Chapter 1453 International Human Rights Organization(1/2)
Chapter 1,453 Recommended by international human rights organizations
To kill or not to kill? - When this line of text appeared on the screen, more than 20,000 players couldn't help but take a deep breath. They did not expect that when they thought the game was about to end, they would eventually face such a choice.
Originally, the game has come to an end. Although the two sides are essentially opposed to each other in terms of life (mutated players need to "kill" ordinary players to survive, otherwise they will continue to lose blood until they die), but the game is already approaching the end.
, the two sides seem to have no need for another conflict.
But what is tangled is that this decision not only involves "Legend", but also involves the next game - "Legend 3.0", a new 3D game based on "Legend" that has just been newly developed by "Second World".
The story continues "Legend", but it is completely different. It has new character settings, monster types, more diverse tasks and skills, and more beautiful graphics.
However, the main map of "Legend 3.0" is continued from "Legend", which means that the player's decision now will directly change the composition of "Legend 3.0". If the player chooses not to kill these mutant players, then in the future
The "Viper Valley" in "Legend 3.0" will be the same as it is now - no sunlight all day long, densely covered with poisonous fog, becoming a desperate place.
And if players now choose to eliminate these mutated players, it will become an ordinary poisonous snake valley in "Legend 3.0". There will still be poisonous snakes, but it will no longer be a prohibitive place of death.
There is an essential difference between the two. Of course, it affects more than just this. If these mutated players are not eliminated now, then in "Legend 3.0", there will be a new race of "mutants", which will
It has completely different skills from other races. But one thing is different, that is, the experience of this race will come entirely from the player. In other words, if the player chooses the "Mutant" race in "Legend 3.0", then other
The upgrade mode will be completely different. The normal upgrade mode of killing monsters is not suitable for "mutants" at all. Their upgrade mode is to hunt other players to obtain experience and equipment.
If the "mutants" are left behind, "Legend 3.0" will be a bloody storm, and it will be wishful thinking to play normally in the game. From now on, "Legend 3.0" will have what is described in the poem - killing one person in ten steps
, a scene where there is no rooster crowing for thousands of miles.
Without leaving "mutants" behind, "Legend 3.0" will be peaceful and sunny. Players can kill monsters and upgrade leisurely like all other games. Although PK still exists, there is no conflict between the two sides, and the other party does not
They will fight you to the death. And the "mutants" are completely unrelenting. However, if there are no "mutants", wouldn't it be too peaceful?
How to choose? Should you choose a bloody world or a peaceful and sunny environment? - This is the choice of all players.
Of course, this kind of choice is never a unilateral choice, which is unfair. Lin Feng will not only give players a unilateral choice and not give mutant players a choice. If this is the case, I am afraid that some so-called boring people who have eaten too much will
Human rights research experts will jump out again and criticize the "Second World" for not paying attention to human rights.
For all mutation players, their choice is also a very confusing one - whether to occupy Beech Province.
Nowadays, Beech Province has completely become a dead land with no human habitation, but the sun is still shining and the birds are singing and the flowers are fragrant. As for the "mutated players", they are born to survive in the dark and are afraid of the sun. Obviously, the current Beech Province is not suitable
They survive. The territory of "Viper Valley" is really small compared to "mutated players". If "Beach Province" is occupied, then in "Legend 3.0", the territory of "mutated players" will have "
"Viper Valley" and "Beech Province", in this way, in "Legend 3.0", if faced with the clearing operations of normal players, there will be more room for detours. Instead of being blocked in the small "Viper Valley"
"Give me a pot.
However, if you want to occupy Beach Province, you must retrieve a "snake staff" that has been sealed from Shabak and insert it in the center of "Biki Province". In this way, after three years, "Biki Province"
It will become a paradise for mutant players. Mutant players fighting here will not only not be affected by any environment, but their life recovery speed will be doubled.
Judging from the current situation, it is obvious that if you want to occupy "Biqi Province", you must conflict with the ordinary players entrenched in Shabak. Is it possible to have 2000 against 20,000? In a simple comparison, it is impossible. The strength of both sides
The gap is too big. But about this "snake staff", ordinary players don't know, only mutant players know (and each server is stored in a different place in Sabak City), which gives mutant players the possibility of sneak attacks.
Is it worth starting another dispute with ordinary players for the territory of the "mutants" in "Legend 3.0"? Especially if ordinary players are angered and retaliated against, they may even be wiped out. Once all the "mutated players" die, what will happen in "Legend 3.0"?
There will be no new race of "mutants" in "Legend 3.0".
