Chapter 113 Vesemir and the Witcher Profession
Shen Chen took Vesemir and watched the demon hunters bury the bodies of their companions who died in this battle into the cemetery behind the castle.
The custom of the witchers is that the corpse of the loser is thrown into the wilderness. Even if he died with great honor and fought bravely with all his strength, but the goal was not achieved, then he cannot be commemorated by subsequent witchers.
But the outcome of the defensive battle of Kaer Morhen is a success, so those who died in this battle will have the right to be buried in the castle cemetery, and all witchers will pay tribute to their deeds.
"From now on, you will be my companion." Shen Chen patted Vesemir on the shoulder. Although Vesemir was very naughty in the past and secretly hated his teacher, standing in front of the cemetery, he suppressed his anger. Emotion, because Kalmar said that witchers never cry!
"I will take over the teacher's last wish and revive the entire Wolf School of Witchers!" Vesemir looked at the inscription on Kalmar's tombstone and made up his mind.
"I will help you fulfill your wish. Looking forward, at least all the apprentices of the Wolf Faction have survived. Maybe Kaer Morhen in the future will be proud of you?" Shen Chen comforted.
In Kaer Morhen at this time, Adiles and Isakov were preparing to find new apprentices. Their faction suffered heavy losses in the war, but this was better than the Griffin School. They only had one hunter left. The demon and an apprentice; as for the cat faction, many witchers are still considering whether to expel them from the ranks of witchers. Their behavior has brought shame to witchers!
Vesemir cheered up and said, "Let's go too. Aunt Elise is still waiting for us. I can't wait to go to your world!"
The log shows:
An important figure in the world of witchers, [Vesemir] is willing to form a partnership with you.
When you enter the real world and other cultural fragment worlds, you can manifest him as your adventure partner. He can help you fight, but part of the experience and reputation you gain will be shared with your partners.
Of course, your partner's experience in completing tasks will also provide you with rewards, depending on your relationship; and as Vesemir is an important figure in the witcher world, your adventures in other worlds will affect the changes in the witcher world. .
Note: From the moment you choose to embody Vesemir, the entire fate of the Witcher world will shift greatly...!! The current cultural fragment is a copy, and you can only influence it now At this world line, the maximum influence level is 60!
Vesemir is not only a demon hunter, but also an excellent mentor. He has a special talent for teaching and training. Maybe you can tap his ability in this aspect.
Vesemir's partnership is 80 (100) points, and your personal relationship is 95 (100) points. At the same time, you need to temporarily shoulder the burden of his master. Your influence on him will determine part of his future achievements.
When adventuring in the real world, once Vesemir dies, your partnership will drop by 10-20 points, and the value of the drop depends on your personal friendship; when adventuring in other worlds dies or the mission fails, your partnership will drop by 1-20 points. 5 points, also depends on personal relationships.
Your personal relationship with Vesemir will depend on your emotions and the choices you make... If your personal relationship is lower than 50 points, then Vesemir may choose to end this partnership; and If the partnership is below 30 points, you will not be able to manifest him from the witcher world (special tasks can be used to improve partnership).
Your main world is the world of gods and demons. Since it is a cultural core and can be compatible with the rules of other worlds, Vesemir's attributes, equipment and talents will be displayed in the model of the world of gods and demons after Vesemir appears.
Vesemir (Witcher World):
Future: As one of the important figures in the witcher culture, the teacher of the protagonist Geralt and the oldest witcher.
Now: An important descendant of the witchers of the Wolf School, an extremely talented witcher, and the final wish of Kalmar. He regards Vesemir as his son and hope, and I hope you will not let him down.
Race: human
World:The Witcher World
Faction preference: orderly neutrality
Level:10
When you become a partner, you are temporarily promoted to the same level as you.
Occupation: Demon Hunter (Wolf School)
Basic properties:
Physique:28(9)
Strength:33(10)
Agility:29(8)
Intelligence:36(8)
Spirit:20(4)
In parentheses are the numerical values of the equipment.
