Chapter 626 The strongest player
Chapter 626: The Strongest Player
"The Strongest on Earth" took 8 months from the time Lin Feng proposed the idea of the game to the completion and preparation for public beta. This not only made Lin Feng wait too long, but also made all players wait too long.
"Boss, "The Strongest on Earth" has completed its internal beta. I suggest that the public beta be officially started on December 24." After spending more than half a year in China, Japanese Nishiyama Takashi has gradually become accustomed to life in China and has begun to understand this nation.
But there is one thing that makes Takashi Nishiyama very strange. In China, except for the Spring Festival, which is a very important festival for the Chinese nation, the Chinese themselves do not seem to pay much attention to other festivals, and businesses do not have any corresponding development plans for this. On the contrary, those foreign festivals
Festival merchants are extremely enthusiastic, as are most Chinese people.
For example, Christmas. In the West, Christmas is a day for family reunions, equivalent to the Spring Festival in China. But in China, Christmas is a day when all Chinese people go out to play, and it is also a day when businesses have the most frequent activities. Nishiyama Takashi listens
Others in the company said that the day was as lively as any other festival in China, and businesses seemed to be more enthusiastic about it than the Spring Festival.
In the opinion of Nishiyama Takashi, this is too strange. But Nishiyama Takashi knows one thing, that is, there are many poor people in China. Don’t look at the clouds of beauties on the road outside, and the sports cars passing by are as good as those in any developed country.
But most ordinary people, especially young people around the age of 20, are very poor, and their choices for consumer entertainment activities are very limited.
Online games are definitely the first choice for these young Chinese people, and they are also the place where they consume their excess energy. Nishiyama Takashi has never been able to understand the "Internet Addiction War" that broke out some time ago. The emergence of online games has greatly satisfied these energetic young people.
People's needs, if there were no online games, I am afraid that China would be like Japan in the early days, with gangs (or small gangs) running rampant and fighting constantly, which is not good for public security at all. Although online games are indeed easy to make people addicted, overall
Generally speaking, the advantages outweigh the disadvantages.
Therefore, after various considerations, Nishiyama Takashi believes that it is most appropriate to launch "The Strongest on Earth" on Christmas Day. Rich people go out to celebrate the festival, while poor people can kill boring time and spend their lonely years in the game.
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Lin Feng nodded to Nishiyama Takashi's proposal. It's almost Christmas, so "The Strongest on Earth" should be regarded as a Christmas gift to all lonely men.
"Boss, this is the game demonstration video." Nishiyama Takashi took out a CD and put it into the DVD player.
After a while, the screen flashed up.
"The Strongest on Earth" is a 2D scroll-style side-scrolling fighting online game. The entire picture style adheres to the style of "The King of Fighters" (also known as "The King of Fighters"), and adds Chinese ink painting elements to make the whole picture more interesting.
There are layers and tension, the characters are more realistic, and the whole painting style is extremely beautiful.
Ten points - Lin Feng gave "The Strongest on Earth" a ten points for its graphics. But did the gameplay meet his expectations?
Lin Feng looked at Nishiyama Takashi, wanting to get an answer.
"Boss, in "The Strongest on Earth" we later listened to your suggestion and changed it to allow players to freely create characters." Takashi Nishiyama looked at Lin Feng with admiration.
Originally, "The Strongest on Earth" allowed players to choose one of the total 108 characters in the original "King of Fighters" series as their own game character, and then re-master the original game characters in "The King of Fighters" by playing in "The Strongest on Earth".
Moves, and compete with other players to determine "the strongest on earth".
Lin Feng originally agreed with Nishiyama Takashi's idea. But after careful consideration, Lin Feng came up with a new idea. Lin Feng believed that the biggest feature of online games is freedom. Unlike stand-alone games, players can only follow the rules.
Play the game according to the rules of the game setter, understand the plot, help the plot characters complete various tasks, and finally wait for the finale. This kind of game is more like watching a movie, except that the characters in the movie are controlled by you.
