Chapter 481 The epoch-making gamepad
The entire private room fell silent, with only the sound of Sakaguchi Kazuyoshi pressing the controller and the background music of the game.
Liu Zhiyuan silently observed his game style. The Han Dynasty now needs tecmo, but it does not mean that everyone can get sub-level treatment.
An incompetent third-party president will not be able to stay even if he joins the Han Dynasty. The Han Dynasty only wants elites or potential talents.
What Norio Ohga did this time will definitely bring trouble to the Han Dynasty not only in the console war, but also in various future plans!
Originally, he was waiting for these third parties to take the initiative after defeating all opponents, but now, he can only take the initiative first.
The question of who took the initiative is very important. He took the initiative, which meant that it would be difficult for the Han Dynasty to acquire these third parties in the future.
It's not that he cares about reputation, or that he thinks he looks ugly, but that these third parties will make a lot of money by joining the Han Dynasty!
Who wants to be dependent on someone else if he can make money and be independent? Even if he keeps saying that they are a family, the fact can never be changed. They already belong to the Han Dynasty.
It’s better to have a head than to be a phoenix. It makes sense that this saying can be passed down. Most people who have some courage will choose to have a head.
Because as a phoenix, you have the opportunity to transform into a real phoenix, but as a phoenix tail, you can only pick up what others leave and eat it for the rest of your life.
His original plan was to wait until the Han Dynasty ruled the home console market and then target all his peers and use some "soft" means to force them to join the Han Dynasty.
He is different from Hiroshi Yamauchi. Although his ultimate goal is to acquire those third parties, Hiroshi Yamauchi really doesn't like Nintendo's personnel structure being too complicated.
Hiroshi Yamauchi prefers to use coercive means to force his peers to bow their heads. What he wants to be is a dictator in the gaming industry who speaks for himself.
And Liu Zhiyuan doesn't care at all how complicated the internal structure of the Han Dynasty is. It's already complicated enough now, and he's not afraid of more.
He was confident that those members who joined the Han Dynasty would not dare to make mistakes, because if nothing else, the Han Dynasty would make them money.
The two have the same purpose, but their methods are completely different. Hiroshi Yamauchi wants all third parties to work for Nintendo in vain, and he is willing to give up most of the profits.
Therefore, Yamauchi Pu eventually rebelled against his relatives, while the Han Dynasty was a family that loved each other. The most direct example is Capcom.
Even if Kenzo Tsuji is beaten with a stick now, he will not leave the Han Dynasty. The profits he has made by following the Han Dynasty in the past few years are more than the total since the establishment of his company.
All the good plans were aborted. He wanted those third parties to join the Han Dynasty at this juncture just to let them fight against Sony and the others.
Not only can he not treat them differently, on the contrary, he must treat them well, otherwise who will come? Once he comes, he will not be able to keep them.
If people contribute their efforts, they will naturally get the rewards they deserve. If Sony's alliance can be successfully defeated, then these third parties will be more or less contributors.
Liu Zhiyuan is very clear about the consequences of killing people and betraying their relatives. Nintendo is a typical example. At that time, it was not impossible for Sony to come back from the dead.
Therefore, if nothing else happens, the third party who joined the Han Dynasty this time is unlikely to be acquired by him in the near future.
"A very good game, a very good console, a very creative controller design, much better than Sony's consoles and games."
Kazuyoshi Sakaguchi is not an outsider, he is the president of technology-to-management. He can still tell whether a game is fun or not, and whether a console is strong or not.
Regardless of whether it can be recognized by players in the future, it must be excellent first. Only by being excellent can you have a chance to be recognized.
The game graphics of Ghost Blowing Lantern and Metal Gear Solid are very average, not even as comfortable as many 2D graphics, but these two games are not selling graphics at all!
What sells is the gameplay, and this 3D perspective completely highlights the core selling points of these two games.
"The design of this joystick is great. I thought it was for one person, but I didn't expect that it is for these 3D games."
Professional, what is professional? This is called professional. You can see the most epoch-making part of the handle at a glance.
Do you really think that adding two joysticks to the controller is just a random addition? Nintendo spent tens of millions of dollars on this joystick design!
The biggest problem in 3D games is the viewing angle. These two joysticks are not ordinary joysticks at all. Their real name should be "analog joysticks"!
The use of joystick handles is not new. This "analog joystick" seems to be no different from an ordinary joystick, but the internal technology is so different that it cannot be overstated.
The real originator of 3D games is not any other game, but Super Mario 64!
Why! Just because of this "analog joystick", this joystick makes everyone sigh that the game characters can be controlled so flexibly.
Not only is the operation flexible, but most importantly, under the control of this joystick, players can perfectly change the 360-degree perspective, which is very difficult to achieve in later computer games!
The mouse and keyboard naturally limit the 3D field of view and cannot display it perfectly, for example, World of Warcraft!
Players who have played World of Warcraft will all know how uncomfortable it is to switch the viewing angle, but Nintendo solved this major problem in the gaming industry with the "analog joystick" in 1996!
This "analog joystick" has since become a standard feature of game controllers, but that is history. Now, only Hufu's controllers have this function.
PS doesn’t even have it! Historically, PS’s “analog joystick” was developed only after the n64 controller became popular around the world.
He is not afraid of Sony copying Hu Fu. As long as he has never experienced the "analog joystick" with his own hands, this will be a century-old problem in the gaming industry!
Now I am afraid that everyone thinks that this joystick is for one person. Only when the Tiger Talisman is actually released will people notice the difference.
"President Liu, to be honest, I personally really want to join the Han Dynasty lineup, but you should know that not everyone dares to defy the alliance between Sony, Sega and Nintendo."
"Han Dynasty only needs 20% of net profit, and the console development kit is free of charge. There is no need to pay any deposit, and there are no restrictions on games, but there will be an audit."
He didn't believe that Sony could offer such generous terms, so he didn't dare to disobey it. To put it bluntly, it was all about benefits.
Sony has historically treated third parties very favorably, otherwise it would not have been possible for it to steal countless third parties from Nintendo.
But no matter how much preferential treatment Sony receives, it's impossible to match him, unless Sony's game department wants to close down! If he doesn't rely on these third parties to make money for the time being, will Sony dare?
Small profits but quick turnover is something every successful businessman must know, but in practice it is not that easy. Let’s not talk about the issue of quick turnover.
Let's just say small profit, no matter how small it is, it is still beneficial! If Sony dares to take 20% of the net profit, then just wait until it closes down. It will never be able to sustain the day when it sells too much.
Chapter completed!