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Chapter 1043 A better World of Warcraft

Chapter 1,043 A Better "World of Warcraft"

Classified Server!

No one has ever thought of the idea of ​​a classified server, but it is undoubtedly the best way to perfectly solve the global Internet. Of course, there are also many problems.

For example, if dozens or even hundreds of cities launch attack applications to one city at the same time, the demand for bandwidth and servers will be extremely terrifying. What should we do if we really face this situation?

Lin Feng already had a countermeasure for this problem.

"Everyone, if players from all over the world launch attack applications at the same time, this is not a problem at all." Lin Fengxiao said.

Everyone was stunned.

"It's very simple. There is no such thing as a 'portal' in "War of the Worlds". Players who want to go to another city must use various means of transportation, and each means of transportation has its own transportation time. This time difference

That's enough to solve this problem." Lin Feng shrugged easily.

Everyone slapped their foreheads and sighed that they were confused. Isn't that right? "War of the Worlds" is a simulated first-person shooting game, and it is not a Western fantasy game. For example, "Legend" has some kind of "teleport scroll" and the like. Players

If you want to move, you must take transportation. Of course, you can also use your legs to walk. But as long as it is not a teleportation type, then you will definitely need to travel in the middle.

In "World War", there are only a few cities adjacent to a city, not hundreds of cities. Then there will naturally be a time difference in the transportation process. What's more, once a war is involved, various large weapons

Transportation takes more time.

"What if players gather in advance? What if they gather their forces at a location and then apply for battle?" Minwu-Lee said.

"Haha, this may indeed exist. If players are really like this, we are technically unable to solve this hardware bottleneck. However, don't forget that there are no secrets in this world, especially in this virtual world. On a small scale

It is possible to mobilize troops secretly within the country, but it is absolutely impossible to assemble a large number of troops in a large area." Lin Feng smiled.

This is indeed a bit helpless. In today's Internet age, it is really difficult to have secrets, especially in games. This is even harder! What's more, is this war based on the country? Once a country is involved, there will be a nation.

Complex, and in today's era of globalization, where various ethnic groups live in a mixed state, this secret is naturally even more difficult to keep.

As long as one person posts the news about the secret military buildup online, the whole world will know about it.

Minwu-Li thought about it, isn't it? He shook his head helplessly at this. There is no way, this is the case in the Internet age. When it provides human convenience, it also deprives people of their right to privacy to a certain extent.

"Lin, how do you solve the player's computer performance problem? You know, the better the player's computer performance, the more players "World War" can accommodate, and the more exciting the game will be!" Minwu-Li asked.

Lin Feng smiled.

"Minwu, as I just said, we will discuss this issue later." Lin Feng gave up.

Minwu-Li was helpless for a while.

"Boss, our department is developing "Invincible Heroes Online" and it will be available for public testing in about mid-2005!" - said Qiao, the director of the "Sixth Game Development Department".

Lin Feng nodded. This will be an attempt at a "second world" strategy online game. If the design is unique enough and can be the same as the stand-alone version, it will set off a climax of online strategy games.

"Invincible Heroes Online", this is such an exciting game. However, whether it can shine depends on how well the "Sixth Game Development Department" designs it.

Subsequently, the Seventh Game Development Department and the Eighth Game Development Department both reported their respective progress, but there was not much excitement. Then, the newly established Ninth Game Development Department and Tenth Game Development Department of the "Second World"

Department report work. This is also the first time that the two major game departments have participated in this meeting.

"Lin!" Mike Mowaimi cleared his throat. Being the center of attention made Mike Mowaimi feel proud but also a little nervous.

After listening to the meeting just now, Mike Mowaimi had a real understanding of the strength of "Second World". Originally, he was quite confident in Blizzard and believed that it would never be better than any game department in "Second World"

Poor, and even vaguely felt that it was a bit higher than the eight major game departments in the "Second World". But now, he found that Blizzard was an above-average game development department in the "Second World".

