Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 336

There is another game. First, the direction of the route is to fly from the lower right corner to the upper left corner.

On this route, there are definitely fewer people on the lower left side of the map, and there are also fewer people in the north.

But Tianya and the others did not choose their usual umbrella location, but chose the twelve-mouth jungle to find a car.

The security area is flashed on the right half of the map. This circle is quite friendly to omg, and you can quickly grab the center or search for resources slowly.

However, there was only one car in Tianya in this game, so the four of them went to find the car together, and then BT went to explore the spot alone.

At this time, everyone was already moving.

The first circle of Tianya chose to occupy a residential area, and then the investigator went to observe the next point in advance, with a very clear idea.

After that, Tianya chose to continue to advance, occupying a single artillery tower alone, and the two sides covered each other.

The second circle was still the left and upper side, and Tianya learned through observation that there was no one in the two rooms and quickly occupied two points.

It is very reasonable to obtain more information in the early stage, and you can also choose more when the circle is not good.

Most people started to move, and Tianya also observed and found out that there was no one in the room area ahead, so they went there directly.

There are few resource points on the top of the map, few people jump, and few people enter the circle from the top. Therefore, it is safer to enter the top.

The third circle was brushed at the lower position of the map, which resulted in Tianya not having to transfer at all, so he was very lucky.

The fourth circle is out, at this time the team on the right is basically blocked outside the circle, and there are not many positions inside the circle.

What Tianya has to do is to recycle it and keep a point.

A foreign team chose to get close to Tianya's close point, but was blown down by Tianya's players.

But at this time, the players of Tianya were not in a hurry to rush down, because if the opponent could not attack in this position for a long time, they would inevitably be beaten by other positions. If they rushed up, Tianya could take advantage of the advantages of the house.

If you rush down rashly, not only will you be fired from the terrain disadvantage, but you will be fired from other locations.

In the sixth circle, the two teams coexist and did not continue to have any firefight. At this time, the problem was the team that wanted to enter the circle on the left.

If the team on the left wants to enter the circle, they can only choose the car array. There is almost no position in the circle to choose. If there is no car, it will be announced that they will die. There will definitely not be too many teams on the left side of the circle.

Tianya chose two people to take up the position in advance, and the two people in the back room area are at a high point, with a good vision, and set up guns and observe the vision behind.

The seventh circle is out. At this time, Tianya needs to quickly clear out the nearest team to gain more time to detect the position in the circle.

Unique choice to open up large areas with clear ideas.

Finally, a cross firepower was used to form one to supplement one, and the team destroyed the opponent.

There are two options at this time. One is to be conservative and retreat to the back slope of your own road, but the controllable range is very small. If you look at your face in the next circle, you will be stunned if you brush it through.

So they chose a more proactive way of playing and went to the front back slope to observe.

If you don't move, you will be out of control. You will observe the enemy's firefighting at the first time, then call your teammates to concentrate your firepower, and take the opportunity to destroy the two teams.

At this time, the Tianya team controlled almost 50% of the map, and after a wide controllable range, it was much safer. It was much better than the conservative style of playing, which was a proactive style of playing.

This allows Tianya to open the camp and face the opponent head-on in the final circle, and then as the number of players is exchanged, the difference is that Tianya can be supported in the position, but the opponent cannot pull it up.

With such a sniper as Dubu, they dare not show up easily.

Under such an absolute advantage, the opponent would be knocked down if he wanted to drive and pull his teammates, which instantly formed a 4-for-1 situation on the court.

After that, the contestant from Tianya chose to cross the road alone, but was knocked down when crossing the road, but it didn't matter. After all, the purpose was to know the specific position of the last person on the opposite side, and he should be able to lock the position at this time.

Therefore, Dugu's death is harmless. The remaining three instantly killed the last enemy, successfully won the chicken, and took the lead for the Chinese team!

Overall, Tianya's early operation was stable, and she was decisive and proactive in the later stage. She seized this opportunity and won the second game of FPP.

In fact, the teams in this game are all quite powerful, at least in Sun Yaosheng's opinion, their tactics and consciousness are very in place.

Take the offensive choice as an example. What are their principles when attacking?

The first is fast, not procrastination at all.

Most of the things mentioned here are fast attacks. Speed ​​is very critical in professional competitions. The faster the team battle is solved, the less likely it is to be treated as prey by other teams. The slower the solution is, the more serious the casualties are. Not only are there to be guns drawn by adjacent locations, but it is also easier to be rushed to hear the sound.

In addition, sometimes the professional team is a 22-station branch, or a scattered station in a room area to fight cross-fire. At this time, you must quickly attack when the opponent has not reached the support.

The second is to look for the other party to shoot with a small viewing angle. Generally speaking, there are few windows and narrow sides, so you can't stand too many people, and it is also convenient to enter the building.

But in theory, this is what it means that some housing areas cannot hit the most perfect angle, so they can only be said to be relatively perfect. The specific location will be discussed next time.

The third is the gun position. Depending on the specific terrain of the room area, some rooms cannot have gun position, so it is better for four people to rush together.

Some people can choose to leave one person behind to hold a gun, and three people rush over,

The fourth is to pull the gun line. Note that in most cases, the first person is pulling the gun line. He jumps in when entering the door, pushes forward and runs directly in, and then thinks about output without blocking his teammates.

The fifth is synchronization. If four people rush, they will rush together. You cannot be afraid of death. You can make up for one.

Then when defending, these players did a very good job. They could first break and knock down the opponent before rushing downstairs. Because the shooting perspective on the second floor of many rooms is not good, many teams will also release people on the first floor or outside the building. The second floor players will investigate. When the first floor players hear the sound of cars, they will have an advantage in numbers when the opponent rushes over and gets off.

Moreover, they are not greedy at all. They will have to escape after all the people on the other side are coming down, otherwise they will not be able to help their teammates die outside the house.

Then there is a crossfire formed. Many people without FPS experience do not have this concept, including some professional players, who play their own games and have no cooperation.

Let’s first analyze the offense and defense of the room type.

The most common place to attack the building is the fake garage. After all, the fake garage is a pretty good location, and both the attacking and defending the building have tactics to fight. There are many ways they can use, and both sides can actually take the initiative.

(End of this chapter)
Chapter completed!
Prev Index    Favorite Next