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Chapter 625 The pinnacle of Chinese games - Meteor Butterfly Sword(1/2)

"The content of today's meeting is a game, a pure Chinese martial arts style game, Meteor Butterfly Sword."

Liu Zhiyuan has completely returned his focus to games. No one knows better than him what the millennium means to the gaming industry.

Next, is the era of true chaos in gaming. Countless super masterpieces were born after the millennium, and countless game companies emerged after the millennium.

He has to hurry up and some masterpieces must be developed as soon as possible. This is no longer the time to worry about releasing games in a rush and making it difficult for players to make choices.

He must gather all those super masterpieces under the banner of the Han Dynasty. Games are the foundation of the Han Dynasty, and no one can put their hands in this field!

"The only core gameplay of this game is pk!"

There is no doubt that if you choose a representative game of China, Meteor Butterfly Sword will definitely be among the candidates no matter how you choose it.

"Knives, spears, rolls, sticks, swords, daggers, fire weapons, darts..."

It is undeniable that this game has many problems, such as the locking system. As a game that requires the character's mobility to be maintained throughout the entire game, this locking system makes both the player who hits someone and the player who is beaten very disgusting.

For example, there are too many useless moves, such as unbalanced weapons, etc...

But these flaws are not worth mentioning in the face of its advantages. It was released in 2002 and threw away these elements of the picture. In terms of gameplay alone, it is not outdated in 2020!

The martial arts version of CS is not nonsense. If the balance is better and the operation is not messed up, this game has the potential to become a competitive game.

Maybe ordinary players can't understand the true power of this game, but as a game producer, it's impossible for him to not understand it.

Leader mode, escort mode, city defense mode, assassination mode, death match mode...

Many of these are original!

There are traces of these gameplays in many later games. Although it cannot be said that Meteor Butterfly Sword is plagiarized, no one can deny that it is original.

Meteor Butterfly Sword has fallen, but at that time it received high praise in the field of game producers, very high.

There is no doubt that this is the pinnacle of Chinese games.

It does not have the huge plot of the Fairy Sword PRPG, and it is far less profitable than the Journey to the West series, but from the perspective of game quality alone, it is indeed the pinnacle.

Its final ending was entirely due to the market environment at the time.

Piracy is rampant!

"Its ultimate goal is to be on the stage of the Han Dynasty Extreme Masters."

This sentence made the people below lose their composure instantly.

Outsiders don't know, but they know very well how much their boss values ​​that stage. Without super competitiveness, there is no way to enter the stage.

If there weren't too many players for Pokemon, it wouldn't be qualified.

Even so, Liu Zhiyuan still made many restrictions. He didn't even think about using mythical beasts in the competition, and high-level elves could only choose one.

The key is that many high-level officials within the Han Dynasty know that Pokemon will withdraw from the Han Dynasty Extreme Masters at a suitable time.

There are many games from the Han Dynasty, and coupled with the third parties that have joined in, it can be said that almost all the mainstream games in the world come from the Han Dynasty.

But look at how many people were on that stage in total?

ddr, Under One Man, StarCraft, Warcraft, CS, Pokemon, these are the 6!

It can be said that it is an action RPG game even if the popular Monkey King did not appear on this stage, but Tank Battle and Ace Combat are considered battle games, right?

They have many tactics and are very competitive, but Liu Zhiyuan did not let them land.

If their number of players is not up to standard, then as a series of Pokémon games, Pokémon Tavern has enough players, right?

There are also many Need for Speed ​​games, but their competition is called the Han Dynasty League Cup Competition!

Super Mario Kart, which has gained a lot of reputation recently, has stopped here. You can imagine how high Liu Zhiyuan’s requirements are for games that can be on this stage!

Now, he said that Meteor Butterfly Sword has the potential to be on that stage, how could this not surprise them!

With these words, the specifications of this game have been set. There is no doubt that it is the highest-order game of the Han Dynasty, and those who can develop it are definitely the strongest elites of the Han Dynasty.

"Come on, let's talk about how to play first."

Liu Zhiyuan began to explain how to play Meteor Butterfly Sword. Everyone listened with concentration. There is definitely something extraordinary about a game of this level. You must learn it!

Recently, Liu Zhiyuan's return to gaming has made game producers like them extremely happy. Anyone who is a little ambitious wants to listen to the teachings of the god of gaming.

"Balance, with so many weapons, we must not only create their own characteristics, but also ensure that their characteristics do not affect the balance, such as daggers..."

