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Summary of current skills (as of level 60)(1/5)

There are more than 30,000 words of protagonist's skill information, and a chapter of reflections can only be sent to a maximum of 20,000 words. One chapter cannot be completed, so it can only be sent in two chapters.

What Yun Xiaohan attaches most importance to is the improvement of skill levels. In addition to affecting players' skill learning, skill levels are also directly related to skill damage.

You must know that not only skills have levels, but players and monsters also have levels. For example, levels 1-10 are the first level, levels 11-20 are the second level, and so on. Low-level skills hit high-level targets, and each lower level

The first level will reduce the damage by 2.5%, and the higher level will increase the damage by 2.5%, so the effect of low-level skills will be worse in the later stages. This is why Yun Xiaohan is not willing to learn more active attack skills at low levels.

Those non-level skills are not subject to this restriction, but there is no damage bonus from high-level to low-level skills.

Level 1 skill: [Heavy Attack]: Level 1. Causes (25 0.6*Strength 0.4*Physical Attack) damage, and has a high probability of performing a Strength vs. Constitution check on the attacked object. The cooling time is 1.5 seconds.

A level 2 critical hit causes (35 0.7*Strength 0.5*Physical Attack) damage.

A level 3 critical hit causes (45 0.8*Strength 0.6*Physical Attack) damage.

Level 4 heavy hits cause (60 0.9*strength 0.7*physical attack) damage. In addition to a certain increase in skill damage, the biggest change is that the skill cooldown time is reduced from 1.5 seconds to 1.25 seconds. The previous level 1 has been upgraded to level 2 and level 2.

This change did not occur even after upgrading to level 3.

A level 5 critical hit causes (70 1*Strength 0.8*Physical Attack) damage. It was upgraded on February 6, with an additional imbalance.

Level 6, causes (1.1*strength 0.9*physical attack) damage, the skill level is regarded as level 3. Upgraded on March 7th.

You must know that not only skills have levels, but players and monsters also have levels. For example, levels 1-10 are the first level, levels 11-20 are the second level, and so on. Low-level skills hit high-level targets, and each lower level

The first level will reduce the damage by 2.5%, and the higher level will increase the damage by 2.5%, so the effect of low-level skills will be worse in the later stages.

Those non-level skills are not subject to this restriction, but there is no damage bonus from high-level to low-level skills.

Suppression: A heavy hit causes a strength check. Yun Xiaohan's strength attribute roll exceeds 50% of the target's physical attribute roll, triggering a suppression effect, causing an additional 50% of the heavy hit skill damage.

Stiffness: The test value exceeds 60%, causing an additional 60% damage, and causing a stupor effect on the target for 0.5 seconds.

Imbalance: The test value exceeds 80%, causing an additional 80% damage, causing the target to lose balance and fall back severely, causing a stiff effect for 1 second.

Skill 2: Shield Mastery

However, the weight of shields is very high. The weight of regular shields is second only to heavy armor jackets, and the weight of some shields is much higher than that of heavy armor equipment. When the strength attribute is insufficient, equipping a shield will greatly reduce the movement speed and reduce the success of spell casting.

Rate.

The shield itself not only provides a high physical defense attribute, but more importantly, after equipping the shield, a new action will appear in the action bar: raising the shield.

The action of raising a shield will continuously consume stamina during use, and it is impossible to run without learning relevant skills. Players can block frontal attacks by adjusting their direction and movement. The blocking range is directly related to the size of the shield.

, and the ratio between the size of the shield and the size of the body will affect the movement speed. (If the body is small and the shield is too large, the movement speed will decrease)

Once the block is successful, the damage taken will be reduced to a certain extent. The reduction rate for long-range physical attacks is the highest, reaching 40%, while for melee physical attacks it is only 20%. Players can learn the shield system by

Skills further strengthen this reduction.

Skill 3: First level strength attribute growth

Skill 4: [Shield Bash], swipe the enemy directly in front with the shield. The attack range depends on the size of the shield, causing (10 0.5*strength 0.2*physical attack) physical damage, and a 75% (original 60%) chance of being stunned.

