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Volume 1 Chapter 1 Sin City

"I devote my life to the body of a human being, sow the eternal light of God to every inch of the alien land." - The Great Knight of Eternal Light, Mirand.

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Eight years ago, Durand was a great young man in the main plane of Sendro.

He has a prominent family background and outstanding talent, and has extremely strong strength at a young age. The so-called high, rich, handsome, strong, fierce, and powerful is what he is talking about.

Perhaps God is jealous of such a naturally superior person. During a teleportation to the secondary plane, Durand tragically encountered the once-in-a-thousand-year "Annihilation Starlight". Under the baptism of the Annihilation Starlight comparable to the legendary magic, the teleportation channel exploded on the spot. Durand, who was involved in the violent turbulent turbulence of time and space, had to barely save his life, but was swept by the turbulence of time and space to an unknown plane, which is the world he is currently in.

Durand spent three months recuperating, and then another month to learn about this strange world and find his way home.

Then, he found even more tragically: he could not go back.

Generally speaking, there are only two ways to return from a secondary plane to a main plane. One is to reach the god level and directly tear the void to shuttle through the plane. The other is to conduct fixed-point transmission through the plane portal.

The first method can basically be ruled out. Although Durand is not weak, he is still quite different from the real God Slander. If he wants to become a god, fusion of divine fire is a necessary step. The problem is that only the main plane has divine fire. Now there is no divine fire at all in the secondary plane where he is located, so it is naturally impossible to give birth to divine slander. What's more, the road to becoming a god is extremely difficult. Even in Sendro, one of the main planes, there are very few people who can get divine fire and eventually become a god successfully.

As for the second method, which is to perform positioning and teleporting from the secondary plane to the main plane through the portal, it is also unrealistic for Durand. Because he has no idea about the spatial coordinates of the plane he is currently in! He has no way to locate the location of Sendro. Moreover, even if he knows the teleportation coordinates, he cannot independently complete the establishment of the portal. Establishing a portal across the plane is definitely a technical job, even in the strong Sendro, only a few days can master it.

So Durand was trapped in this world for eight years.

Compared to Sendro, the level of this unknown plane is much lower. The entire plane is made up of several continents, surrounded by scattered oceans and islands. The limit of the power that the plane can produce is approximately Sendro's demigod level, also known as "Saint". Below the saints, professionals are roughly divided into levels one to nine. Compared to Sendro, the level division here is much more rough.

There are many races and many professions on the continent. In addition to humans, there are many alien races that Sendro does not have, such as barbarians, moon elves, musket dwarves, and Thunder Titans, Li Titans, Sun Elves, Forest Clan, etc. Previously, Durand fought desperately with the powerful men of the Thunder Titans, and was injured.

Although there are many alien species, Durand's dominance on this continent was shocked.

Due to the unprecedented expansion of human power, aliens could only survive in the cracks of human kingdoms. Human foreign policies only had expansion, plunder, and conquest, but never lived in peace with aliens. This situation made Durand uncomfortable at first. However, as time went by, as Durand integrated into this world bit by bit, he found that he was actually very suitable for this kind of barbarism.

The eight years of being lost in another world caused Durand to undergo earth-shaking changes. The depression caused by not finding a way back for a long time caused his personality to be seriously distorted and he had to vent in various ways. This world is not only unfamiliar, but also seriously suppressed Durand's power. Here it is difficult for him to exert his strength at his heyday, without relatives, home, and no sense of belonging and glory.

Today, Durand is emitting two scents all over his body: violence and tobacco.

It was dim and Durand walked alone among the sparse forests of low trees. The leather boots rustled on the soft land, with a lot of mud on the boots and mixed with solidified blood.

Whenever he walks on this land called "Rain", Durand will have a restlessness that comes from the depths of his heart. It is an extreme desire for battle and killing, and the instinct of every combat mage.

It can be seen that Durand has no intention of hiding whereabouts, just like walking in his own back garden, with a leisurely expression and indifference. The figure carrying a musket is like a silhouette in the twilight, which is not real.

The so-called "raft" is actually a peninsula in the northwest corner of the continent. The peninsula is like a slanted horn, extending from the continent to the ocean. Although the area is not large, it is famous throughout the continent. Here you can find almost all the unextinct alien races! Barbarians, various dwarves, various elves, forest races, Titans... As long as the non-human alien races still exist on this continent, they can be seen here.

This is the largest gathering place for alien races on the continent and the largest export place for slaves. However, the alien races gathered here did not live here voluntarily, but were "carved" on this peninsula by humans and could not leave.

Yes, captive.