Think about the fact that the "Fifth Game Development Department" is about to publicly test "War of the Worlds", investing billions of dollars and spending more than 3 years. This work, this progress, Blizzard after Blizzard, even Mike Mowaimi feels "Second World"

"Are you being too cautious and striving for perfection? This attitude is too "blizzardy"!

And "Infinite Horror", the madness in the development process also makes Mike Mowaimi feel inferior. This is definitely more "Blizzard" than "Blizzard", this level of madness can be called "Crazy Snow".

After thinking about it, Mike Mowaimi sighed.

"Lin, our Blizzard Entertainment, oh, no, the current focus of the Ninth Game Development Department is "StarCraft 2" and..." Mike Mowaimi was interrupted before he could finish his words.

"Mike, when will "StarCraft 2" be released?" Cui Mingze, the director of the "First Game Development Department" asked subconsciously. As soon as he said this, he knew it was a bit rude, so he quickly stood up and bowed to apologize.

Everyone smiled. This is not to blame for Cui Mingze's rudeness. It can only be said that South Korea is too enthusiastic about "StarCraft", so it was so rude after hearing about the plan of "StarCraft 2".

"Everyone, the current focus of my department is "StarCraft 2" and "World of Warcraft."" Mike Mowaimi said slowly, "As for "StarCraft 2," we will start developing it after the launch of "World of Warcraft."

As for World of Warcraft, I want to hear Lin's opinion."

Mike Mo Huaimi looked at Lin Feng. Originally, "World of Warcraft" was supposed to be released for public beta in South Korea before Christmas. However, under Lin Feng's one-sentence order, it was delayed until now. As for the launch public beta time, it was still

Undecided. Mike Mowaimi needs an answer from Lin Feng.

Lin Feng smiled.

"Mike, I think World of Warcraft should be put into open beta in the most developed areas of the world's Internet market. Looking at the world, there is no region with more players than Chinese players, no region with more enthusiastic players than Chinese players, no

The upgrade speed of online games in any region can be faster than that of Chinese players! Therefore, apart from China, there is no more suitable place for the first public beta of "World of Warcraft"," Lin Feng explained.

After everyone heard this, everyone smiled and said nothing.

Mike Mohuaimi didn't know why everyone was laughing, but although Lin Feng's words were a bit far-fetched, they were correct. After thinking about it, he accepted Lin Feng's explanation.

Everyone looked at Mike Mo Huaimi who finally had no choice but to accept Lin Feng's explanation, and laughed in his heart. Lin Feng's explanations are all nonsense. In fact, Lin Feng is just a little selfish, a little selfish for the benefit of Chinese players. But "Second

"Second World" is originally in China, and there are mostly Chinese people in the company, and Lin Feng is also Chinese, so this selfishness is tacitly understood by everyone.

Mike Mowaimi will just adapt to it in the future! You know, Lin Feng is a nationalist, of course, not an ultra-nationalist. He just prefers his compatriots when possible.

"Lin, we have decided to launch World of Warcraft into public beta at the end of this month, which is January 18, 2004!" Mike Mowaimi said.

Lin Feng shook his head again.

Everyone was stunned. "World of Warcraft" is a game launched by Blizzard with great effort. With Blizzard's strength, it is naturally not bad. The earlier it is released to the public, the earlier it can make money. I don't know why Lin Feng refused!

"Mike, you must really not understand why I refused the public beta test of "World of Warcraft," right?" Lin Feng said.

Mike Mowaimi nodded.

"It's very simple. Because I think "World of Warcraft" can be better! It can be better than it is now!" Lin Feng said.

Better! Can "World of Warcraft" be better than it is now? - Mike Mowaimi said in surprise.

In his mind, "World of Warcraft" is already perfect. Lin Feng, who has never played "World of Warcraft" carefully, actually said it could be better. This is incredible!

However, Mike Mowaimi really wants to know what aspect Lin Feng means when he says it is better! In what aspect can "World of Warcraft" be better!

Lin Feng tapped his fingers on the table and looked at everyone with an unfathomable look on his face.

