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Chapter 111 Face pinching is a technical job

"I tell you, don't pinch your face, don't, whoever pinches will regret it. Unless you know everything about the bones, muscles, textures and expressions of the human body, otherwise... I won't say much, look at the pictures."

【Snake Finger Face.jpg】

【Shoehorn Face.jpg】

【Pig waist face.jpg】

【Car accident scene face.jpg】

【Four-Disfied Face.jpg】

You understand, it’s a technical job to pinch your face in Canaan. You think it doesn’t exist like those garbage online games, and it’s mostly a terrible result for daring to take action.”

"Ah, why is this? I still want to make Reba?"

"Reba is impossible, Niba is highly likely"

"What's the stalk of Mudba?"

"Men are not men, women are not women, people are not men, ghosts are not ghosts... they are soft."

"So miserable?"

"@Yu Qingdong, boss will optimize it!"

Du Shiyu looked at this post and almost sweared. This player was so funny. He collected so many car accident scenes where "plastic surgery" failed, and scared those cute newbies who had three tests attracted attention. It was a bit too much.

The truth is not as exaggerated as he said, but Canaan's face-pinching is indeed a pitfall. At the beginning, players used their previous face-pinching habits on Canaan, but the result was often terrible.

This is because the face-pinching of online games in the past was supported by embedded template data, which is easy to use, and can be watched even if it is exaggerated.

Canaan is different. There are no such "routines". Every slight change is reflected in the character's face. In this way, some of the traitors will be sad.

In fact, it can also reflect the true appearance. On this basis, it will often have good results. As long as you are not too ugly, you can beautify 20 to 30%. This is also the truth that many traitors find after paying a heavy price. This is how Du Shiyu did.

A 6-point beauty can be a 8-point beauty in the game, which is also one of the attractions of the game, especially Xia Miaomiao, who loves this function. So tomorrow will be the third test server to be opened. I will lock myself in the house and design my face in the game.

Continue browsing the hot posts on the forum.

"...The initial attributes of players are closely related to the height, shortness, fatness and thinness of the characters. Newbies must pay attention to it. When choosing characters in the character, especially when pinching their faces, they must have a plan for their future job transfers. For example, warriors should try to adjust them to make the characters taller and taller, because this is related to the two most important values ​​of strength and physique in the initial attributes. Dwarves have a 10% bonus in this regard. It is recommended that players who are preparing to play warriors choose the dwarves race, although it is a little ugly."

"Similarly, archers are agile, and mages are intelligence. Agile adjustments should make the characters as strong and capable as possible, not fat, and not too much muscle. As a mage, it is more metaphysical. The easiest and most effective way is to make your head bigger, with a big head and a large capacity, so your intelligence will naturally be higher..."

"What, the mage wants to be a big-headed doll?"

"Scammer, I have watched so many videos of mages, but I haven't seen anyone with a big head."

"I mean to strive for excellence but not understand. In order to pursue higher initial intellectual attributes, what's wrong with a bigger head?"

"Don't listen to him. If your head is too big, the center of gravity will definitely be unstable, which will affect your agility and balance."

This player was even more overdone. He said something plausible at first glance. At first glance, it made some sense, but in fact, these are just speculations. The purpose of his doing this was to instigate newbies from the third test to do the experiment. It was so bad.

Du Shiyu was very happy to watch. As the date of the third test approached, many interesting things happened every day on the forum.

But no matter how much you play or make a fuss, I still have some serious exchanges and sharing experiences and experiences from the previous two tests.

"…421 points are the most reasonable, all professions are universal, warrior 4 strength 2 physique 1 agility, mage 4 intelligence 2 spirit 1 physique, archer 4 agility 2 strength 1 intelligence, note that this is the attribute point allocation method after all attributes are added to 5. As for skills, I don't know if the adjustment will be made in the third test. It is too pitiful to use attribute points to add skills. It should be the same as in life profession, use proficiency plus promotion skills books and breakthroughs to upgrade skills. I hope the official will see this suggestion."

The 421 point addition method has been recognized by players, one main attribute, one main attribute, and one necessary attribute. This allocation is the most reasonable and of course the most balanced.

It is not ruled out that there are still players who go to extremes, but they no longer occupy the mainstream. The end of the game is often to be abolished, and Canaan does not delete the account and start over again.

There are many similar experience strategy posts, each with high popularity, including task summary and process, monster distribution and treasure loss strategy, novice boss's evidence analysis, and each hot post is full of newbies with three tests. They need to distinguish what is really useful from many reliable and unreliable strategies, which really tests everyone's judgment.

In view of this, there are already old players and guild organizations taking the opportunity to recruit people. Those who accept apprentices on the forum are the most active, those who are arrogant and beautiful, those who meet offline, and those who are bloody and cheated of money and sex, and those who accuse them on the forum, and so on. Adding a hundred times or ten thousand times cloud players, no permission to post, can only pray, complain, curse and cheer like Kong Yiji under each post... How could it be so lively?

Click on the homepage of the official website, and the most eye-catching are the three-test update instructions and the service opening announcement.

"Canana Online" version 1.03 update content:

1. Add two new professions: priest and thief.

2. Add several game maps.

3. Added new copies of the Doghead Mines, Night Camp and Baldwin Family Cemetery.

4. Added a new player stall system, a new system online mall, and added an online consignment and auction system.

5. Added the map of Buck City Lord, added the advanced NPC Buck City Lord Bob Baldwin, added the ordinary NPC Buck City residents, added the main line, branch line, adventure, and plot tasks.

6. Added professional jewelry and scroll maker for life.

7. Added new family garrisons, military ranks, titles, legions and rich reputation systems.

8. The new level is capped to level 20.

optimization:

1. Optimize the combat experience.

2. Optimize racial differences and talents.

3. Optimize equipment creation, attributes, grades and acquisitions.

4. Optimize hidden races, and obtain and transfer jobs for hidden special occupations.

5. Optimize the economic system.

6. Optimize the reaction mechanism when encountering emergencies.

It is expected that the three closed betas will start on time at 2:00 pm on December 5. The total number of game equipment and qualifications will be 10,000, and the theoretical peak is 3,000 people online. After the first transfer to level 5, we will go to Buck City to embark on a new journey. I wish you a happy adventure in Canaan.

Sincerely.

Canaan Company's main planner: a wandering traveler.

I have read the update and server announcement many times, but I am still so excited every time I read it. What a wonderful new profession, new gameplay, and new maps.
Chapter completed!
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