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Chapter 481 Five Axes

The internal test will be conducted on January 3, the public test will be launched on February 1, and the server will be officially launched on March 1. After two months of trial operation, the two games, Magic Baby and Dahai Wars EB, have been adjusted and the training team will be almost done. The two Japanese and Korean companies also cooperated well. At the beginning of the internal test, two engineers were specially sent to serve as technical support. As long as they do not involve their core interests, the data that can be adjusted will be solved immediately, saving a lot of communication and communication trouble.

It’s not that they are kind-hearted, but that Qi Rui and Lin Qiang went to Japan and South Korea with Lin Qiang, and specifically talked to each other about data security issues after game operation, mainly targeting game plug-ins.

Speaking of plug-ins, the meaning is actually very general, and not all are harmful to the game. For example, key elves and some auxiliary plug-ins are auxiliary tools to help players count game data and reduce repeated operations. They are not only harmless to the game but also beneficial. Later, this part of the program was called internal plug-ins.

But programs that use packet capture and packet catching tools to change the data of the game client and server side and deceive are called plug-ins. They will destroy the balance of the game. To put it bluntly, some people will get it for nothing, while other players will not get it for no reason. Over time, they will kill a good game.

Developers, operators, and most players will not make a profit from it. The only thing that can benefit is a small group of people, just like the thieves in our real life, they must be cracked down on them.

So how did plug-ins come from? This question is even more complicated. Some plug-ins are developed by game enthusiasts themselves, while the other is produced by internal operators.

The main user group of plug-in programs is not ordinary players, but some organizations and groups, or game studios. The purpose of these studios is to make profits by using games. They have close ties with the insiders of game operators, or they are simply secretly established by internal personnel.

Once these plug-ins are leaked, they will spread in the form of charging. As long as you are willing to spend money, you will be better and richer than others in the game. The result of this is only one, and fewer and fewer people play the game, because what you are fighting in the game is no longer ability, wisdom, and hard work, but money. Whoever has money is the master. Except for a small number of people, who will throw money a lot for a game?

At this time, most operators will face a dilemma. Strictly block the plug-in program and block the players who use plug-in players. The number of players will be smaller and the speed of funds will be slow.

If you don’t ban it, you have to see that the lifespan of a game is short from five years to three years, two years or even one year. Moreover, banning requires manpower and material resources and the support of developers. In short, it will be more than worth the loss.

Is it worth it for a long time? The operator's answer is that he cannot see clearly. Because the government has not expressed a clear attitude in this regard. If even the government does not express his opinion and does not take action, the businessman will naturally not take the risk of long-term operations. Who is willing to pursue the things that cannot be seen in hope?

Just turn a blind eye and play short-term trading. Regardless of whether it will damage an industry, you can earn money first. Some operators even secretly use external plug-ins to fool players together.

In this way, China's game operation industry has become an operator, media, and studio to join hands to fool players and cheat players. As long as you can take out the money from the player's pocket, it is considered a victory. The cheating and seduction are used to do everything. What kind of game experience, reputation, and responsibility are all gone. Everyone's eyes are flashing with a word, money!

In this state of game operation, can game development be free from the common sense? The answer is no. This is an industrial chain. No matter if there is a problem at any link, it will affect the entire chain.

Since the operation of games is short, flat and fast, it is naturally impossible to develop games in the long run, and you cannot invest too much money. You can calculate every game by counting every one. It is not new abroad to spend five or ten years to make a fine game, but it is impossible to put it in a domestic environment.

What foreign game companies want is the reputation and loyalty of players, because credit is sometimes more important than money in a credit society, so they must be serious and look at it for a long time. It doesn’t matter if they don’t make money a year or two, and they must not ruin their reputation. In fact, they did not intend to quickly recover before investing in something.

In fact, not only the game industry, but almost every industry in China has this model. Investors are always going to go quickly, and producers can make do with it as they can, not seeking excellence, but only seeking to make a move. Most of the costs are spent on how to reduce consumers' IQ and how to fool them. The cost of real use for research and development is getting smaller and smaller.

This is also a vicious cycle. The more fooled the producers, the more fooled the producers are. The media will naturally fool them together, because they take money from manufacturers and sellers. They say that consumers are God, but in fact they are fucking God every day.

