Chapter 405 The Road to Gaming
The goal is to have a good position at least in the third lap. We have a good position in the third lap and we can also enter the fourth lap, so that we can enter the final lap steadily.
Finally, we should use both ideas flexibly. Both ideas can be changed according to different situations on the field. For example, if we circle close, we will grab the center in the first circle. If we circle far, we will not want the first circle. If we grab the center of the second circle, we will really have no position, and we will also know how to put the edges.
The professional competition will start killings from the third lap. Then the further you go to the back, you will choose points to ensure safety, and no one is the main focus. Therefore, there are very few people in the center of the last lap, and you must be prepared to fight at any time in the later stage. As long as the position is good enough, such as the center of the circle or occupying a high point, you can choose to fight even if there are people. After all, blindly avoiding the battle will not lead to good results.
Why do some professional teams choose to go around the big circle? These actions that seem dangerous to ordinary people are popular in professional competitions.
When the poison circle is moving, choose to stop at the edge of the circle without panic, because most teams in the first circle will choose to grab the position in the center of the circle, and the edge of the circle will be relatively safer.
Nowadays, the idea of going around in professional competitions is often seen, so what is this idea?
In fact, as soon as the position of the second circle appears, you can already infer where there are fewer people in the second circle.
Because everyone will be centered in the first few circles, no one will stay at the edge of the circle, and below the safety area is both inside and around the circle.
In short, there will be fewer people in the nearest spot.
So in recent games, many teams will choose to take a detour and make good returns.
Although circles mean that they will eat poison, it is still very dangerous to just transfer from the edge of the circle, because the probability of someone at the edge of the circle is very high, and there is only one center point, which does not mean that if you want to go to the center point, you can definitely occupy it.
Some tactics are waiting at the center point, while others are just sticking to the edge of the circle. Or since you choose to go around, you must go around bigger.
In this way, if you transfer from the drug circle, it will be much safer and relatively more profitable. After all, the drug circle in the early stage can still be afforded, which is harmless.
But why did this circle-walking tactic become popular? It is mainly because the blue hole changes to the circle brushing mechanism on the team. The game changes have a very big relationship with the player's tactics.
To summarize, there are a few points: First, the weapon refresh rate is increased, rifle, sniper rifle, continuous sniper refresh rate is 5, submachine gun x1.2, crossbow arrow x0.1.
After the third circle, the waiting time is shorter, the shrinking time is longer, and the poisonous circle is more painful, and the fourth and eighth circles are drained.
The diffusion is slightly enlarged, and the range in which the white circle contains the blue circle becomes smaller, which means that the next circle is easier to brush the edge of the blue circle, and the probability of concentric circles becomes smaller.
What impact does these have on the team?
First of all, the increase in weapon refresh rate means that you will not be too poor at the beginning of the resource site. If you search for resources faster, you can enter the circle faster, and you can have more materials to draw cars and fight, which will improve fairness to a certain extent. It is also encouraged to shoot and hit people.
Secondly, after the third circle, you need to make decisions quickly, leaving less time for the commander to make decisions. So how to do it? You must observe the location you may go in advance, and integrate information faster to make decisions.
On the one hand, the longer the loop shrinkage time is higher for teams without cars. On the other hand, it is also encouraged to slowly advance around the circle instead of tying into the center of the circle. When fighting, pay more attention to cleaning the circle to prevent someone from coming in and hitting himself on the back.
The poison circle is even more painful to prohibit people from placing a ranking outside the circle, but he did not completely stop playing outside the circle, that is, he prohibited being outside the circle, but did not oppose strategic transfers outside the circle, but he only took higher risks.
Drainage and diffusion amplification are for the purpose of more regular circles, which improves competitiveness to a certain extent. At the same time, the probability of brushing the circles becomes smaller, resulting in the profit of blindly tying the center and the profit of turning the circles into the circles becomes larger, because it is very likely that brushing the circles around the circles. In addition, turning the circles into the circles into the circles themselves is a reasonable way to enter the circles, making the circles into the circles widely used in this competition.
Such modifications are relatively reasonable for the pubg competition, at least generally speaking, they are quite good, and Sun Yaosheng also feels very satisfied.
The main purpose of brushing circles is to be disordered on the basis of order, which will make it more competitive and reduce the component of luck. This made Sun Yaosheng see Blue Hole's attempts and thinking about pubg e-sports. Pubg competitions have always been criticized for being too high in luck, but "random" itself is a pleasure for pubg.
In fact, Sun Yaosheng believes that if pubg e-sports can become an ivy, it is very important to control the "random and fixed" points, because this is the purpose of this game. No matter how you change it, the purpose and foundation of a game cannot be changed.
In addition, the competition system is also a question worth thinking about. As a multi-player asymmetric competition, there are too many teams, unlike traditional events that can be selected through the group elimination system. Although the map is very large, the map is small, and the teams in each game will not change. Therefore, too long game days and too many games will make the audience feel aesthetic fatigue, but if there are few games, it is impossible to remove the elements of luck. PGI is bo8, and PCPI is bo12. Each game has different games and score mechanisms. When will it be unified?
On the other hand, domestic and foreign players are calling for TPP to be removed from the competition. Why? The main thing is that there are very few head-on conflicts in the mutual perspective of TPP, and there will be basically no battle in the early stage. However, in the later stage, they will be suddenly swept the screen and were shot and killed by shooting the target, resulting in poor viewing. Moreover, TPP's test of the team's cooperation ability, communication ability and control of the terrain is weaker than FPP. FPP will be more in line with the requirements of traditional symmetric competitive projects, so everyone is calling for the removal of TPP.
So in general, pubg still has a long way to go to how to make the game look more interesting without losing the fun of the game itself.
The round-trip mechanism, points mechanism, and game times of each international competition will be slightly adjusted. This is indeed a constant attempt, but for the team, it is necessary to constantly adapt to the new rules. On the one hand, it is a test for each team, so just one or two games does not fully demonstrate strength. In the early stage of pubg e-sportsization, each team has a chance. You cannot slack off when you have good grades, and you don’t need to give up if you have poor grades.
On the other hand, Sun Yaosheng felt that this time really requires international rules and competition standards to apply to major events, so that pubg's e-sports road can go further.
(End of this chapter)
Chapter completed!