Both parties are in a tangled state! They can't make up their minds about what to choose.
"Boss, what do you think they will choose in the end?" Wu Zhaopu is also looking forward to it. This final choice will be the final curtain call of "Legend". Whether it can be perfect or give everyone a surprise depends on these
Player.
Lin Feng slowly shook his head. Lin Feng had no idea how the players would choose. After all, people's hearts are the most difficult thing to guess in this world, and it was impossible for him to guess what so many players would think.
"It just depends on how much players are interested in "Legend 3.0"!" Lin Feng said with a smile.
If players have high expectations for "Legend 3.0", then the "mutant" race will be retained. After all, multiple "mutant" races will add more fun to the game. Of course, it depends on whether the player likes it.
This is a bloody game world. But judging from the current players' preference for games, I'm afraid the vast majority of people still like the new race of "mutants".
People are naturally fond of confrontation and like to gain self-recognition by defeating others. This is a manifestation of vanity and a bad human nature, but almost everyone likes this. Therefore, there is a PK system in the game.
And more games are born with completely opposing races, so that players are destined to have opposite fates from the very beginning when they enter the game.
So how will players and mutant players choose? - All players who are paying attention to the ultimate mission of "Legend" hold their breath and wait for the final choice of both parties.
This moment was called the "Legendary Moment" by later generations, because starting from this day, there was a new law in the gaming world, that is, when a game ends, the player's choice will determine the beginning of the next game.
This is an extremely genius setting. It was also a setting made by Lin Feng on the spur of the moment. "Legend 3.0" has been developed by Cui Mingze's "No. 1 Game Development Department" for a long time and was originally intended to replace the declining "Legend".
But can "Legend 3.0" be able to carve out its own niche in today's world of diversified online games, squeezed by the emergence of "World of Warcraft" and the localization of "Swordsman Online"?
——Cui Mingze had no idea at all.
Cui Mingze is not afraid of failure, but he is afraid that the brand of "Legend" will be demolished by him. Originally, "Legend" ended due to the madness of the people in the final mission. But if he continues, it will ruin "Legend". But if not
"Legend 3.0", which cost 100 million yuan to be launched, was stillborn, which is too worthless. After all, it has been developed but not launched on the market. No one is willing to accept it.
Therefore, Cui Mingze left the final decision to Lin Feng. Lin Feng, commonly known as the "Philosopher's Stone" in the gaming industry, would help him evaluate whether "Legend 3.0" is still worth launching.
Lin Feng has carefully read all the information on "Legend 3.0". Compared with "Legend", there are basically no big changes. Except for the 3D version, there are almost no other major changes. For such a game, relying on "Legend"
The popularity in the past will have a certain market, but it will definitely not meet the expectations of Cui Mingze and others.
After all, "World of Warcraft" is now in power, and the localization and "Jin Yongization" of "Jiang Xia Love Online" means that although it cannot completely go abroad, every player who likes martial arts is a loyal player of "Jian Xia Love Online". On the contrary
, "Legend 3.0" will not work. In terms of setting and graphics, it is not as good as "World of Warcraft", and in terms of localization, it is even worse than "Swordsman Love Online". Its launch will only lead to a bloody failure.
However, he was unwilling to spend 100 million yuan in development fees and still be born. Therefore, Lin Feng had an idea and just used the final mission of "Legend" to sell "Legend 3.0". "Legend 3.0" is not a change from "Legend"
It's not too big, it just serves as a continuation of "Legend". But it's just a simple continuation and cannot make players buy it.
The best continuation is to be able to innovate while inheriting the original work. The player's decision in the final mission of "Legend" directly affects the world of "Legend 3.0", which is undoubtedly the wisest setting.
Whether the "mutant" race will appear, and whether "Viper Valley" (including "Beach Province") will become a dead place, is completely decided by the current players. Lin Feng believes that this is something that everyone can talk about.
So how do players choose?
In the end, the players had a choice. Ordinary players chose not to pursue them. First, in this search for the "Sword of Punishment", they accepted a huge favor from the mutant players.
If the mutant players hadn't finally made way for them to pass smoothly, they would have suffered heavy casualties if they had to fight through here. You must know that the "Viper Valley" is not suitable for ordinary players to stay for a long time, and mutant players can be resurrected on the spot.
If a fight really breaks out, even though ordinary players have the advantage of being outnumbered, they will definitely pay a heavy price.
What's more, even if you can break out of the "Viper Valley" and find the "Sword of Punishment" at a heavy price, how to go back is another problem? If you want to completely eliminate the mutant players in the "Viper Valley", I am afraid that the leader of Zuma has already broken through the sand.
