Chapter 289 Differences between domestic and foreign players
What is the significance of this competition? It is to bring all the top players in the country together to form a chicken-eating event exclusively in China.
In China, only Tencent has the ability to hold it, and other game companies simply do not have the ability to bring the competition to all the country.
Such a huge project consumes no small number of resources. But equally, if it is held successfully, the rewards will definitely increase.
The number of domestic players is already the largest in the world. As long as you can get so many resources, it is a big deal for Tencent!
And those top first-line professional teams have no need to participate in the league. After all, their strength is there, so wouldn’t it make ordinary players feel less involved?
So Tencent directly invited these teams with good strength and performance to enter Putx, while other teams with slightly weak strength or not much results are no longer within his choice. No matter what, this game needs to be more authoritative.
Only with competition can there be highlights, and mass players can also see that they have hope, so they can sign up.
As long as the competition becomes the participation of the whole nation, the influence will definitely not be small.
I have to say that this planning was very successful. It can also be said that Tencent has a very strong vision and can be said to be very fast to win the agency rights. Then, when it was the hottest, it directly held the largest competition in China, and no other foreign team was invited.
This is also the most critical point. What Tencent needs to do now is to improve the overall level of domestic players. If you want to participate in the competition, you must improve your strength. Countless players will be very dedicated to practicing.
Everyone knows the results of domestic teams. They have never won any high ranking when they go out to play games. The same is true for even the well-known first-tier teams, because the level of foreign professional teams is very high, and their competitions are in FPP mode.
The difference between fpp and tpp modes is really big for Chinese people, and the two gameplays can be said to be very different.
Even though they have worked hard to practice FPP, they are still not as good as those professional FPP teams abroad.
Even top clubs like Tianya and Red Man Pavilion, or super players like Longzhi, cannot change this situation.
This putx competition still uses TPP mode, because domestic players are not suitable for FPP mode games at all, so they naturally cannot do the opposite.
In fact, most FPS games are first-level, but the FPP perspective in chicken-eating is indeed low, not as high as the belly button, but it is only above the neck. This situation is caused by the Blue Hole being lazy at the beginning of the design and directly using the original character model.
With this perspective, many players react to dizziness. In fact, the FPP mode is indeed quite fun. After playing for a long time, you will definitely find the fun in this mode.
As for the competitive and viewing nature of the two modes of competition in TPP (third-person perspective) and FPP (first-person perspective), there is actually a big gap.
First of all, what is the limitation of the domestic TPP model? It is that competitiveness cannot be reflected.
In daily passers-by, you may pay more attention to entertainment. Whether it is FPP or TPP, just have fun.
However, in the professional arena, professional players' understanding and control ability of the game are beyond ordinary people, that is to say, in the TPP mode, professional players can play a 100% role in obtaining information from the third perspective.
In this way, everyone basically knows each other's location.
If in the safe zone, most teams will choose their own advantageous positions and set guns with each other, because all players have good vision control and basically rarely see multiple teams fighting in the game.
Moreover, when professional players use bunkers to get rid of poisonous enemies, their advantages are overwhelming. For the side with slightly worse terrain, if they want to wipe out their opponents and win battles, they have to rely heavily on their opponent's mistakes and their extraordinary shooting skills.
The image is that player A uses a gun to run away with a poison in the safe area, and player B beats player A and retracts player A backhand to the cover. Then the next choice faced by player B is to hold the gun or run and observe while running.
However, player A can safely observe player B's movements behind the cover and make a perfect strategy of spraying or shooting or harassing and running away from poisoning.
In this way, player B will be eliminated if he is not careful and has a regretful position.
Generally speaking, pubg is a game that values luck more, and the circle of destiny is the most obvious.
The TPP perspective can infinitely amplify the advantages brought by good luck, making the confrontation between strong teams a target shooting performance for the advantage under the influence of circle brushing and terrain.
Similarly, the ornamentality is not very high.
As a spectator, when watching the game, what I look forward to is the eye-catching emergencies on the field.
However, due to the special nature of the TPP model, there are few exciting scenes like a third party who can reap the benefits of a fisherman.
Even if there is a fierce encounter in the firefight, it cannot escape the situation where both sides are targeting. Some teams will even choose to be "water ghosts" to ensure the ranking, which will greatly reduce the viewing of the game.
At the same time, combined with the situation of using bunker to get poison mentioned above, even if the opponent is killed, it is difficult to make the audience feel satisfied.
Therefore, relatively speaking, the TPP mode is to simplify the game and be able to see all aspects of the game, which is much better than the perspective of the FPP mode.
There are many foreign players who like to bet guns, and there are so many foreign FPP games that they are more accustomed to bet guns in the FPP mode, and they don’t like TPP mode.
In fpp, this is what you think you are an oriole, but in fact you are just a mantis
The first-person vision of fpp greatly limits the information collection ability of professional players, so that the suddenness of the game can be greatly enhanced.
Once a firefight occurs, both sides have no time to take care of the situation of other teams around them, so multiple teams often participate in the battle. A melee is formed, and the exciting shots will make the audience feel dazzled and shout that it is powerful.
In the fpp mode, luck cannot determine who eats chicken, and the shooting skills are OK!
In the FPP game, even if a team has an advantage or cover, they will have to take the initiative to face attacking enemies in order to ensure the initiative.
In this way, the negative impact of luck will be minimized to a large extent, and the offensive side will have a great chance to seize the first place from the defensive side.
Only in this final circle will people watch it with enthusiasm.
The strong showdown is so satisfying. Therefore, all foreigners have FPP modes, which is why foreign audiences prefer to watch the game.
Chapter completed!