As a superior, sometimes you need to be a little mysterious and a little unpredictable, so that your subordinates can feel a sense of awe. This is the time to pretend to be serious.

After pretending to be serious for 1 minute and 15 seconds, Lin Feng slowly spit out his improvement plan for "World of Warcraft".

"Mike, the first shortcoming in "World of Warcraft" is that the long-range missiles are like automatic tracking, and the player cannot dodge at all. Arguing whether the player jumps, squats, or runs left and right, there is no way to avoid the opponent's long-range attack. This is too

It's unreal! In "Diablo" previously developed by Blizzard North Studio, these long-range attacks can be dodged!" Lin Feng tapped hard with his finger.

Mike Mowaimi was stunned when he heard this. He had also considered this issue, but "Diablo" is a stand-alone game, so it is relatively simple to do this, while "World of Warcraft" is an online game, so modifications like this would be too complicated.

Blizzard Entertainment also held a meeting to discuss it, but after weighing the pros and cons, they decided not to change it. Unexpectedly, Lin Feng singled out the decision.

"As for the other point, this is what I have considered. I think that "World of Warcraft" should add a function for players to publish tasks. For example, a player can post a task to an NPC and want to offer a bounty to kill a certain player, or ask for help.

A certain task even requires something (non-binding). After applying to the NPC and handing in the bounty or item + task release fee, all players can accept the task. After the players complete it, they can go to the NPC.

Then take the mission reward and pay the handling fee." Lin Feng said.

When Mike Mowaimi heard this, he took a sharp breath. This idea is really interesting, very interesting! "World of Warcraft" does not have such a function. It would be really good if such a function was launched. This is equivalent to

There is a new profession in the game - bounty hunter. And most importantly, this will make the game more fun.

Think about it, for example, if you want some kind of equipment or props, but you can't get it yourself, you can complete it by publishing a task. Of course, this is not what Mike Mowaimi finds interesting. The most interesting thing is that players can

Publish missions to avenge the people who killed you. This is especially important for low-level players.

About 90% of the areas in "World of Warcraft" are neutral areas and are PK venues, and most low-level players or any player will always be killed by players who are higher level than themselves, or have higher operating levels and better equipment. Usually

It is said that sometimes it is difficult to take revenge, or in other words, it is difficult to have time to hunt down people all over the world. Therefore, it is perfect to take revenge by issuing missions!

In that way, the entire game world will be more exciting and attractive. The tasks that players can complete are almost endless. After all, players may issue all kinds of incredible tasks, which is something that system tasks do not have.

"Lin, the first point, we need to consider. But the second point is quite good, we will improve it immediately!" Mike Mowaimi slapped the table and stood up. He was deeply attracted by the idea of ​​Beilin Feng.

If "World of Warcraft" adds the function of players posting tasks, the game will be even more perfect.

It was not just "World of Warcraft" that was inspired by this. Other game development departments were also deeply inspired by this and added players to publish tasks. This setting was not complicated in design, but it just required some conception. Unexpectedly, this idea was adopted by Lin Feng

Figured it out.

High! Really high!

"Mike, regarding the first point, I also hope you can improve it. Isn't Blizzard's aim to strive for excellence? The same is true for our company. If it can be more perfect, I don't mind spending more time!" Lin Feng said cautiously.

Mike Mowaimi nodded. Since Lin Feng didn't mind spending more time and spending more money, he naturally had nothing to mind.

"Lin, don't worry, I will definitely modify "World of Warcraft" to be more perfect!" Mike Mowaimi said firmly.

Lin Feng smiled, this couldn't be better.

At this time, it was the turn of the tenth game development department-the former Blizzard North Studio.

"Lin, the development progress of "Diablo 3" is already on the schedule. After this vacation, our focus will be on "Diablo 3". However, I cannot guarantee you when it will be released for public beta. We can only

We can promise to increase the speed as much as possible while ensuring the best quality!" Bill Roper said.

Lin Feng nodded. Blizzard North Studio has always been like this, so naturally he didn't need to push it.
Chapter completed!
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