Chapter 92 Arcade
In arcades, games are generally priced at 100 yen, and each machine can be played for any time. However, when there are other customers standing behind you, you'd better play a few times and then leave.
If you still want to play, then stand at the last person in line. This is Japan’s unique arcade culture.
Speaking of arcades, unlike arcades that are still popular in Japan and maintain strong vitality, in China, arcades have been eliminated. In his previous life, Uesawa Miya was most exposed to "The King of Fighters", "Three Kingdoms" and "VR"
"Warrior" and other old games, but those have long been out of date. The arcades in Tianchao can be said to be the tears of the times, and only those who have been exposed to them of that generation can understand them.
The latest series of fighting games such as Street Fighter and Tekken that he came into contact with were played on ps4 or PC, but there was a break period of several years in between. If he had not received the knowledge and experience of his predecessors, he would even be surprised by the arcade games.
Why is it still popular in Japan?
For American gamers, arcades represent a memory of the golden age of gaming. In the 1970s, arcades were the dream place for every teenager in the world, especially American teenagers. They wished they could live in the arcade.
.The manufacturers of arcade machines are full of the names of the most powerful companies in this industry: Atari, Sega, Capcom, SNK, Namco...
In 1982, before the Atari impact, the total revenue of the U.S. arcade industry reached an astonishing US$8.9 billion. As a horizontal comparison, the revenue of the U.S. music industry in 1982 was US$4 billion, while the revenue of the US film industry was US$30.
100 million US dollars-these two combined were not as high as the revenue of the arcade market at that time.
Then came the Atari shock in 1983. The North American home game industry collapsed. The golden age of arcade games ended and entered the first recession. As investors withdrew, almost no one in American companies could persist until the 1980s.
Finish.
After that, the class industry in the United States gradually declined, and now it is like China, no one even discusses it, but in Japan, the arcade industry still occupies a very important position.
In Japan, in addition to action and fighting arcade games in most people's senses, music games, somatosensory games, trading arcade card games... various new types of games are also popular in Japanese arcades.
Unlike other places in the world, arcades here are still developing, and both hardware and software have undergone several updates.
However, in recent years, with the continuous development of the mobile game market, even Japanese arcades have continued to decline, and home game consoles have occupied more of the market. In the end, I am afraid that they will become tears of the times.
MOBA games, strategy card games, turn-based card games, first-person FPS battle games, third-person TPS battle games, development games, card collection games... what you can see on the market
All types of games can be found in arcades.
Just like the "Left 4 Dead 2 Survivor" they are going to play, this is a special arcade version that only exists in Japan.
It sounds bluffing, but it's actually pretty much the same as the original version. It just adds a voice pack, a character mod, and replaces the four American characters with Japanese high school students. The gun models in their hands remain completely unchanged.
Moreover, compared to the PC version, operating in the arcade is more inconvenient. The left hand needs to hold a button handle similar to the Nintendo console "wii" for movement, and the right hand is a mouse for shooting, aiming, reloading and other operations.
.
Although Uesawa Miya, who had long been accustomed to this kind of operation, found it easy to play, Hasegawa didn't feel that she couldn't adapt to it for a long time, but she still operated it with gritted teeth.
Finally, when she was attacked by zombies again and her blood was exhausted and she was on the verge of death, Shang Zegong couldn't help but said: "Yuxia, there is no need to continue. I feel that you are not used to this kind of operation. Let's change it."
Let’s play.”
Hasegawa shook his head and said seriously: "No, this is not the game's problem, this is my problem. It's just a small difficulty. Let's see how I can overcome it! Kamizawa-kun, save me!"
"Is that your problem..." However, what surprised Hasegawa was that Uesawa Palace stopped the operation after hesitating, and just watched helplessly as the zombies drained his blood and fell to the ground.
on the ground.
The remaining two NPC teammates tried to pull them up again, but they were quickly hit by a fire bottle thrown by Shangze Palace. After a lot of health was burned, they were surrounded by zombies and fell down.
On the ground.
game over.
Hasegawa was stunned for two seconds and shouted dissatisfied: "Kamizawa-kun, what are you doing? We can still continue!"
"It is indeed possible to continue, but...I don't want to spend more money on this machine."
Kamizawa Palace pointed to the coin slot.
This game is charged based on time. Just now, the two of them only played for more than ten minutes, and they already spent a total of 600 yen. Uesawa Palace only changed a total of 2,000 yen in change, and it was all consumed in this moment.
About a third.
"That's it..." Hasegawa was a little disappointed, but she nodded in understanding. To be honest, she didn't like this game that much, she just held her breath and wanted to continue playing.
Seeing her somewhat disappointed look, Shang Zegong couldn't help but rub her head: "Okay, don't be unhappy and go play with other machines."
Although Uesawa Miya said this with a smile, his eyes did not show much happiness.
Uesawa Miya's research major in his previous life was psychology. Although he did not achieve much success in this field, his professional knowledge was quite good. Through communication with the person's language, movements, expressions, etc., he could analyze the person's behavior pattern.
, this is the most basic quality for psychological research.
Just now, he had roughly analyzed the behavior of Yuka Hasegawa.
Hasegawa likes games very much, especially confrontational games. She knows that she is poor, but she still enjoys playing these games, because after every death and defeat, she can clearly feel her weakness, powerlessness, and
As the game progresses step by step, you will become stronger until you defeat the opponent.
In the game, she doesn't look at her life and status, only her level of play. Even if she is scolded, she has no reason to refute. In the game, she can get along with other people on an equal footing.
But in reality, she has no way to get rid of her mother's shadow. It is precisely because her mother is too gentle. This gentleness prevents her from opening her mouth and saying anything that will make her mother sad. She has been consciously controlling herself in front of her mother.
You, let yourself be a good girl in front of your mother.
Perhaps this is a type of hypnosis, but she hypnotizes herself.
Uesawa Miya saw this clearly, but he didn't say anything. He just pulled Hasegawa to a music game "ITHM (Chuu Er Rhythm)" machine owned by Sega. He knew that Hasegawa liked to play some music.
tour.
Releasing yourself in the game is the method Hasegawa chose. However, compared to those games that make people feel irritated, it is better to choose the method you like? Saying it is a waste of money is just a random excuse for Uesawa Miya.
That's all.
Kamizawa Miya spent 300 yen to buy an aime card, which is a save card commonly used in Sega's games that can be played online, and gave it to Hasegawa.
"Aren't you going to play?" Hasegawa asked curiously, sitting in front of the machine.
"I already have this kind of card, and I don't want to get another one." Uesawa Palace sighed, "If I had known you liked playing arcade games, I would have brought my aime card to play FGO.
Chapter completed!