Chapter 5 The Beginning of the Mage
Punk decided to be a mage. On the one hand, he likes mages very much, and on the other hand, there is only one way to choose from mages.
Punk is lucky. As a semi-ancient elf, he is born with two mage profession levels and two ranger profession levels. That is to say, he is a second-level mage apprentice and a second-level ranger apprentice, but Punk has decided to specialize in mage practice.
It seems that there are very few profession levels, but this helps him solve the problem of getting started as an apprentice - this one traps countless young girls with dreams. You should know that it is not easy to become a profession. Qualifications, insights, knowledge, and even luck are indispensable. It is no exaggeration to say that becoming a profession among ordinary people is to choose one out of 100,000!
The reason why there are seemingly countless professionals in the multiverse is entirely due to the huge and exaggerated base of ordinary life. It is precisely because of this that even in the Feren plane, where the number of professionals is "amazing", due to the large land area and the large population, even if the statistics are too large, it still creates a situation similar to the medieval vast land and sparsely populated areas. Professionals exist in many places as a "real legend".
Punk found that he had inherited a lot of knowledge, which was enough before the formality, and he had a systematic existence, so he could learn spells or practice twice the result with half the effort. He felt relieved. It seemed that it was okay to learn one or two spells before birth, so that he would not have to worry about being eaten by some beast as breakfast as soon as it came out of the shell.
With pressure and ideals, Punk began to concentrate on learning magic knowledge!
The magic of this world depends entirely on the soul:
The elements produced by the soul are released into reality, and then manipulated by the soul to make the elements become magic and produce various magical effects. Elements are the basic constituent elements of this world. Pay attention to elements rather than atoms. The laws of this world are different. Matter is composed of pure energy elements. Elements are divided into ten types: water, fire, earth, wind, thunder, light, darkness, life, space, and ether!
The first nine of the ten elements are mutually generated and restrained, while the ether element is the most special. It can not only be converted into any element, but also converted by any element, including non-elemental energy. The most important thing is that only ether energy can be directly converted into various other non-elemental energy such as magnetism, gravity, kinetic energy, etc. Any energy that wants to be converted into these types of non-elemental energy must be converted into ether before it is converted from ether.
This laid the foundation for the status of ether energy as the "original" and its incomparable flexibility and diversity.
Of course, since the ether energy is very peaceful and there will be more or less loss when converting, the power of attacks after the ether energy of the same energy level is not as powerful as that of attacks directly using the tyrannical elemental energy.
It is precisely because of this that the energy-shaping system that directly uses elemental energy is recognized as the school with the greatest destructive power in the direction of cultivation. Speaking of this, we have to mention the eight schools of the master (note: the school here only refers to the direction of cultivation):
Energy-shaping (creating elements directly from the soul)
Spell (create the ether with the soul and then use the etheric energy)
Enchantment (give object other attributes)
Alchemy (fusion and separation of objects)
Prophecy (use the perception of the soul to obtain information)
Summon (create creatures or other things in the soul, and embody them in the real world.)
Arrival (using the "concept" in the soul to erode the real world)
Mind (using absolutely idealistic thoughts and spirits to influence reality)
These factions each have their own characteristics and advantages, but whether they are factions or elements, or even the fighting spirit of warriors and the magic of mages, they are all immature applications of souls. Their paths and paths are the same, and they eventually strive for the high-level goal of the God-Captain. When they reach the God-Captain level, the soul can directly master the higher-level power of rules (the spells below the legend are touching the rules between tricks) and there is no such thing as factions and professions.
Of course, in the early stage, the various advantages and characteristics of these different factions and professions are still very obvious!
Generally, mages will choose two factions to major and two factions to minor in the early stage to ensure complementarity and reduce shortcomings. Of course, this does not mean that you don’t need to learn the knowledge of other factions. You should know that every magic is the use of the soul. The knowledge of other factions can not only give you inspiration and inspiration, but also increase your means of adapting. No matter what, you must ensure that you don’t know nothing about the enemy when encountering enemies in different directions of cultivation.
After careful consideration, Punk decided to choose to summon and spell as a major in practice, so as to ensure the safest "remote output" and "field control" ability to the mage.
Choose alchemy and prophecy as minors, alchemy can provide funds for itself in the early stage. After all, the God of Knowledge Ogma once said: "Knowledge is wealth." In addition, smart creatures generally have the "bad" problem of "confidentiality", so knowledge of various magic and super magic techniques is extremely expensive in this world, not to mention those precious treasures. These cultivation resources are undoubtedly important. The ones you want to get are at least in the early stage - funds are indispensable.
As for the prophecy system, there is no need to mention that countless wars on earth have fully proved the importance of intelligence to us.
The original body's parents left a lot of apprentice-level spells and intern-level spells, but the number of spells was greatly reduced to the formal level. However, at least before the formal level, these spells were sufficient.
For punk with a system, apprentice-level spells are not difficult. He quickly learned one or two magic theories (it cannot be practiced in the egg shell!) However, with the increase of knowledge and strength, the difficulty of learning and cultivation will increase by a factor of twice. Punk probably will reach the official level, even if he has systematic help, his learning and cultivation efficiency will only be three or four percent better than those of the same level. Although this is the case, it is worth the envy of ordinary mages!
Generally speaking, when practicing new spells, you need to have spells, casting gestures, and casting materials to assist. These auxiliary means can deepen the mage's understanding of spells and reduce the difficulty of controlling unfamiliar spells. To put it bluntly, it is to prevent the spell from being blown in your hands before it is thrown out. When the mage is proficient enough with this spell, he can throw away these time-consuming methods and simply use soul casting. If you master the super magic technique of "spell instant" you can instantly emit spells that are already very skilled. However, if the mage has the chance in combat, he will still use minor means as much as possible. After all, these auxiliary methods can improve the effect and power of the spell. The more advanced the spells and gestures, the greater the bonus of the spells, and a little advantage in battle may tilt the balance of victory.
However, Punk's cheap parents only left one or two sets of common gestures and spells, and he did not have any spell casting materials at hand. The most important thing is that there is no strong mentor around to carefully protect it. Therefore, the beginner of Punk is very careful to remind the system to remind himself not to experiment with magic that is too powerful. After all, even if it is an apprentice-level spell, its power, characteristics and other effects, as well as learning difficulty, are quite different.
Even if you learn simple little spells easily and happily, if you despise advanced spells, you will be cheated to death by yourself one day!
After learning for more than a month, Punk, who learned several apprentice-level spells, sorted out the "knowledge inheritance" of cheap parents and accumulated a large amount of magic theory foundation, finally waited for the day of "leaving out of the shell"!
Chapter completed!