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But for online games, it is definitely not a good thing to restrict the player's actions too much. Since players can choose one of 108 game characters to play, it can be said that the openness of the game is already very large. But in this case, why not
Let players have more freedom. Allow players to create a brand new character, create a brand new game character according to their own preferences, and freely learn any skills.
After following Lin Feng's suggestion, Nishiyama Takashi modified it. In "The Strongest on Earth", players can set the character's appearance and attributes according to their ideal situation.
Character appearance is divided into hair, appearance, height, etc. Especially in order to maximize profits for the company, Lin Feng also proposed that players can pass video authentication and upload their own avatars to the "Second World". Then the "Second World" will be based on their
Avatars are used to create real game character avatars for them. This is just like the players themselves playing in the game, providing players with more sense of immersion.
Of course, making such real character avatars must not conflict with the style of the entire game. "Second World" charges a production fee of 50 yuan for each player who wants to modify the character's avatar. 50 yuan seems expensive, but
Compared with the player's investment and sense of immersion in the game, it is definitely not expensive.
In addition to the appearance of game characters, the characters created by players also have four major attribute points.
The four major attributes of a character are divided into four attribute points: strength, agility, spirit, and physical strength. Strength determines the player's attack power and the determination of certain skills; agility determines the player's flexibility and speed; and spirit determines certain "must-kill" attacks.
Success rate; physical strength determines the number of times the player's skills can be used.
When each player enters the game, each player has 10 attribute points that can be distributed freely. Later in the game, every time he levels up, the player has 1 game attribute point that can be distributed.
In the game "The Strongest on Earth", players upgrade and acquire skills by completing various tasks. This skill is the skill possessed by more than 100 characters in the original "King of Fighters". In other words, players can choose freely.
Players can learn skills from hundreds of characters and thousands of skills in "The King of Fighters", and they can learn them completely freely.
For example, players can learn the "Hundred Styles - Oni Burning" of "Kusaki Kyo", the "Thunder Tension Fist" of "Nikaido Benimaru", and even the "Forbidden" skill of "Kusaki Kyo's" old enemy "Iori Yagami-an"
One Thousand Two Hundred and Eleven Styles - Eight Young Girls". In short, in "The Strongest on Earth", players can learn any skill freely. As long as the player has enough "skill points" and can complete various tasks for learning skills, they can learn it.
Various skills.
Therefore, in theory, players can possess 1,017 skills of the 108 characters in the "King of Fighters" series. Of course, this is only theoretical. The factors that restrict players from learning all skills are the difficult tasks of various skills (the more powerful they are)
The bigger move tasks are more difficult to complete, and there will be different tasks according to different NPCs. Some require cooperation with other players, and some can only be passed alone). In addition, there are "skill points".
Although "The Strongest on Earth" does not limit the upper limit of "skill points", players can obtain sufficient "skill points" by completing various tasks, and also require a certain amount of game currency when learning. After Takashi Nishiyama's calculations,
If a player wants to learn all 1,017 skills of a total of 108 NPCs in "The Strongest on Earth", it will take 8,760 hours and a huge amount of 300 million game coins.
This is equivalent to a player who doesn't eat, drink, doesn't go offline, and plays the game in the best mental state, but still has to play for a full year to learn all 1017 skills. And there are no other distractions, such as
pk, such as chat, etc.
Obviously, this is impossible. A conservative estimate is that if a normal player plays for 3 hours a day, it would take 2920 days, or 8 years, to learn all the skills. Including pk time, chat time, and daze time, etc., one person
If a player wants to learn all 1017 skills, it will take at least 10 years.
In 10 years, it is difficult to imagine that an online game will have players playing it for ten years. Therefore, in fact, when "The Strongest on Earth" ceases operations, I am afraid that players will not be able to learn all the skills. Of course, if there are really players who have learned all the skills
With 1017 skills, that is definitely the luck of "The Strongest on Earth". An online game that has existed for ten years is enough to become a classic.