Stuns the enemy for 2 seconds (1.5) seconds. The difference between the attacker's and the attacked's strength and constitution will increase the chance of being stunned. The cooling time is 15 seconds.

Level 2 Shield Bash (general skill bar strengthened by 25%), causes (15 0.6*strength 0.25*physical attack) physical damage, and has an 80% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution checks will increase the chance of being stunned.

Level 3 Shield Bash (general skill bar strengthened by 25%), causes (20 0.7*Strength 0.3*Physical Attack) physical damage, and has an 85% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution will affect the probability of being stunned.

Level 4 Shield Bash (general skill bar strengthened by 25%), causes (100 0.9*strength 0.4*physical attack) physical damage, and has a 90% probability of stunning the enemy for 2 seconds, with a cooling time of 13 seconds. The attacker and the attacked

The difference between strength and constitution will affect the probability of dizziness. Upgraded on February 14th.

[Shield Bash] Upgrades to level 5, causing (200 1.1*Strength 0.6*Physical Attack) physical damage, and has a 95% probability of stunning the enemy for 2 seconds, with a cooling time of 12 seconds, and the skill level is regarded as level 3. Attacking party

The difference between the strength and constitution test of the person being attacked will affect the probability of being stunned. Upgraded on March 8th.

Skill 5: [Strong Physique]: Level 4, the skill user's physical attributes increase by 32.5% within 40 seconds, and the related maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is the original health.

500% of recovery speed. Cooling time: 4 minutes. Upgraded on March 8

At level 3, the skill user's physical attributes will be increased by 30% within 40 seconds, and the relevant maximum health value (including current blood volume) will be increased. During the duration of the status, the health recovery rate is 500% of the original health recovery rate. Cooling time

4 minutes and 20 seconds. Updated on February 11

This chapter is not over yet, please click the next page to continue reading the exciting content! At level 2, the skill user's physical attributes will increase by 27.5% within 30 seconds, and the related maximum health value (including current blood volume) will be increased. The status continues

During the period, the life recovery rate is 400% of the original life recovery rate. The cooling time is 4 minutes and 40 seconds.

At level 1, the skill user's physical attributes increase by 25% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time

5 minutes.

Skill 6: [First-level spiritual attribute growth]

The original skill was forgotten after continuous slashing. Continuous slashing: attacks close targets 2 times in a row. The first attack causes (25 0.5*attack power), and the second hit causes 80% of the damage of the previous one.

Skill 7: [First-level physical attribute growth]

Skill 8: [Defensive Stance]: You cannot move while activating this skill. You can only change direction and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not

It consumes stamina, but using shield raising action or parrying action to block still consumes stamina. It lasts until the player turns it off by himself, and the cooling time is 30 seconds. It cannot be upgraded.

Skill 9: [Mana Mastery (Mutation)] Level 4, the attribute determined by spell skills and magic attack power is strength, and the increase rate of strength attribute is 10%.

Skill 10: [Lonely Charge]: The chosen skill, prerequisites: Shield Mastery, an active shield-type attack skill, first-level strength attribute growth, first-level physical attribute growth. Before learning, the details of the chosen skill

The data cannot be seen.

Charge to any visible location at a very high speed. You cannot cross obstacles with a hardness of more than 500 or more than 3/4 of the user's height. You cannot fly or cross the void. The farther the charge is, the greater the damage factor to the target.

The higher.

The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, which will cause (50 1.2*Strength 0.8*Attack Power) basic damage to the enemies in the center, the further away they are

The damage received at the center of the circle is lower, and at least half of the damage at the center of the circle is received.

Every time the user hits an additional enemy, he can obtain the [Lonely Warrior] state with a duration of (20 seconds 2 seconds * the number of enemies hit). This state increases (10% * the number of enemies hit) character attributes (excluding equipment).

Increases (15%*number of enemies hit) double defense. And causes (1 second 0.5 seconds*number of enemies hit) stun. The enemy will only be able to attack the skill user within (10 1 second*number of enemies hit).

, skills can be used, but range attacks covering the skill user can take effect on other players. (The player's forced provocation time is halved)

During the duration of the [Lonely Warrior] state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.