Under the super-large magic circle that envelops the entire peninsula, no alien race can escape this pasture full of blood and sin. Humans graze aliens, hunt aliens, and sell aliens. This is the name of "race".

Every moment, a large number of humans will pour into the pastures to hunt and round up the aliens. In the pastures, humans are hunters, while aliens are prey.

The aliens captured alive are particularly valuable and can be sold to slave vendors. After one to three years of training, they will become very excellent alien slaves. All aliens are classified into many "uses", such as barbarians and storm dwarves are often regarded as suicide squads on the battlefield; night elves warriors can become excellent guards; sun elves, moon elves, or extremely rare marine elves are excellent playthings, both men and women.

The pasture is like a microcosm of this cruel continent that puts humanity first.

Here we can see the sharpest contradictions, the most barbaric battles, and the bloodiest battles between humans and alien races.

This is a land of sin.

Half a day ago, the place where Durand encountered three aliens was just outside the ranch, which was dangerous enough for ordinary hunters. But for Durand, those three aliens were just side dishes, and they could not make him feel threatened at all, and the battle was not challenging. He could only try to make the killing more artistic, so that he could barely satisfy his growing ** of violence and killing.

When the sun was about to sink into the horizon, Durand finally walked out of the range of the ranch.

The moment Durand walked out of the low woods, his vision suddenly widened.

He raised his eyelids and saw a magnificent black city firmly sitting at the end of his sight.

Seeing the giant city, Durand's mouth couldn't help but touch it, and he smiled. Then he accelerated his pace and walked towards the Black Giant City. It was a gathering place for all "hunters" like Durand, and it was also the real hub for controlling the entire pasture. This city is called the Shepherd's City. It is said that the real controller of this city is a mysterious dark force who calls himself "The Shepherd".

The Pastor's City is located at the entrance of the Pastor Peninsula, and is also the center of the magic circle covering the entire pasture. Durand is so familiar with everything here that he has been here for the past five years.

In the evening, there were not many people at the city gate.

When Durand approached the city gate, a soldier guarding the city immediately recognized him and greeted him with a smile: "Yo, Durand, are you back?"

"Hey, Benjamin." Durand also greeted.

"How is it? Are there any gains?"

"How is it possible..."

Another soldier showed a glimmer and laughed: "You guy, still come home empty-handed as always. I really can't figure out why you entered the ranch? Are you sure you are a hunter?"

Durand is a strange flower in the eyes of this group of soldiers guarding the city. He leaves the Pastor City every few days and enters the ranch, and usually comes back in three or five days, but every time he comes back, he is empty-handed and never brings back any foreign prey.

This made the soldiers very curious, but did not look down on them at all. They did not think that Durand had no prey because of his poor strength. On the contrary, a person who could return from the ranch without any injuries almost every time was not simple. Especially the almost iconic huge musket on Durand's shoulder, no one with some vision would think that it was just a toy.

The soldiers laughed and laughed and joked, but cautiously did not go beyond the scope of jokes, avoiding possible misunderstandings and offenses.

The Shepherd's City is not a city of light. On the contrary, it is full of refugees, thugs, criminals, speculators, adventurers, slave vendors, and a large number of powerful people in the dark world. This is a city where demons gather. Perhaps if you accidentally say something wrong, you will cause a disaster.

There are only the most basic rules and regulations in the city. Although those who are strong can't say they can do whatever they want, they are not much different. The only bottom line that cannot be reached is the interests of the Shepherd's City, and no matter how powerful a person is, he cannot do it.

Durand seemed easy to talk to, and didn't mind the jokes in his ears. He just curled his lips, smiled without any worries, and walked into the city gate.

If Durand is an ordinary hunter, he should go to the hunter's hall in the city center to register and hand in part of his prey, and then he can freely choose to sell the remaining prey to the Herder City or other vendors. Generally speaking, the purchase price of the Herder City will be relatively low, but the security of the transaction can be guaranteed. The transaction price may be higher with other private vendors or chambers of commerce, but whether you can get the money alive is a question.

According to the archives of the Hunter Hall, Durand was a one-star hunter. At this time, he had no prey in his hands, so he did not need to go to the Hunter Hall, but he still walked all the way to the city center.

There, he had very important things to do.

The Shepherd's City was already on its lanterns in the evening. Durand took a deep breath with some greed and sniffed the familiar smell in the air carefully. It was a unique smell of alcohol, tobacco, and brutal violence that made Durand deeply fascinated him. Without these things as a way to vent, Durand, who was lost in this strange plane, could not imagine what he would become.
Chapter completed!
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