Meteor Butterfly Sword is actually very balanced, at least there are few games in its genre that are more balanced than this.

But Liu Zhiyuan has great ambitions. He wants this game to be included in the Han Dynasty Extreme Masters, WCG, and...the Olympic Games!

Meteor Butterfly Sword is the purest game in the history of the Han Dynasty that best embodies the Chinese martial arts style. There is no doubt about this cultural communication ability. As long as players accept it, it will definitely set off a martial arts trend in the world!

The premise is that players accept it, especially foreign players!

We must ensure that there are no flaws in this game, and we must ensure that it is both entertaining and competitive!

As for this, the original Meteor Butterfly Sword has actually paved the way for it, and various modes of gameplay are the best solution.

After talking about weapons and gameplay, Liu Zhiyuan stopped.

"Let's express our opinions."

If he wants Meteor Butterfly Sword to far surpass the historical version, he definitely cannot do it by himself. It requires the contributions of countless talented game producers, and the Han Dynasty is most in need of talented producers.

"President..."

Suzuki Yu spoke.

"This game is excellent. Not surprisingly, it will become another flagship game of the Han Dynasty. It has many features, but..."

Liu Zhiyuan likes it, but what he fears most is that everyone thinks that the Meteor Butterfly Sword he calls is perfect.

"It doesn't qualify for the Han Dynasty Extreme Masters. It's too boring."

monotonous?

Liu Zhiyuan frowned slightly, this was not the question he wanted.

"Is cs monotonous?"

"That's what StarCraft looks like."

"It's almost the same as Warcraft."

"It's boring to watch one person for too long..."

"..."

In fact, these games are very monotonous. In terms of gameplay, they are not as good as Han Dynasty Extreme Master's World of Tanks. At least they have modified gameplay.

But why can't they reach the Han Dynasty Extreme Master in the tank battle?

operate!

The core of competitive games is tactics and operations!

Games like tank battles have enough tactical components, but there are no inhuman operations at all, and there will be no chance for these operations to appear.

As for the Elf Tavern, it's even simpler, as its luck component accounts for too much.

In the competitive arena, although luck is a part of strength, it does not mean that luck can completely determine the victory of a duel. It can only appear as a modifier.

But luck is a very important gameplay in Elf Tavern and cannot be cut off under any circumstances. To be precise, luck is a very important setting in card games.

This naturally denies it the opportunity to appear on the most competitive stage, which will create the impression that the championship is won by luck.

Super Mario Kart, on the other hand, has neither. Although there are some operations, they are far from the level that ordinary people cannot do. As for tactics, does this game have tactics that make people hold their breath?

"Let me first introduce to you the core of competitive games, operations that ordinary people cannot do, and unconstrained tactics. As long as these two points are outstanding enough, then it will be a successful competitive game."

After hearing Liu Zhiyuan's words, combined with those games, everyone thought seriously.

"Yes, CS is also very monotonous. In the final analysis, it is just a game where two gangs fight each other with guns. But why can Lu Yuan shock the world?"

Chen Guoqiang looked enlightened.

"Just because he has done things that others can't do, just because he has become the fantasy target of countless players."

Liu Zhiyuan smiled and nodded.

"That's right, what's the point of the 100-meter race? No, people don't come to watch the athletes compete, they come to see these athletes break the limits of human beings and break their imagination!"

Seeing many people below starting to record non-stop, Liu Zhiyuan paused for a while. He did not expect that a group of game producers who can be said to be the most elite in the world did not understand this truth.

But think about it, if he hadn't been baptized in e-sports for more than 20 years, I'm afraid he wouldn't understand this seemingly simple question.

"Martial Arts CS?"

Liu Zhiyuan was stunned for a moment after hearing Suzuki Yu's words.

"Yes, we can think of it as a martial arts version of CS, with a variety of weapons and dozens of maps that can evolve countless tactics. As long as the balance is right, it will be very competitive."

He is truly a super game production master who has left a name in the history of gaming. He understood this game right away.

If he were asked to personally rank the game production masters, Suzuki Yu would definitely be in the top three. No matter how he ranked, he would never be out of the top three.

Although most of his games are well-received but not popular, it does not mean that he is not good at it. He is a master who is one step ahead of other masters.

Why can’t the masters at the same level, Miyamoto Shigeru and Tajiri Satoshi, say this?
To be continued...
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