Buck. Once Sabak is breached, there is no possibility for ordinary players to resurrect. One person who dies will be one less person.
Therefore, in the matter of finding the "Sword of Punishment", ordinary players really owed the mutant players a huge favor. And in the subsequent crusade against the leader of Zuma, the entire army was almost wiped out.
Although there was a "Sword of Punishment", it was a difficult problem at that time who should equip the "Sword of Punishment" to kill the leader of Zuma. After all, whoever finally killed the leader of Zuma would leave his mark in history. And almost all players hoped that they would
Being able to become famous all over the world, no one wants to miss this opportunity. Therefore, at that time, regarding the ownership of the "Sword of Punishment", civil strife almost broke out. If the leader of Zuma hadn't happened to return to the world from the underground, a real internal fight would have started.
produce.
Under pressure from the leader of Zuma, it was finally decided that the "Sword of Punishment" should be equipped by a player named "Emperor Ziwei" who was the first to discover the "Sword of Punishment", and he would be responsible for killing the leader of Zuma. However, if you want to get close to the leader of Zuma, you must first kill him.
There are many "miscellaneous soldiers" around him. Although they are called "miscellaneous soldiers", they are not really "miscellaneous soldiers". They are all very powerful. Even if the player level is generally level 43 now, they are equipped with the most powerful equipment.
With weapons, you can only fight these "miscellaneous soldiers" in a one-on-one fight. Two of them can survive with medicine, but three of them will definitely die.
Therefore, it is a difficult problem for "Emperor Ziwei" to use these "miscellaneous soldiers" to kill the leader of Zuma. After all, the leader of Zuma will not stupidly come over to challenge you, but directly separates the crowd from a distance, releasing its power from
The black lightning in the depths of hell is constantly killing players.
It can be said that in order to get close to the leader of Zuma, the players wanted to break the scalp. They tried a frontal attack to distract the leader of Zuma, and then arranged a death squad to escort the "Ziwei Emperor" from the side to sneak attack on the leader of Zuma.
However, this time, the intelligence of the leader of Zuma is far from being comparable to that of the pigs in Zhudong. He easily saw through the player's plan, and used his strength to catch a turtle in a jar, almost killing "Emperor Ziwei" and others.
One pot at a time.
Then they tried a full-army assault, relying on "Emperor Ziwei" to attack from behind, but it still failed. Although the leader of Zuma was alone in the rear, he always had no less than 100 guards around him. Relying on "Emperor Ziwei" alone, he would only die if he went up
For his sake. If the players are sent to make a detour from behind, the leader of Zuma will also act according to the opportunity and hide in the middle army.
In short, the cunning Leader Zuma gives all players a huge headache, and there is simply no way to break through its defenses. If the "Second World" hadn't guaranteed that Zuma Leader is definitely controlled by computer intelligent AI, players would probably think that Zuma Leader is simply a human being.
GM is in control.
The critical moment was when the mutated player sneaked up on the Zuma leader from behind in the dark and killed his guards. In the end, the "Ziwei Emperor" killed the Zuma leader alone when the Zuma leader was stunned and had no time to hide in the middle of the army.
Therefore, in the end, the players who should be most grateful for this victory are these mutant players. And this is the secret of the ultimate mission designed by Lin Feng - cooperation!
This ultimate mission has only one ending from the beginning - monsters rule the continent of Marfa. The only variable is that after the player is infected and mutates into a mutant player, he becomes a member of the monster camp and uses his identity to cooperate with ordinary players.
.Otherwise, you will definitely die.
Fortunately, in the end the players still chose to cooperate. This is what Lin Feng wants to tell everyone - no matter who you are, as long as you are a human being, we are all compatriots and should unite and help each other. This also means that in today's world, no matter you are white
Skin, yellow skin, black skin, everyone is human, reject racial discrimination.
Aren't the outside world always criticizing "Legend" for not having enough depth and content? This time, Lin Feng gave them depth and content. In the end, the players' choices did not disappoint Lin Feng's expectations. Chinese players showed their solidarity and cooperation.
——Humans defeat monsters.
Therefore, in the end, more than 70% of the ordinary players chose not to eliminate the mutant players. As for the mutant players, they finally chose peace and did not go to war for the territory of "Legend 3.0" at this time.
"Legend" has ended. What will happen in the future is a matter for the "next generation". At least they are friends and not enemies. The rest will be left to the "next generation" to solve. Although this "next generation" is also them.
player.
To be continued...