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Chapter 1109 Terrifying Grandmaster Artillery Technique!(1/2)

Chapter 1109 Terrifying Grandmaster Artillery!

Author: He Jiaxiaobingbing

Chapter 1109 Terrifying Grandmaster Artillery!

"Damn Africans!"

Zhao Hao looked at the four combat skills in front of him and felt the urge to kill.

[Magic, Logistics, Eagle Eye, Artillery!]

There is no specialization in archery or earth spells that he most wants to see.

Magic Anros already exists, and the effect is very simple.

:Battle spell effect, duration increased by 10%.

It doesn't look like much.

But this is 'all' battle spells, not just any series of battle spells. Therefore, this bonus is not low, and it is no wonder that it is a must-have core battle skill for all heroes who take the spellcasting route.

Two common core campaign skills for casting line heroes!

Magic, intelligence!

The former increases the power of battle spells, and the latter increases the upper limit of magic value.

As for the specialization of a certain system of spells, it is the hero's personal path and is not considered 'universal'.

Now Anroth's magic power is only at the elementary level, so it would be too wasteful to upgrade it.

Another combat skill that Zhao Hao possesses is artillery.

At this time, his gunnery skills are at the expert level, which means that after using them, he can be promoted to the master level.

Of course, there is another option.

Because he has accumulated 3 battle skill points.

This means that he can first upgrade his artillery skills to the master level, and then use the 'Academy' to promote him to the grandmaster level.

You can obtain master-level combat skills in an instant, and you can imagine the temptation.

The problem is, if he accumulates 5 battle skill points, then Zhao Hao can upgrade his archery skills to Grandmaster, and then use the artifact bonus to break through the upper limit. Then there will be an extremely terrifying improvement.

Between the powerful power that can be obtained immediately and the stronger power that can only be obtained in the future, which one do you choose?

Want them all!

This is the best option, but unfortunately it is not possible.

In the end, Zhao Hao made a choice.

Battle skill points – 3

He spent all the battle skill points he saved on gunnery.

Expert artillery → Master artillery!

Archery can definitely wait until you find other opportunities to advance.

Special buildings like the Academy have no limit to being used once, and there is even no cooling time. There are also many other ways to improve them.

Archery requires 2 more battle skill points, which can only be obtained after reaching level 20. Considering the speed of upgrading the main profession, I don’t know how long it will take. Maybe there will be other ways to improve it.

That's why Zhao Hao chose to get the benefits in front of him first.

After all, he is still a hero of the "Artillery Style" route, and his core artillery skills still need to be fully improved.

The reason for dealing with the earth element this time is not that the ballista is ineffective.

On the contrary, it was precisely because he was afraid that the ballista would be too powerful and would be directly targeted by others that he chose not to let it go into battle.

Otherwise, let the crossbow shoot and kill the opponent easily.

That is to say, the earth element has no fatal weakness. Even if its body is shot to death, nothing will happen. Instead, the ballista will be its key target.

Facing the surging guardians, the ballista has no ability to protect itself, and no one can protect it.

However, this problem can be solved by adding artillery skills to the Grandmaster.

"Choose gunnery!"

Zhao Hao gave the goal.

[System prompt: Do you want to pay 100 million gold coins to upgrade master-level artillery skills to grandmaster-level artillery skills?]

Do you see it!

This is not something ordinary heroes are qualified to use.

If it were a poor hero, he wouldn't be able to seize such an opportunity.

Don’t think it’s expensive!

If he only accepted gold coins, even if he received 10 billion gold coins, Zhao Hao would still feel like he was getting a lot of money.

At the same time, this price is the price for a master to be promoted to a grandmaster. If you are a junior, you can probably get it for about 10,000 gold coins, and you don’t need too many gold coins at all.

5 battle points are priceless, 100 million gold coins are nothing!

That is to say, there is no way to buy it publicly, otherwise even if it costs 100 billion gold coins, Zhao Hao will not be able to find a way to collect it, and he feels that this kind of exchange is too cheap.

Of course, the battle point also depends on who it is.

If it were an ordinary player hero, the battle point effect would be nothing.

At this point, Zhao Hao will finally have his first 'real' grandmaster-level combat skill.

As for archery?

Sorry, that is a temporary upgrade from the Phantom Divine Bow, and it is not really owned.

-100000000

Gold coin deduction.

Buzz!

The dazzling light enveloped Zhao Hao, making him feel a strange change in his body.

After the light dissipated, the academy also disappeared.

Artillery skills underwent earth-shaking changes at this time.

Previously!

Expert gunnery: Can manually control ballistas, catapults, artillery... and other war machines to attack targets. The hit rate is increased by 30%, and there is a 100% chance of double damage, and a 10% chance of five times damage.

The range is increased by half, and the upper limit of the number of blessed war machines is 3.

This is the effect at the expert level. Zhao Hao didn't look at the effect of the master-level gunnery because he knew it was excessive, so he was looking forward to the effect of the master-level gunnery.

Now, he finally saw how incredible the master-level artillery skills were.

Grandmaster-level gunnery: Can manually control ballistas, catapults, artillery... and other war machines to attack the target. The hit rate is increased by 100%. There is a 100% chance of five times the damage, a 50% chance of twenty-five times the damage, and a 10% chance of fifty times the damage.

Doubles the damage, doubles the basic range, has emergency recovery capabilities, and the upper limit of the number of blessed war machines is 3.

Emergency recovery: A ballista that can instantly release/recover hero equipment. It can only be used once per battle.

Do you see it!

Compared with the expert level, the effect is completely qualitatively improved.

First of all, the hit rate is increased to 100%, which is equivalent to doubling the hit rate, making it much easier to hit small targets that are not that fast.

Then in terms of damage bonus, he is completely out of character.

It starts with five times the damage, has a half chance of twenty-five times the damage, and has a 10% chance of fifty times the damage.

If triggered, it is guaranteed to destroy the world.

Not to mention that the crossbow is known for its powerful damage, so multiplying it so many times is really terrifying.

In addition to these, another powerful improvement is the range.

double!

Grandmaster-level archery only increases the range by 30%. This shows how exaggerated this improvement is.

And it’s still a ‘basic’ range!

This means that it can be stacked with other range-enhancing abilities, such as Grandmaster Archery, and the range increased by the Phantom Bow is multiplied, not added.

Let’s talk about data.

1080 meters!

This is a range without the word "basic".

And with the word ‘foundation’, it becomes.

1440 meters!
To be continued...
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