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Chapter 1376 Let the shells fly for a while

Chapter 1,376 Let the cannonballs fly for a while

Charge model!

Lin Feng chuckled. A game like "Tank Battle Online" only has one charging model, which is the "coin-operated" charging model. "Tank Battle Online" itself is positioned as a casual online game, the kind of game you can play with friends.

It is an online game to play together. Therefore, if the card charging model is adopted, players will obviously be beaten directly to death. The online rate must be very low. After all, for many people, they have to pay first before enjoying the service.

It's a bit unpleasant.

Especially the point card charging model requires too much one-time investment. Regardless of the number of points and the denomination, it will cost at least 10 yuan, which is always very distressing for many students. Of course, for an excellent online game, it is necessary to invest a person in advance.

One or twenty yuan is not too much. However, for this kind of purely casual online game, it is not cost-effective for players to invest so much first, and it will make many people think about it.

As for the item charging model, that is even more impossible. Think about it, "Tank Battle" is originally a game where you and your friends can go through levels together to defeat the computer. If you sell a prop, doesn't that lower the difficulty of the game? There is no challenge at all.

It may make players happy at first, but it will do harm to the game in the long run. Although "Tank Battle Online" also provides a confrontation mode between players, charging for such props is still absolutely not advisable. After all, the game is positioned

It's just a casual online game. After entering, it's fine if your skills are not good enough and you lose. If it's because the other party has money to buy some props and tortures you, would you say you're depressed?

In the long run, will anyone still play "Tank Battle Online"? When ordinary players are no longer interested, will those players who spend money to buy props still be interested? Therefore, for the "Second World", for Lin Feng

, "Item charging" is always the most undesirable charging model. This is a profit model based on the pain of poor players, and Lin Feng will never disdain this model.

Therefore, the "coin-operated" charging model for "Tank Battle Online" is undoubtedly the smartest and most desirable. Think about it, when players enter the game, they only need to spend 0.1 yuan (RMB) to play one game and go with friends.

What a joy it is to challenge the computer. And this kind of joy only requires 0.1 yuan. Lin Feng believes that for any player, this 0.1 yuan can be exchanged for dozens of minutes or even hours of happiness.

Worth it.

After all, "Tank Battle Online" currently only has 108 levels. Once the level is cleared, the entire game will be over. And as long as your skills are high enough, you can complete the level with just one "game currency".

With just one game currency, you can enjoy an afternoon of fun. Are there any players who wouldn’t want to?

"Boss, the difficulty of "Tank Battle Online" is not too high. At present, most players can reach level 50 very smoothly, and it usually takes about 90 minutes to reach level 50. In this way, one player can play

It only costs 0.1 yuan for 90 minutes. It seems that we are not making money! These 100 people only cost 10 yuan, and 10,000 people only cost 1,000 yuan. And as time goes by, the players' proficiency is getting higher and higher, and each time they can play

The time will get longer and longer. Especially this kind of casual online games have their own lifespan." After careful calculation, Wu Zhaopu said a little depressed.

As the company's vice president and the company's financial director, he is naturally responsible for the company's finances. He cannot be like Lin Feng, who can do everything as he pleases. For him, everything must be based on the company's finances.

First.

Lin Feng smiled.

"Mr. Wu, it is true that a player only spends 0.1 yuan for 90 minutes, which is really a loss for our company. But everything changes from quantity to quality. If the number of players increases, then we can still

Make money. Calculated based on the average player spending 0.1 yuan per day. When this number reaches 10 million, that is an income of 1 million yuan per day (this is excluding the currency exchange ratios of different countries, all foreign countries are 0.1 US dollars)

Once). The server of "Tank Battle Online" only uses one supercomputer as the server, and its daily maintenance cost is only about 100,000 yuan. Calculated this way, our company can make money no matter what!" Lin Fengxiao said.