There are people who understand the consumers, but most of them are still confused by the media. The advertisements say it is good, but there is no way to do it if they are not good. Consumer information is not equal and they cannot tell who is good or bad by themselves. The government stands aside and watches the fun without helping consumers at all. Maybe they even go back and forth with manufacturers, operators, and media, becoming a community of interests and fooling consumers together.

What Hong Tao has to do now is to break this cycle. He must start from the source to ensure that there will be no plug-ins in the two games operated by his company. One is sealed off the other, and whoever uses plug-ins will block the account. For this reason, he has invested a lot and prepared several strategies.

The first way is to contact game developers. After all, they are all abroad and are not affected by the domestic environment. They are not tolerant of plug-ins and are willing to provide operators with this convenience without damaging their interests.

Moreover, when signing the contract, we also reached a memorandum with these two foreign game companies, and they were obliged to assist operators in eliminating the phenomenon of plug-ins. For this reason, Mantis Shrimp and these two companies also had a share of the operating income. If the other party fulfilled their obligations, they could get an additional share of the share, which was also a reward.

On the road to combating plug-ins, it is necessary and an indispensable step to cooperate with developers. As an operator, it is unrealistic to deal with plug-ins alone, because many game data have no right to modify and have no ability to modify. However, plug-ins software designers do not have this obstacle, so how to respond quickly has become the focus of cracking down on plug-ins.

It cannot be said that the plug-in has been out for several days, and the operators are still quarreling with the developers across the sea. After two months of discussion, we finally reached a consensus, but it was useless. Because the plug-in has been upgraded, we have to continue to quarrel, which is too passive.

The second method is to strengthen data monitoring, and the responsibility is the operator's own. The game security team led by Lin Qiang is specialized in this. The nine staff members of the team will monitor the server data 24 hours a day, and as long as an abnormality is found, they will be tracked down to the end.

If abnormal data is found and the possibility of cheating is more than 70%, Hong Tao will give them the right to ban any account. Hong Tao's explanation of this issue was very clear at the mobilization meeting. He would rather kill a thousand people by mistake than let one go! All economic and legal responsibilities are borne by the company.

In addition to relying on manpower, Hong Tao also bought a software from a French company that can compare game data in the background and discover abnormal data in real time. Not only did he pay millions of authorization fees, he also had to increase two sets of servers to alleviate the burden of increasing data volume.

The third method is to target the company's internal system. Lin Qiang's game security operation department not only monitors data, but also conducts irregular reviews of all technicians involved in the operation.

As long as anyone finds that he is suspected of selling the company's game data and colluding with outsiders to create game plug-ins, he will inform Hong Tao himself as soon as possible. Then hold a security meeting to finally determine whether the person is really suspicious and how big the suspect is, it is not enough to be dealt with.

The fourth method is at the legal level. The district lawyer Ms. Bai has become the legal counsel of Mantis Shrimp Company, specializing in responsible overseas legal litigation cases. In addition, there is also a lawyer Wang who was also a legal counsel found by Ms. Bai through relationships. She is also a legal counsel, specializing in responsible domestic legal litigation.

As long as there is a specific goal, the two of them will report to Hong Tao and file a lawsuit with the local court after obtaining authorization. If you win, you have to sue, but if you don’t win, you have to sue. It doesn’t matter if you don’t win this time, but you will continue to sue in a few days.

We also have to promote these things in a high-profile manner. The company and game websites need to publish relevant content, and then find the media to fan the fan. The purpose is to shock! Let everyone know that don’t mess with me, as there will be trouble if you cause trouble, because I am a lunatic and will never sniff into my stomach. If you can’t mess with me, you will also be disgusted with you.

Finally, it is targeted at players. The company operates its own game homepage and forum with dedicated personnel responsible for reporting channels, accepting all players' reports on game content. Whether it is a game bug or plug-in, you can come here to raise it, and it is a 24-hour reception for living people all day.

Once the report or appeal information is confirmed, congratulations, if you have major discoveries, you will be rewarded with special pets, special warships, etc., or some game coins for ordinary purposes. This is not a show, but a real gift.

These props were also specially added to Mantis Shrimp Company by the developers. They are only available in games operated by mainland China. They are considered an encouragement to Mantis Shrimp Company. After all, this game was developed by them. Who wouldn’t be happy that their game will be valued, can operate it well and extend its vitality?
Chapter completed!
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