Font
Large
Medium
Small
Night
PrevPage Index    Favorite Next

Chapter 4 Attributes and Passives(2/2)

Born Diplomat-Passive

Skill introduction: Everyone naturally knows the communication skills of human beings. Can you handle such complex social relationships, but still can't fool those stupid foreigners? Your reputation gain speed is increased by 10%, and your reputation for non-human races is increased by 15 %.

Adaptability - Passive

Skill introduction - Human beings seem to be born with the power to adapt to and conquer the environment. The effects and damage caused by the environment are reduced by 5-10% (increasing with the increase of adaptation time).

Career attributes:

Quasi-knight (civilian)

Weapon proficiency: It is best to use melee weapons, knives, guns, swords, halberds, shields, daggers and wooden sticks can also be used. No one will object if you slap someone with a book. At least you can use a bow and arrow without any problem.

Armor Mastery: Stop talking, why don’t I wear plate armor? After changing to a Paladin, equipping your whole body with plate armor will increase your main attributes by 5%.

Riding skills: Knights don’t know how to ride, but you still have the nerve to be a knight! With 50 points of natural riding skills, the effect of riding training is increased by 10%, and it is not easy to fall off the horse during actions and battles. (Such a good effect, without a horse, it is really What a pity)

Alignment: Orderly Good

Will changing to a death knight become a lawful evil? Don't give it a try!

Affiliated with the Holy Light: You are more adaptable to the Holy Light. When fighting against Chaos and Evil, 20% of your damage will be converted into Holy Damage.

War Madman: If you are not interested in war, then why don't you play Holy Light Priest? In dungeons and battlefields, the proficiency improvement speed is increased by 10%.

"The attributes are not bad, at least not as bad as I thought before!"

Shen Chen studied the attributes. Although the values ​​​​were all digitized, the rules of this game world still reflected all the values ​​​​on the body, and the combat skills and movements were also realistically blessed.

In the world of gods and demons, as long as the attributes do not conflict, no matter what skills and techniques can be learned, a knight can take into account defense, output, treatment, buffs and escape, and it can finally be realized in the real world.

The preference for combat and life in the real world also makes the choices more complicated and changeable. Shen Chen is now faced with this problem. Is it better to punish or punish?
Chapter completed!
PrevPage Index    Favorite Next