Growth (stage 1): Physique 1.8/Strength 2.2/Agility 2.0/Intelligence 1.7/Spirit 1.5
HP:580
Mana: 294
Attack power:66-81
Spell Power:72
Armor: 54 (damage reduction for monsters of the same level is approximately 21%)
Parry:51
Dodge:30
Special abilities of the witcher (some abilities will be inherited into the witcher profession):
Observation and tracking abilities, Vesemir passed the Green Grass Trial, so his basic perception is 50 points, and he also has a perception growth of 0.5!
With the great strengthening of physical functions, the demon hunter has better growth at each stage (this effect is only effective for Vesemir), and you can find that his fifth dimension is slightly higher than most people.
Physical recovery ability. Demon hunters have extremely strong self-recovery ability, so they receive more treatment. It is equivalent to being born with a piece of green armor, gaining 30% of the treatment enhancement. This effect can critical hit, and the treatment increase is doubled.
times.
Immune to poison: Vesemir has a basic 80% natural resistance and 20% shadow resistance. At the same time, diseases and plague effects have almost no effect on him.
Dual weapons: Demon hunters use two different special weapons: steel sword/silver sword (in the world of gods and demons, only one type of weapon can be used: sword). After getting the trophy, you can choose to change it to a steel sword.
, one of the silver swords.
Steel Sword: It has unparalleled sharpness. In battles with ordinary enemies, it gains an additional 10% attack power.
Silver Sword: It has a restraining effect on evil. In battles with undead/ancient gods/legions (death knights/shadow priests/demon hunters/warlocks) and other forces or professions, your damage will cause an additional 5% damage to the enemy.
Holy damage.
The Demon Hunter has its own skill system, and he has three different status bars: health, mana and toxicity.
He can use mana to cast 5 different sigils:
Seal of Quen: Create a shield that absorbs physical damage 1.5 times the spell power.
Seal of Arden: Creates a slowing force field that slows down enemies and skill projectiles within 5 yards.
Seal of Alder: Knocks back enemies in a 5-yard fan area and causes dizziness, causing a control effect for 4 seconds. After being hit by this skill, the enemy takes 15% more damage from Vesemir. (For enemies that cannot be stunned)
, has a certain chance of causing a 4-second disarming effect)
Mark of Yaksi: Affects the enemy's mind, causing fear to an enemy for 8 seconds. (This skill requires 1 second to read and can be affected by the casting speed)
Seal of Igni: Spew out flames to burn the enemies in front of you, causing damage equal to 2.2 times the spell power to enemies in a fan-shaped area and causing them to burn.
The witcher can use various special potions and decoctions to improve his abilities. Every time he uses an alchemical potion, the toxicity in his body will accumulate. When the toxicity exceeds 80, the witcher will no longer be able to continue.
Use potions.
The poison value is reduced by 0.5 per second. This effect increases according to the witcher's physique. The witcher has a special skill that can ignore the influence of 50% of the poison value within 12 seconds. The cooldown time of this skill is 3 minutes.
When the toxicity value returns to zero and returns to full, the Witcher's next seal will receive additional enhancements based on the effect of the potion used!
Vesemir's skill talents and rune talents have not yet been opened, please explore on your own.
Demon Hunter's special talent: Hunting evil requires a penny. When you complete any task related to evil and chaotic forces, you can ask Vesemir to negotiate, and he can get better rewards for you.
Vesemir’s personal talent: [Legendary Teacher]. Although the demon hunters perished in his hands, it was an inevitable fate. It is undeniable that the apprentices he taught became the demon hunters in this world.
The last elegy of Vesemir; when Vesemir's strength reaches a certain level, he can choose to bring the profession of demon hunter into the world of gods and demons. Players can accept the tasks issued by him and switch to a new profession!
Demon hunters have different factions. The bear school specializes in tanks, the wolf school specializes in melee physical output (berserker), the cat school is similar to melee hunters, the viper school is similar to thieves, and the griffin school is close combat mages.
Chapter completed!