivalent to a combat system established on the two dimensions of magic and physics. At the same time, it is also distinguishing them through different equipment, and continuously strengthening their personal characteristics after that, right?" PDD said.
"Yes." Magic Yang nodded, "However, this does not mean that dota is not as good as League of Legends. Relatively speaking, from the calculation model given by our company's numerical planning, what we can see is that dota game type has a very obvious advantage and disadvantage zone, and its growth curve is not smooth. It is the advantage of mage heroes in the early stage, and then after the physics heroes rise in the later stage, it becomes their world.
Therefore, in terms of tactical changes, we tend to play 4-guaranteed 1 or 3-guaranteed 2.
Then because the rhythm changes of dota are not continuous, there are many different types of combat strategies seen in the game, and the team battle time points...
These are actually many things worth studying.
In League of Legends, the numerical values are not as unrestrained as dota. For the game, we will better adjust the numerical values."
"Well..." Magic Yang thought about it carefully, "It may be easier to understand it by saying this. Dota game is a bit like a stone scissors cloth, but it may be a stone scissors cloth with more elements, such as stone scissors buns and mahjong slipper cloth... I just say it casually, just understand it.
Some heroes have their nemesis.
For example, the Black Emperor Staff is the nemesis of all mages.
Then the rebound armor is the nemesis of the physics hero again...and so on.
There is a clear relationship of restraint.
In League of Legends, the transition of this number will be smoother, which is 123456... When fighting, such things are based on which of the two sides has a larger value, rather than a purely restrained relationship.
Any hero has a chance to kill another hero.
Of course, there are still some heroes who may have natural advantages over other heroes, which should be inevitable in our game design." Magic Yang said, "After all, League of Legends will produce many heroes in the future, and no one can guarantee what will happen in the future.
However, as far as the current combat system is concerned, our internal and many of the big numerical plans of Bomi Company generally believe that the new League of Legends combat system will be smoother and more controllable.
It’s easier for us to adjust ourselves.”
"So that's it." PDD said.
...
"Okay, let's take a look at the split," PDD explained-
"The middle player on LGD is a hunter with a double gun, and his name is Sister Haolu."
Magic Yang said, "It's very interesting to say, Good Luck Sister, players who have experienced this character before prefer to call her like this. And when I had a meeting with my boss, the boss also called this character Good Luck Sister, but in fact, in the League of Legends game, the real name is -
Bounty Hunter Miss Doom.”
"Then why do you call her Sister Good Luck?"
Magic Yang smiled and said, "Because Sister Good Luck's English name is miss fortune, it can be a Miss Good Luck for yourself or a loss of luck for others. I played a pun in English and played a connotation in Chinese translation.
From another perspective, her ultimate move is to bring bad luck to the other party and good luck to her."
Gu Feng
"Oh, so that's it." PDD said.
"By the way here, you will find something very interesting in our game, such as the adc just now, we called her Bounty Hunter Miss Doom, and what else is the Mummy of Amumu and the Eye of Twilight in the game.
It seems that it is a bit of a second-rate in naming. Our boss thinks that such a name gives players a cool feeling, so we followed this naming system.
But in fact, players do not call so many complicated names during the game, but directly call their own names."
"Oh, this is really interesting," said PDD. "It seems that the way people call heroes in League of Legends is different from that in Dota. What are we called swordsmans, clockwork, bounty, tide hunters, etc. In Dota, few people care about their name, and they won't say that the swordsman is called Yurien, and the old deer is called Malfurion and Storm.
But in League of Legends, people call him Shen, Amumu... this kind of thing."
"It should be because it's easier to call it. After all, there is only one word for Guanyin. It's actually quite troublesome to call it Twilight Eye, and it's not very convenient to explain it later.
Another very important reason, maybe it is that it is more intimate?
I have no idea.
But our company actually wants to create related culture and story background.
After all, this new game is not like the theme of Warcraft. It has a relatively deep background and has formed a very complete world view, story, and various character settings in the minds of players.
We are now equivalent to writing a background for the game and a hero story, but it has not been promoted yet, and no one knows what happened later. It is a relatively thin hero system.
I may strengthen its construction and promotion in this regard in the future. I don’t know, but I think the boss may have this idea.”
"As we all know, our boss is still a relatively wild artist."
"Is it really good for you to say that to your boss?"
"Okay, I'm praising our boss. To be honest, there are few people in this world who are as charming as our boss. I really admire him.
You think he is on the second floor, but our boss is on the fifth floor. When you think he is on the fifth floor, he is actually in the atmosphere."
Magic Yang was not wrong.
In fact, there are many things that are not easy to develop the League of Legends game.
The first is that League of Legends is a moba-type game. It is inevitable that it will be compared with Dota in the early stage, and even bear the risk of loving Dota.
Fortunately, in this life, League of Legends was originally created by Dota's original team and is orthodox. Moreover, these two games are from Bomi, so there is no risk in this regard.
Even if some people say it looks like dota, they are originally made by dota people. So what if it is like it, you have nothing to say.
Second, League of Legends actually has no mass base, which is because Bomi now has a player base and Dota has some player base, but the conversion rate of these players may not be optimistic.
The third is that League of Legends itself has no cultural foundation. The so-called cultural foundation means that others don’t know the story background, character settings, and background stories of the game…
These are all original and brand new things.
It is mainly to satisfy Boss Cao's own personal wishes.
The most reasonable approach should actually be to use the mechanism of the League of Legends game, and then put on a relatively mature worldview with a mass and cultural foundation and a character setting that has been laid out. It will be more appropriate to make this game, and it will be easier to promote it, and it can produce the greatest benefit.
For example, if Bomi does not make it into League of Legends, he will directly make it into [League of Legends Foundation], but uses the skin of Honor of Kings, the effect will be much better than it is now.
After all, the King of Glory Bomi has been laying the foundation for almost 10 years. Whether it is the heroes in the body of Honor of Kings, such as Qin Shihuang, Ake, Han Xin, Li Mu... or King Arthur Artoria, Uchiya, and Jin Shanshan in the fate series of the branch of Honor of Kings...
As long as these characters enter the current moba game, or use [Honor of Kings Online] directly, they can get much greater and many times more profits than the current ones.
Then players will not feel strange when they see related promotional videos, and can also be linked with other company games.
To be honest, if it weren't for the boss's proposal of League of Legends, and if someone else proposed this story and character setting, it would probably be criticized by colleagues in the company to death.
Chapter completed!