Of course, although "The Strongest on Earth" provides 1,017 skills, not all skills are suitable for every player. Due to the different settings of the four attributes of the players when they first enter the game, in terms of strength, agility, spirit, and physical strength,
Different skills naturally have different effects on different players, and will also have different attack and defense decisions. For example, a player with 20 points of strength, 2 points of agility, 3 points of spirit, and 15 points of physical strength will use
The power moves of "Damon Goro" or "Clark" are definitely very good choices, but if you use the moves of "Cai Baojian" (like a monkey, extremely flexible), it is undoubtedly nonsense. I am afraid that even if you learn the skills in the end, you will not be able to use them.
The effects are also extremely limited, or even have no effect at all.
Therefore, different settings of attribute points also bring more choices to players. With different heights and different attribute points, how to choose skills to achieve the optimal combination and exert the best attack power is also a problem faced by all players.
.Of course, it also attracts more players to get addicted to it.
Among the eight months of game design and development, six months of it were to balance the different attack or defense decisions brought by different attribute points to avoid various bugs in the game. What fighting games need most is balance, and what they are most afraid of is balance.
The problem is that bugs appear. During these eight months, Nishiyama Takashi and his game development team were almost driven crazy by this cumbersome and complicated balance system.
Of course, the purpose of operating games is to make money. If some rich RMB warriors want to use money to find pleasure in the game, Nishiyama Takashi also provides them with a shortcut. In "The Strongest on Earth", the player's level is determined by
Restricted. Currently, only a level cap of 30 is provided. In other words, players can only obtain a maximum of 40 disposable skill points from the beginning to level 30.
The balance is naturally 10 points of strength, 10 points of agility, 10 points of spirit, and 10 points of physical strength. This configuration naturally does not satisfy the RMB warriors. The reason why they are called RMB warriors is because they do not have a lot of time to play games and hone their skills.
, then use RMB to transform yourself.
Although the game has restrictions on attribute points, Nishiyama Takashi provides a large number of equipment and props in the game. Different equipment and props can provide players with different attribute point bonuses. RMB warriors can completely arm themselves by acquiring these props.
Strengthen yourself and satisfy your desire to be superior to others.
Of course, although the equipment provided is enough for you, it will not really change the strength of the players in the game. Indeed, the RMB warriors are powerful, but in "The Strongest on Earth", the operation and character-based
Combining attributes with different skills is the real way to go.
There are no strongest game characters and equipment, only the strongest players. - This sentence will be most verified in "The Strongest on Earth".
In order to maintain this declaration, "The Strongest on Earth" can only adopt a point-card charging system. In Lin Feng's view, currently, only a point-card charging system can ensure the fairness and rationality of the game to the greatest extent.
"Takashi Nishiyama, regarding the server architecture of "The Strongest on Earth", I think it also has two types of high-end servers and ordinary servers with a global unified server architecture. The top players of each server can enter the high-end server and hundreds of thousands of people play at the same time.
"Lin Feng said.
"The Strongest on Earth" adopts a 2D scroll-type horizontal version, which has extremely low requirements on the player's computer. According to supercomputer simulation calculations, a supercomputer will be able to load about 380,000 players online at the same time. Ordinary games
The server can also host games with 10,000 players.
"Yes." Nishiyama Takashi nodded. He had set this up a long time ago. Since the development of "World War" began, almost all game development teams in "Second World" have developed games according to the global unified server architecture. Fortunately today
Lin Feng has solved the problem of global unified server architecture. Otherwise, as the "Second World" develops more and more games, I am afraid that this contradiction will accumulate deeper, and once it breaks out, the world will collapse.
With much anticipation, and with the enthusiastic anticipation of all "The King of Fighters" players, Christmas has finally arrived. While the rich are going out to enjoy themselves, more ordinary people are sitting in front of their computers, waiting for the launch of the "Strongest on Earth" server.
You can freely create characters, freely allocate attribute points, and learn skills freely... Thinking that the characters you set will learn various skills, all players are already excited.
Chapter completed!