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Chapter 358 The power of the gun is determined by people

Don't force it, just grab it...

Sun Yaosheng said this easily, and he smiled bitterly in his ears to several teammates. This is not a force, and it is too excellent to grab it if you don’t!

But they all know how terrifying Sun Yaosheng's strength is after getting 98k. It's not that his other guns are not powerful, even the sks and mini are also very strong, but he is the strongest state after getting 98k.

sks, no matter how strong the mini is, it is also a sniper. It cannot have the ability to instantly use a single shot, and it cannot do what a sniper can do.

When fighting a gun, the probability of sks winning 98k is almost zero. Of course, this is in the case of similar strength.

If the strength is much different, it goes without saying that, it's like in the fish pond bureau, Sun Yaosheng's sks can kill awm, 98k and so on.

Because these guns are placed in the hands of novices and don’t know how to use them, there is no need to say about this kind of thing.

Anyway, 98k snipers like this are in the hands of Sun Yaosheng, and they can definitely exert their ultimate abilities.

No matter whether it is 98k or not, even m24 or awm, Sun Yaosheng can still control all their ballistics familiarly.

The ballistics and bullet drops of these three snipers are different, but this is not a little difficult for Sun Yaosheng.

As a qualified sniper, how could he not even control the ballistics of a sniper rifle? What else can he say that he is a qualified sniper?

At least in Sun Yaosheng's opinion, each position needs to have the most accurate understanding of the guns in his or her position.

For example, you should also know the ballistics and recoil of each rifle. It is impossible to find the gun you are familiar with or like to use. In addition, there is actually not much time to search for materials in the game, which means that the assaulter needs to be perfectly proficient in any rifle.

The accuracy of the rifle in other locations does not need to be that high, but you must also know how to use all the guns and try not to collide with your teammates.

The materials in the competition are compact, and each team cannot be rich, because there is little time to search for things, so when everyone refreshes the first circle, they can already start looking for their own strongholds.

Snipers like Sun Yaosheng and others should be familiar with any sniper rifle. Whether it is even snipers or bolt snipers, you must remember the ballistics of the sniper rifle in mind, and you can stand up directly when the team needs him.

It can't be said that if a sniper cannot find 98k, its role in the team is zero, right? Then what's the use of this sniper? If it doesn't work at other times, it's equivalent to wasting a powerful combat vitality.

Therefore, the power of a gun is determined by people.

Snipers like Sun Yaosheng or Universal are very familiar with any gun in the game and are memorized by their fighting style. Giving them any gun can achieve considerable results and will not be weaker than others, but sniper rifles can exert 200% of their combat power in the hands of these snipers.

In the four-row competition, one of the main problems is resource allocation, because the four people need a lot of resources, and often the resources are limited. At this time, as the commander or captain, you need to allocate the team's resources to allow the team to maximize their abilities in the limited resources.

So at this time, we first need to clarify the position allocation of a team

At present, mainstream: a sniper, a free agent, a assaulter and a detective are definitely standard. Although each professional team will adjust according to its own situation, it is difficult to say that these things are too in-depth.

Therefore, for each position, he needs to be provided with corresponding resources so that the players in this position can play their greatest role.

It is very simple to allocate a relatively rigid and basic resource. Let’s talk about snipers first.

The main resource for snipers is high-power mirrors. The first four times and the first eight times in the team must be given to the sniper's 98k. Due to the excessively high drop and slow firing rate of 7.62 series rifles, if there is no high-power mirror when shooting long-range targets, it is difficult to fight. Therefore, the sniper needs to give the 5.56 rifles with excellent performance in terms of drop and firing rate to other team members first. The team members need to hand over the third-level head to the sniper. After all, the third-level head can still allow the sniper to take a lot of advantage when facing the opponent's sniper.

Next is the free man, who is mainly responsible for substitutes and determines his way of playing according to his position. Generally, the free man should bring more throws, and the free man is also the one who uses the second ak or even ump when the 5.56 bullet is short.

Then assaulters and assaulters mainly need resources such as excellent and convenient rifles and some melee weapons: trolls, micro-rushing, machine guns, throwing objects and better armor. After all, in melee combat, if level 3 armor takes one more shot than level 2 armor, the result will be completely different.

If you want to assign this task, I will give you a few simple examples to help you understand it.

Situation 1. For example, in an open position, there are only sparse stones in the bunker. We have cars, the other party has no cars.

At this time, both the commander and the team members need to carefully observe the terrain:

If the current position has a poor field of vision, the sniper needs to drive to a position with a good field of vision to set up a gun.

If the current position has a good vision, the assaulter's task is to quickly get on the car and pull it to the opponent's flank to form an encirclement.

Free men need to be commanded by the team. They can find a position next to the sniper to help set up guns or prepare to rescue people together, or they can get on the assaulter's car to strengthen them to the assault team. The specific situation depends on the terrain and situation.

In short, everyone should always remember their position and seek excellent tactics that can perform their responsibilities and abilities.

Situation 2: When the city was preparing to clear people, because street fighting was too urgent, it was necessary to fight around the sniper point.

The sniper is responsible for finding places and tall buildings with good vision, establishing information advantages for the team, and staring at the outcropping of the enemy on the side where the teammates will be attacked when they move.

The free agent needs to obey the needs of the team members. If the sniper is at risk of dying when erecting a gun, he needs to go with the sniper to ensure that he can save people after being knocked down. For example, there are also snipers on the opposite side. When erecting a gun, the free agent can achieve the effect of covering and suppressing by constantly exposing his head.

If the opponent cannot miss it, he may have to change positions or wait for the opportunity to give his teammates a transfer time.

The assaulter needs to arrange the offensive points based on the information of the sniper. For example, if the sniper knocks down one, the assaulter quickly presses to the building and enters the building to replenish people to control this point, so that the opponent loses teammates and favorable positions.
Chapter completed!
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