Wu Zhaopu listened to Lin Feng's calculations and made some calculations. Lin Feng was indeed right. With this "coin-operated" charging model, once the number of players reaches a certain limit, it will definitely be compared to the point card charging model.

and prop charging model to make money. After all, with such a low charging model, any player can easily join the game. It also has certain challenges. After all, the higher your skills, the longer you can play, and the more you will have.

Sense of achievement. Especially when there is a ranking list of players' playing time in the game, it will be even more exciting for the players.

Think about it, when I was a child in an arcade, in order to have my name on the small arcade, especially those very popular games, many people would never tire of inserting coins, just to get the highest score.

In the arcades at that time, most nights when the boss closed the machine, the records would be cleared when the machine was turned off. When the machine was turned on tomorrow morning, all the records would disappear again. The next day, many persistent people went to type out the records again.

, and left gracefully amid shouts and screams behind him.

What do these people do? - To keep their names on the game for a day, and to enjoy the screams of bystanders. In the final analysis, it is actually a person's vanity.

Vanity! This is the bad nature of human beings. Everyone keeps saying that they are not greedy for vanity, but in fact everyone is very greedy for vanity. It’s just that some people express it openly, and some people bury it deeply in their hearts. Of course, this is not the case.

What a bad thing, after all, if people didn't have any pursuit or selfish desire, human beings would not progress from primitive people to being able to land on the moon.

In online games, players' pursuit of vanity has been pushed to the limit by games. Think about it, there are so many players around the world, and your name is at the forefront. What an honor it is. Don't say anything else, you go

When you go out, someone asks you what game you are playing recently? You answer: "Tank Battle Online". The other person smiles slightly: You also play this, what is your name? You answer: xxx; the other person suddenly exclaims: What, you are

Who is ranked at the top?

Think about it and put yourself in their shoes. When you face this situation, do you feel a little proud in your heart?

Therefore, in order to stimulate players' enthusiasm for "Tank Battle Online", Lin Feng not only established a "personal breakthrough list", but also a "team cooperation list", and a "personal PK list" and other various lists. For players

It is said that the more such rankings the better. After all, for most people, this life is unknown and destined to leave no trace in history.

Although it is true to say that it is ordinary, but when there is really an opportunity for you to leave your name forever, no one will refuse such a temptation.

Of course, in addition to these lists, Lin Feng also followed the "loser pays system" that the "Second World" had previously adopted.

When players choose the online battle mode, the winner will receive nothing, while the loser will pay double the fee (his own and the opponent's). This "loser pays system" was once used by Lin Feng in "The King of Fighters Online" (

"The King of Fighters Online" has now been merged into the "Second World E-Sports Championship" and was launched in the "Second World E-Sports Championship" with very good results. It can be said that when "The King of Fighters Online" was first launched, it brought more than 1,000 people to the "Second World" every day.

Ten thousand yuan in income. In particular, there is a "loser challenge system". Any player can spend five times the "game currency" to designate a challenge to someone, and the other party can choose to challenge or avoid the challenge. However, if he challenges and wins,

You will get "2 game coins", and the "game coins" you get will be automatically stored in the winner's account.

All of these have been moved by Lin Feng into "Tank Battle Online". And compared to the one-on-one mode of "The King of Fighters Online", Lin Feng feels that "Tank Battle Online" is undoubtedly more suitable for this "loser pays system" and "

"Loser challenge system". Because - "Tank Battle Online" allows team battles.

In "The King of Fighters Online", if your level is not as good as the opponent and you want to defeat the opponent, there is only one way, practice hard, practice hard, practice hard. But in fighting games, you do not need to practice hard to become a master.

It really requires a little bit of talent. And it won’t work if others want to help you take revenge! After all, even if a more powerful person helps you kill the other party, it’s just that he is more powerful than the other party, which does not mean that you are more powerful than the other party. But "Tank Battle Online"

Differently, if you lose in a one-on-one challenge, you can apply for a team battle, and then find a few friends to help you vent your anger.

