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Chapter 481 Avoiding Early Stage Battles

When we go out of the plain, we must enter the buildings we encounter with carefully. The enemy inside is likely to be monitoring your every move. We open the aim as soon as we enter the door and aim with a waist. If we aim at the base, the field of vision will be relatively small. If we see the enemy, we will instantly open the sight mirror to shoot. If we do not gain an advantage, leave the door and use the third perspective to observe the enemy's direction, then supply, and then continue to fight. The most taboo thing is to rush in rashly. At the high point at a, the enemy will strike us in all aspects.

The enemy in the house is often difficult to attack. We can reveal a little flaw and attract the enemy to rush out. Outside, we are our battlefield, squatting at a point, such as the wooden box in the picture. When the enemy rushes over, press and hold the qe key and shoot it in a tilt. This can effectively reduce the chance of being shot by the head. Do not move, prevent the bullet from dispersing, and pour the bullet onto the opponent.

In the urban area, there are many high points. When we enter the urban area from outside, there are two ways. If there is enough time, one is to use a sniper lens to observe the points that are easy to be sniped, and then plan the moving route according to the map. The other is to simply view it, then move more under the eaves of the high buildings, and use urban bunkers to avoid the high points. The second method is suitable for players who don’t have much time. Although it is dangerous, the time of travel will become shorter.

As long as you master this style of play, it will be easy to get points.

At that time, there will be one or two of the most familiar points to ensure that you can pass through it safely in the early stage, and it will be so stable that it will not work.

In terms of location, G Port is actually a very good place. It is not as crowded as the airport and it is also very dangerous.

The two big cities of P City and Y City are very rich, but they also face one problem, that is, there are too many people, and now more and more people like to fly to this place.

In addition to these few places, the very fat places on the island map are naturally the G Port.

G Port is divided into three parts. One is the container area, which is very easy to search for weapons and is a good place for steel guns. There are several large warehouses. However, after weakening the supplies several times, this place is no longer a good place to land. Sometimes, it is finally difficult to get a broken blood, myrrh, weapons without accessories, and nothing is too poor, but there are still many people jumping here.

The second part is the location of the sea view houses in the lower part of the city. This place has many and dense houses, which is relatively easy to search. There is also a hospital in the south, which can be said to be very fat. However, because of the fat, there are always crowds of people here. At most, there may be five or six teams jumping here. The battle scene is quite tragic.

The third part is the upper half of the city, but everyone may not be familiar with it, and the limelight is stolen by the urban area after get off work. There are many three-story houses here, which are difficult to search for, and the supplies are not very stable. Sometimes rich and sometimes poor, so many people are unwilling to jump here, but you may underestimate the advantages of this upper half of the city.

The battle between the lower city and containers is very fierce, but the battle between the upper city is not fierce at all.

As long as you are familiar with the playing style of this place, it is still easy to be stable in the early stage.

First, we will analyze the characteristics and locations of several areas in this urban area. There are many flat-top tall buildings at No. 1, and many players like to jump on the roof, which can ensure vision and safety. Therefore, this is the most likely landing point for the enemy. The three houses below are also relatively rich in supplies.

Going to the upper city, there are many small houses and are easier to search. There are two sea view houses, which are relatively wealthy. There may be enemies here. There are many benefits here, you can advance or retreat. There are no towns on the right, and there are car brush points. If you circle far away, you can run away in advance. This position is also chosen, but if there are too many enemies, we can also choose the nine buildings behind. Generally, the enemies of the nine buildings will not choose, and the location is relatively remote.

However, this location includes a police department court, a sea view room, etc. This location is actually quite good, with good supplies, and there will be no enemies on the left, and there will be car brush points.

After searching the house area, you can move to the city to find enemies. There are two high points that can provide vision. The first is the small hillside above.

The view on this small hill is very good, and there are also backslopes to cover the movement of teammates. Secondly, the roofs of several high-rise buildings in front are also good.

Since there are many tall buildings in this town, let’s talk about some tips for keeping tall buildings.

The first is that there is a small space under the stairs on this floor. If the opponent attacks the building and enters our building, we can hide here and listen to the footsteps of the enemy coming out to hit the enemy's butts when the enemy goes up the stairs. The enemy will definitely focus on the stairs upstairs instead of downstairs, so it is easy to kill the opponent.

The second is the window position on the second floor. We can squat the enemy upstairs at this position. The enemy will also concentrate on the enemy in the building. Generally, we will not expect that there will be hidden people here and suddenly appear to hit the opponent off guard. The structure of the tall building is relatively simple, and the stairs are relatively spacious, which is not suitable for blocking the entrance of the stairs to guard the building. If two enemies rush together, there is no way. Therefore, this little trick will be very helpful for us to guard the building.

The tall buildings in this position can jump from the roof to the roof next to the roof next to it. If we want to attack the puzzle building next to it, the success rate of jumping over the enemy's back is very high, but this position is too limited. As a cold knowledge, you may encounter this opportunity in a game, and then killing the opponent in this way will definitely feel fulfilled.

Finally, let’s talk about this small house area located at the bridgehead of G Port. It has a very good view. Most of the plains around it are very comfortable to shoot targets and are very close to the bridge. If the final area is nearby, it is a good stronghold. In many games, you can see that this position is a must-occupation for many teams, which shows its importance.

If you really want to kill someone, this place does not mean that you can't kill anyone, because opposite it is a container and is very close to the sea view room. So when you have the power to fight and want to participate in the battle, you can choose a container or sea view room by yourself and just go to the battle.

The main purpose is to avoid the situation where the ground is landed without a gun in the early stage. It is really miserable to land into a box, because it can't be done and it will be gone directly. I will go to catch the next plane.

Without a gun, no matter how good your skills are, no matter how awesome your marksmanship is, it is useless. If someone has a gun, he will just kill you whatever he wants.

But if the most embarrassing period in the early stage is avoided, the situation you face will be different. Whether you want to fight or not depends entirely on whether you want to do it or not.

At that time, you will have everything in equipment. If you want to kill someone, it depends entirely on who has better skills and marksmanship.
Chapter completed!
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