Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 402: Understanding the European Team

Take the ridge on the right side of the upper city area of ​​G Port as an example. If there are enemies nearby and you have to choose to fight, what you need to do at this time is not to output the enemy in a straight line. First, you should run to the right side of the ridge to stealth, and let your teammates perform straight-forward and output the enemy.

Use the advantage of blind spots in the field of vision to reach the enemy's side and strike the enemy's side to form crossfire.

Whether it is attacking or defending, you must make full use of the individual soldier's easy invisibility to strike the enemy by taking unexpected attacks. This is the highest level that a scout should reach. If you want to achieve such an effect, you must have all the abilities above, otherwise a person will die in vain after going deep behind the enemy.

If marksmanship is the basis for eating chicken, then information is a necessary condition in the four rows. If you find the highest cover in the entire area, you can collect almost all the enemy information here.

If there is a strong command brain in the team, then the information collected here is enough for you to analyze and make a response strategy to enter the finals, know yourself and your enemy, and be invincible in a hundred battles. Without the seamless terrain advantage, the application of strategies and tactics is the core of the four-row row from beginning to end, it depends on whether your mind is strong enough.

Because the game is approaching, Sun Yaosheng has already understood the playing style of the domestic team, so he began to work on the playing style of the foreign team.

The tactics at home and abroad are not completely different, but the differences are also very big.

Moreover, they have competitions in China, and there are also large competitions abroad, and there are many more competitions in China.

The first thing Sun Yaosheng started was the European team. The strongest team abroad was Europe and the United States. Since Sun Yaosheng wanted to understand, of course he had to start with the strong ones.

With the fierce struggle in the European competition area, Sun Yaosheng finally chose three strong teams to understand and analyze their style and the playing characteristics of the three strong teams.

Compared with China's playing style, the teams in the European competition area have different and obvious style characteristics, and they are impressive in terms of rhythm and point selection.

One of the teams is called Xuelang, and it is one of the best teams in the European teams.

Since you want to know them, you have to watch videos of their game.

In fact, you can find videos of competitions like this online casually, and you don’t need to deliberately search for them.

The first video I watched was the latest European competition.

It is almost the same time to shrink the circle. From the video, Sun Yaosheng can see the distribution of each team. It is obvious that these teams have little control over the time point of entry and occupying points and the vehicle control.

Most of the teams in the European competition area have arrived in the white circle and started to select points, while most of the teams outside the white circle are also in the driving vehicle state and moving into the circle. It can be seen that from the perspective of rhythm and resource, the teams in the European competition area pay more attention to the grasp of rhythm.

Compared with the Chinese competition zone, the teams in the European competition zone are more proficient in the application of bolt snipers. In many cases of magnifying target shooting, they will choose bolt snipers and shoot headshots of mobile targets. The magnifying targets and spears are almost all helmet terminators. It has to be admitted that the shooting skills of the European competition zone teams are really daunting.

However, Sun Yaosheng also discovered that in fact, compared with the Chinese competition zone, European teams also have many disadvantages. Because the foreign FPP mode is very strong, their shooting skills are very strong.

One habitual characteristic of European teams is that when the battle is at a deadlock, we habitually give priority to saving teammates. We cannot condemn the bad behavior of saving people, but under different circumstances, blindly seeking to lift the teammates who fall to the ground may sometimes cause greater losses.

Taking the first final battle as an example, a member of Snow Wolf was knocked down to the stone near the player. At this time, a member of Snow Wolf chose to seal the smoke to help the knocked teammate. Due to the close distance, it entered the local throwing range. In the end, the member of Snow Wolf went to help the people was also knocked down by lightning, and the player who was knocked down was also made up, changing from losing one person to losing two people for a while. Although this mistake failed to stop the liquid from eating chicken, it was undoubtedly a fatal mistake in such a large-scale game.

In the European competition, there are many teams that have lost more players in order to save people. Some players even have to turn around to rescue them when the vehicle is transferred on the plains. The final result can only be that even the players who are supporting people are killed.

Then why not use its characteristics to eliminate the "corpse-sieging and aiding" tactics as quickly as possible.

Cooperate closely.

I have to say that the melee cooperation of European teams is really not good at horses, and they can often be beaten with one, two, and three.

After all, it is a professional competition, and everyone's personal level is not much different. In addition, it is a FPP mode, it is theoretically impossible to have 1-to-2 situations. Second, in the PGI European competition, Sun Yaosheng saw too many teams' close-up horses cooperation.

It can be said that the Cauldron saved his grandfather and gave it to him one by one.

Melee combat, blocking the gun line, and pulling the thunder with your face. Whether it is professional competitions or foreign video highlights, what you see is more accurate strikes from foreign masters at medium and long distances, and rarely see excellent operations in melee combat.

Perhaps it is due to traditional FPS games that make European and American players not good at close combat. Sun Yaosheng is considering that if he plays a foreign game, why not take advantage of its characteristics and make a rash effort?

Even professional teams have their shortcomings. If you want to defeat them, the first thing you must do is to know yourself and your enemy, and secondly, you must know how to attack their weaknesses in order to be above them.

This is the overall characteristics of the European competition team, and Sun Yaosheng also remembers it silently in his heart.

As a veteran European strong team, Snow Wolf must have been well known. Since it was a video found by Sun Yaosheng and there was insufficient information for reference in the competition, it can only be analyzed through the 15 games in this European competition.

The number of chicken-eating games of Snow Wolf is the 1st, 2nd, and 5th of the first match day and the 5th of the third match day. Through these games, it can be seen that the selection of points and movement routes of Snow Wolf as the landing point is relatively novel.

The 22-point point occupancy is Xuelang's good use of the playing style. In the middle of the game, Sun Yaosheng could see that Xuelang made a 22-point point occupancy action for the probability of the poison circle. In this way, no matter which side the next poison circle is hit, there will be a better position to occupy. This way of playing greatly expands the regional control range within the poison circle. It can be seen that Xuelang's understanding of different regional points is better than other teams.

The selection of secondary dominant points was circled on the wheat field on the left side of G Village. The snow wolf exchanged fire with a team at the foot of the mountain down the left side of the Holy Mountain and chose to move to the plain. This point seemed to be on the plain, but in fact there was some backslant.

The position of the liquid before in the circle can be completely transferred to a better position, such as a haystack area, but why didn't they do that?
Chapter completed!
Prev Index    Favorite Next