However, if the skill user is within the attack range after charging, for each additional teammate, the status duration will be reduced (4 seconds * the number of one's teammates), the character attributes will be reduced by (20% * the number of one's teammates), and the character attributes will be reduced by (30% * the number of one's teammates).

The number of teammates) double defense, and the stun will be reduced by (1 second * the number of your own teammates), and the enemy's forced attack time will also be reduced by (2 seconds * the number of enemies hit). Simply put, the negative effect is twice the positive effect.

The final skill effect is obtained by combining the positive and negative effects.

For example, if Yun Xiaohan hits two enemies with a lonely charge, he will obtain the [Lone Warrior] state for 24 seconds, increase his character attributes by 20%, and double defense by 30%. It will also cause a 2-second stun, 2

An enemy can only attack Yun Xiaohan within 12 seconds. If there is an ally within the attack range, then the [Lonely Warrior] status will be offset, causing only 1 second of stun and 10 seconds of forced attack.

The skill cooling time is 3 minutes. Before the skill cooling time ends, an extra-large slogan with the words "Come on me, don't be afraid, just do it" will be hung above the skill user.

When the person being provoked uses a non-pointed long-range attack, the aiming range is limited. For example, the person being provoked cannot deviate beyond a certain range from the provocation target.

Secondly, when provoked, if it does not cause harm to the provocateur, it cannot cause harm to others.

While range skills cause damage to the target, they can also cause damage to other people.

Start the preparation action for half a second

[Lonely Charge] has been upgraded to level 4, and the basic damage of the skill has been increased from (200 1.5 strength 1.1 physical attack) to (500 1.8*strength 1.4 physical attack), which is a big improvement. There is no stun time or [Lone Warrior] status.

Changes, the cooling time was reduced by 10 seconds again to 2 minutes and 30 seconds, and the attack range radius was increased by 1 yard again, reaching 18 yards. Upgraded on April 6

On February 7th, after reaching full experience in the battle, the basic damage of the skill increased to (200 1.5 strength 1.1 attack power) after reaching level 3. The stun time and [Lone Warrior] status did not change, and the cooldown time was reduced by 10 seconds again to 2

Minutes and 40 seconds, in addition, the attack range radius was increased by 1 yard again, reaching 17 yards.

The [Lonely Charge] skill has also been upgraded to level 2, and the basic damage of the skill has been increased to (60 1.3*strength 0.9*attack power). The stun time and [Lonely Warrior] status have not changed, but the cooldown has been reduced by 10 seconds.

It is now 2 minutes and 50 seconds, and the attack range has also been increased.

[Lonely Charge] The skill description of this skill says that you can charge to any visible location, but this visual range is based on the field of vision of an ordinary physique, which is the limit distance of about 140 yards. The movement when charging

The speed is about 40.

This chapter is not over yet, please click the next page to continue reading the exciting content! The one with the highest number of likes is a reply from a player who also owns [Lonely Charge]. This player is in the fourth server, and he is not like Feng Feng

Crazy has only announced one skill name and skill quality. He also announced part of the skill description of [Lonely Charge], including [Lone Warrior] BUFF related content, skill damage, but skill control effect, skill range, and attack range.

, cooling time, and restrictions on the use of skills such as crossing obstacles and negative effects on friendly forces are not mentioned.

11th skill: [Lightning Ball] (Level 2 Air System): After chanting briefly, shoot an electric high-speed missile at the enemy. It needs to be guided during casting. Level 3, causing (150 1*Intelligence 0.8*Magic Attack) magic damage, range

22 codes, cooling time 1 second. Upgraded on March 8th

Level 2, causes (60 0.8*Intelligence 0.6*Magic Attack) magic damage, range 20 yards. Upgraded on February 14th.

Level 1 causes (30 0.7*Intelligence 0.5*Magic Attack) magic damage.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and is undoubtedly the lower level among the level 2 skills.

But it is a locked spell that does not require the player to aim, and the chanting time is very short, and the cooling time is only 1 second. However, the disadvantage is that it requires guidance, and you cannot move or use other skills during casting.
To be continued...
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