And if you win like this, the other party will have nothing to say. You can respond to the other party by saying that you are better at team combat! What's more, the charm of "Tank Battle Online" lies in team combat, not single-player combat. And because of this feature, once

If a group of people loses, as long as one person refuses to admit defeat, the game will continue. On the contrary, in a one-on-one mode like "The King of Fighters Online", you will lose interest if you lose too much, and you will even get tired of the game as time goes by.

"Tank Battle Online" has no shortcomings in this regard, not to mention that teamwork is really important.

No, while Lin Feng and Wu Zhaopu were talking, many people had already entered the online battle mode, forming groups to compete against each other. In the "online battle mode", there are also computer and non-computer modes. The so-called computer mode

, that is, when the two sides compete, computer tanks will enter the battlefield and attack both sides at the same time, which will add many variables to the game. As for the computer-free mode, only two sides battle tanks with the goal of destroying the opponent's base.

The two modes each have their own advantages and disadvantages, but no matter which one they are, they are enough to arouse players' desire to fight against each other.

"Boss, it seems that the profit of this "Tank Battle Online" is not low!" Wu Zhaopu did a rough calculation. In just a short time, the company earned more than one million yuan, which is so profitable! However, Lin Feng promised this

The revenue from the game is shared by the Eleven Game Development Department. Thinking of this, Wu Zhaopu felt a little sick.

"Okay, Mr. Wu, don't be petty. You know, our company's profit point currently comes mainly from the game department, and all our company's games are designed and developed by employees of the 11th Game Development Department. No.

They don't have a company." Lin Feng patted Wu Zhaopu on the shoulder.

"You should also understand that there are many game companies outside now who want to poach our company's employees, and their ambitions are not small. They even want to poach a department of our company. If our company's salary is not good and there is a bright future,

Even if the company’s atmosphere is good, I’m afraid it’s all been poached by now!” Lin Feng sighed.

Even though Lin Feng is not often in the company, he still knows everything about the company. Thinking that outside game companies are eyeing his company's employees, Lin Feng is not surprised. Therefore, this time, he just took advantage of this "Tank Battle"

Online", to win people's hearts.

Of course, Lin Feng did not expect that "Tank Wars Online" would be so popular. Looking at the "Online User List" (screen), "Tank Wars" has surpassed "World of Warcraft", and the highest number of online users in the world has reached 20 million, and the ranking

The first place is still "Virtual Life" (I can't help it, this online game similar to social networking is too popular abroad, and most Westerners will leave the window hanging even if they don't play, so it's strange that the number of people online is not high).

Wu Zhaopu also sighed after hearing this. Of course, he is also aware of the external poaching. However, it is impossible to raise salaries temporarily. Once the salary is raised, more than 3,000 people will be employed, which will bring too much economic pressure. What's more, the company's current situation

The salary is not bad. It is already one of the best in the gaming industry. It is just much less than the salary offered when poaching people from outside. However, the salary offered by outsiders to poach people is only temporary and can be compared with the "Second World" salary.

"Eternal comparison!

"Okay, it's time to report the good news to all the game developers!" Lin Feng patted Wu Zhaopu on the shoulder and walked towards the "Fifth Game Development Department".

When Lin Feng and Wu Zhaopu arrived at the "Fifth Game Development Department", all the game developers had not left and were still in their respective game departments. However, they were not working either. After all, after working hard all night, people need to rest before working again.

Crazy. They are all now in "Tank Battle Online", enjoying the game they made overnight.

The roar of artillery shells came from the eleven game departments, so that no one noticed when Lin Feng came in. Wu Zhaopu frowned slightly when he saw this. He was about to wake everyone up, but Lin Feng raised his eyebrows

Raise your hand.

"Mr. Wu, it's okay, let the cannonballs fly for a while!" Lin Feng pointed at the crowd and laughed.
Chapter completed!
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