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Chapter 474

Many players like to land on high-rise buildings, which can greatly shorten the landing time. When others first land, they will have a complete set of weapons and armor. Because of this, there will be more players entering the roof and in the building. The stairs outside the high-rise buildings are a key position. Many enemies who are positioned from the air can aim at us at the first time, and the stairs are very critical.

For example, on the roof, the gun is usually washed there, and the location of the gun is watched when it falls. If someone lands in the same place as you, then there is no need to move or something. You can pick up the gun and do it. There is a small house at point b, which is a dead corner, so players should pay more attention.

This staircase is the only way to get down. If you land directly from the roof, you will lose about half of your health. When you go to the end of the staircase, you can land smoothly. It is worth noting that if there is an enemy below, we must remember not to jump down and fight the enemy directly, because after we land on the ground, we will have a cushioning state, accompanied by heavy sounds of landing, so we cannot shoot the enemy at the first time, resulting in failure.

Take further action. When we search for the building here, the nearby unfinished buildings are our next target. This way, while searching and planning can make our search faster. As shown in the picture, when we enter the other half of the unfinished buildings, we must be more cautious and be prepared to raise a gun and shoot at any time.

There is a small trick here. Since we saw the enemy's movements on the third floor of the unfinished building before, we approached the top of the door when entering, used the wall as a cover, and turned our heads and shot and killed the opponent quickly. If the enemy was not shot in the head, we can also use the walls to fight against players entering the bunker in the house. Remember to charge blindly and bring yourself into danger.

When fighting inside high-rise buildings, searching in open places inside, the surrounding situation will become different with the passage of time. The stairs you walked before are actually not safe. When going down the stairs, you must pay attention to the players at the corner below, and look down while walking. Sneak attacks are the biggest threat to us. If you want to be more stable, you can turn sideways and observe the bottom in the middle of the stairs. If you see an enemy, whether it is shooting or retreating, you can see the enemy in advance and prepare for defense.

For example, the staircase entrance is the best point for the enemy to attack. When walking, you need to pay attention to the staircase entrance at all times. Even if you are not attacked at the corner now, you can quickly retreat to the staircase. If you are squatting, the possibility of knowing in advance will be very small. Move along the outermost periphery as much as possible. You may see the opponent's exposed backpack or gun. When you reach the staircase, quickly point the muzzle at the staircase entrance, and it is best to move sideways, so that you have enough time to fight with the enemy.

Search from upstairs to downstairs. After the battle, the single-row combat is likely to follow us based on gunfire. In this way, we can return to the top floor and see the enemy's direction through these windows. The three windows can fully change their shooting position, so that the opponent does not know your position, so that the lethality reaches maximum.

The only way to search after landing on the roof is. Since we are at a high point, many players who get the gun will snipe us below based on the position of our umbrella in the air. There are no impermeable guardrails on the stair platform, and there are no guardrails on the stairs. In this way, the enemy shoots us in the distance, and there are two ways to go down the stairs. One is to move along the stair route, so that the enemy can easily predict your position and move slowly, and the recommendation index is low.

The second method is to move from the gap between the stairs. Because the heights of our falls are different, the opponent cannot know our next move, and the degree is faster and safer. But here I remind you that doing this requires a high level of body movement, and the computer configuration and network must also keep up, otherwise it will be very uncomfortable for us if we are stuck in the stairwell or accidentally fall.

There are a variety of points in the island map for everyone to explore and fight, such as the plains of the western coastline, which is an important road in the final circle and a perfect place to intercept the huhu. The peaks of Guangmingding and the mountains of the hospital are also good locations for reconnaissance and offense.

In the early stage of Guangmingding, most of the material search points at this location are located outdoors. If other players search with you in the early stage, you have to fight according to the terrain. It is easy to go around this place, so be sure not to be surrounded by the opposite side.

After the battle, every player must do it. When we go down the mountain in the house area of ​​Guangmingding, we must pay attention to the stone in the picture. Many players who have not grabbed equipment in the early stage will wait for players who go down the mountain here. All players must be very energetic.

The plains passing by down the mountain are where Voldemort appears. Behind a tree, there seem to be enemies in the grass in front of us. Because we are on the mountain, there are not too many players in this place, and we are not afraid of exposing our location and shooting the grass where Voldemort appears in front of us. But be careful, it is best to leave ten to fifteen bullets in the magazine, otherwise the opponent will rush out of the grass, and it will be very embarrassing if we don’t have bullets.

There is also a kind of stair-like passage that is very useful. At the top of the mountain, the gradient of the hillside changes little, making it difficult to observe below. In this kind of place, there is a large height drop. On one of the steps, use a sniper lens to observe the three directions of the red line in the picture, namely the left and right urban areas, and the road at the bottom of the mountain. Look at the top of the mountain and once on the hillside, so that you will no longer worry about the safety of getting rid of the poison.

The hospital's mountain reconnaissance is also a good combat position, but it is too difficult to shoot players from the top of the mountain, so the top of the mountain is generally used as a reconnaissance point in team combat. Here I remind you that when you go to the mountain observation point, you must pay attention to your body skills. The top of the mountain is often rugged and uneven. Many good places require continuous jumps to reach. At this time, pressing the space can effectively help you.

Regarding shooting, some players may feel that their marksmanship is extremely accurate. They can use the eight-fold mirror to shoot players at the top of the mountain to the bottom of the mountain. For this reason, the picture above is from the shooting example. We use VSS. This sniper rifle with its own silence and quadruple mirror can be easily detected after continuous shooting. The bullet falls very obviously. If you shoot enemies farther away, it will be even more difficult to grasp the ballistics. Although the performance between different guns will be different, there is not much difference to us in actual combat. Players need to pay more attention.

The same is true for the interception points of the western coastline. The western coastline has long beaches and roads, and the refresh of the final circle is often here. This is also a must-pass way to the upper and lower urban areas. In the early stage, the jungler will be held nearby, and then when the first wave of poison circles is refreshed, you can come to our position to squat.

(End of this chapter)
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