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Chapter 270: Hot Sales [65/100]

There are six offline sales channels, and now there is a long queue. The most popular place is undoubtedly Akihabara located in the southwest of Taitung District, Tokyo. Akihabara is not unfamiliar with 2D and animation enthusiasts. When you come here, you seem to have entered a fantastic 2D anime kingdom. Some buildings are covered with familiar 2D character advertisements.
Peanut.com's offline sales store in Akihabara is huge in scale, and it is a wealthy owner. Outside the store, the logo logo of [HuaSheng/HuaSheng] and the sign of [HuaSheng ClubピーナッツAkihabara Store] are extremely eye-catching.
The store lobby is divided into two large sections, one is the experience area and the other is the sales area, and both sides are super popular.
In this lively and hot scene, reporters from Tokyo TV also attracted to come to the scene for live reports. Seeing such a scene, the TV station reporters couldn't help but sigh that Japan was about to be occupied by the Chinese, and a large amount of wealth was constantly flowing into the pockets of the Chinese, which was also complicated and helpless.
Today, Akihabara has many more shadows of Chinese companies, such as Alipay, WeChat, Huasheng Technology, Huawei Technology, etc.
In fact, Chinese companies are not just in small books, but are conquering cities and lands on a large scale around the world. In the past, they relied on low-end manufacturing to support the export economy, polluted the environment, and were squeezed by Europe and the United States, and could only obtain a small amount of resources to satisfy their own development. But now it is different. Since the national economic transformation, more and more Chinese brands have appeared in the global high-end manufacturing field.
Among a series of mainland companies that have conquered cities around the world, there is no need to mention "national teams" such as "Zhenhua Heavy Industry". In the past, they all rely on a strong "national team" to stand in front. Now private enterprises have grown up and can stand on their own, and even many of them are better than the "national team".
Private enterprises like "Shuanghua" and DJI Technology are typical examples. They are either industry dominant or top in the world. Domestic people like to find that companies with the word "Hua" are generally super awesome.
Needless to say, "Shuanghua" is the case, and DJI Technology, which occupies more than 75% of the global consumer-grade drone market, is basically in a market monopoly position. It faces challenges initiated by more than 30 drone companies around the world, but in the end it still stands tall and becomes more and more brave.
...
Huasheng Technology Headquarters, Live Data Monitoring Center.
Late at night, Li Chuan came to the data monitoring center again. The staff had already changed shifts. After arriving, he looked up at the data on the main screen. The sales and sales data were still changing rapidly.
"Who will report it in detail?" Li Chuan said, staring at the big screen.
Suddenly, a staff member in charge of data monitoring came to Li Chuan and said with a little excitement: "Boss, the market data feedback is very impressive. So far, the total sales and total sales in China are 670,000 units, with sales of 24.65 billion yuan respectively; the Korean area is 350,000 units, with sales of 2.41 billion US dollars; the Australian area is 98,000 units, with sales of 688 million US dollars; the Southeast Asia area is 56,000 units, with sales of 340 million US dollars, with sales of 1.174 million units, with sales of 7.368 billion US dollars. According to the current data, our forecast is that the first week of sales of 4.5 million units is very optimistic."
Li Chuan smiled faintly when he heard this, nodded and said, "This data is not bad!"
Uh, what does it mean? It's a big hit!
This is just the first day of sales in the Eastern Hemisphere. To be precise, it is still a few hours short of 24 hours. Although the peak period has passed, the data is still rising. According to this trend, there is a great probability that the sales in Asia alone will exceed 10 million in one month.
"The countdown to Europe and America has ended and will be released."
At this time, a staff member stared at the screen data and said loudly. When Li Chuan heard this, he couldn't help but look up at the main screen again.
The data on sales and sales volume were already rising slowly, but at this moment, the data suddenly began to soar.
The European and American regions have already started to be released, and it has just been making efforts. Moreover, the markets in the European and North American regions are definitely higher than those in Asia. The staff on the scene were also excited to see the data scrolling wildly on the home screen.
It’s all small money, it looks so good!
But in Lichuan's eyes, it's not just a small amount of money.
As time goes by, the final data on the first-day global sales of "virtual helmets" have been locked out. Among the three major super consumer markets, the sales volume in Asia was 1.217 million units, the sales volume in North America was 1.131 million units, and the sales volume in Europe was 992,000 units.
The total sales of the world on the first day reached 3.34 million units, with a total sales of US$22.598 billion. After that, Huasheng Technology then announced the news on its official website and official blog, hoping to further expand the effect through the media.
As expected, after Huasheng Technology released its first-day data, it made headlines again every day, with a daily turnover of 22.5 billion US dollars, which caused a sensation in the industry.
I know that such cross-age technology products will definitely be sold well, but after obtaining the official authoritative data, I still can't calm down. I only record so much in a day, and robbing the bank is too much more than this.
After the news was announced, the global capital market of Huasheng Technology was excited. It not only led to the stock prices of several game developers such as Activision Blizzard that were acquired by Huasheng, but also further heated up the popularity of the entire global game industry. Capital and hot money are entering the game industry crazily, and they don’t want to miss this feast.
The data announcement of Huasheng Technology has strengthened the capital market's betting on the game industry, and the consequences it brings is a new round of mergers and acquisitions. For the global game industry, it is really a great disaster and great opportunity.
A thigh like Huasheng Technology is undoubtedly the thigh that "wild" developers want to hold the most. Look at those game developers, Blizzard, Ubisoft, and other game developers have been very envious in the industry recently, and have envied many of their peers.
But Huasheng has few big and thick legs after all, and there is even no semicolon in this family.
Therefore, after Huasheng Technology that year, the global game industry ushered in a wave of mergers and acquisitions. At the same time, with a severe industry earthquake, the multinational capitals entered the game industry in a crazy way. Most of them were capital hot money. They did not really want to seriously promote the development of the industry, but were demons and vampires like "Vovendi". They would make a fortune after entering. They would not care about the life and death of game companies. They would immediately reorganize after the merger and acquisition. If the founder or the then leader had a conflict of ideas with them, they would directly let you get out of here.
The result is that some of the foundation and fame that some game companies have finally accumulated have been tossed by international capital, and they can make a fortune and leave. What they have left is the signature that they have finally cultivated. Players and consumers will never believe you again, and the company will be almost GG, bankruptcy, and the founder will resign.
No matter how capital disguises itself or packages itself as an angel, it cannot change the essence of their greed or the essence of the demon.
Chapter completed!
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