Chapter 273: Revenge from Blizzard [68/100]
With the global sales of "virtual helmets" interactive equipment, according to the current horror popularity and the sales data released by Huasheng Technology, the global sales of virtual helmets in the first month are optimistic, and there is no big suspense.
This will mean that a brand new virtual game platform came into being after the console platform, PC platform, and mobile game platform. For third-party game developers, whether they can release their games on the Fantasy World Virtual Game Platform will determine the company's future severe survival and destiny of being eliminated.
One week after the product was released, Zhang Xu, CEO of Peanut.com, personally announced at a press conference that third-party game developers from all over the world are welcome to enter the virtual game platform and release excellent high-quality content.
Subsequently, Peanut.com officially released the open source tools and 767 source libraries of the "low-level concept rewriter" of the Dream World to the world. If you want third-party developers to publish their content on the virtual game platform, you must open source this technology, otherwise the other party will not be able to develop virtual games at all.
Although Peanut.com has its own gaming department, if you want the industry to develop steadily and healthily, an open platform is a necessary means to promote healthy competition. Even if the momentum of third-party developers is more popular than their own gaming departments, it doesn’t matter. The more you become popular the platform, the more money you make, and I will never lose.
After the news was announced, the global game industry was boosted. Major game companies immediately began to organize personnel to master the "low-level concept rewriter" in the shortest time, and also quickly launched projects as soon as possible to develop their own virtual games.
For a moment, virtual game development became a big trend in the industry, especially those independent developers. They knew that they could not compare with Blizzard and R Star's colleagues holding Huasheng's father's thigh, but they did not want to miss the trend and trend of virtual games, so they naturally put in full force.
No one wants to be eliminated by the times and become a frustrated person.
Several game developers, including Blizzard, Ubisoft, which were acquired by Huasheng, have first-mover advantages that other industry peers do not have. Just when major game developers were still catching up on the "low-level concept rewriter", Blizzard had already launched its first virtual game project.
Blizzard Entertainment Headquarters, Irvine, California, USA.
During this period, Mike Mohan and a group of senior executives of Blizzard Entertainment were in a state of extreme excitement, especially Mike, the head of the company, who was glad that he made an extremely wise and bright choice for Blizzard. Now it is time to gain something for that wise decision, and to be precise, he has gained a lot.
Activision Blizzard has become the number one in the industry and the highest-capped game company in history. Blizzard's current market value has reached an unprecedented $150 billion, which is a fantastic market value for a game company.
The harvest has just begun. You should know that after Lichuan developed the Dream World, many top developers were drawn from Blizzard to join the "Creation Plan". Now most of these people have returned to the original company and immediately entered the development of new projects, which has an unparalleled first-mover advantage over other game companies.
Now, the new project is about to reach the launch stage, while other game companies are still learning to master the "low-level concept rewriter".
In the conference room, an executive looked at Mike excitedly and said, "BOSS, the parent company has given a formal reply and agreed."
"It's so good, why are you waiting for?" Mike was also very excited when he heard this.
This time, Blizzard held up another big move and tried to reach the top in MOBA competitive games. The so-called MOBA game is the abbreviation of [Multiplayer - Online -Battle-Arena], which is translated as "multiplayer - Online -Battle-Arena" in Chinese.
His representative works include Riot's "League of Legends" and VS. "Dota", and Blizzard's "Heroes of the Storm".
Speaking of which, these three MOBA games are "constant grudges" and have close relationships and historical origins. The MOBA game was born in the map editor of the classic RTS game "Starcraft" under Blizzard. After the development of multiple versions, it has been developed and developed in "Dota" and has become a new type of game mode.
"League of Legends" has pushed this type of game to unprecedented glory. At the same time, "League of Legends" has also taken over the e-sports atmosphere of "Starcraft", and has also pushed the e-sports industry to unprecedented glory.
Blizzard gradually realized how much irreversible the arrogance and wrong predictions had caused. All of these honors should have belonged to Blizzard. It can be said that it was a pair of kings with 4 2 and 4 2, and it made such a good hand of cards go badly.
However, in the face of "League of Legends" bringing over $1.5 billion in huge revenue to Riot every year, Blizzard has to let go of his arrogance in the face of such a huge market.
So "Heroes of the Storm" was born.
"Heroes of the Storm" has a tragic fate, because the disputes over various copyright lawsuits changed from the original name "Blizzard Dota" to "Blizzard All-Stars" and then to "Heroes of the Storm", and finally the dust settled, becoming a new MOBA game composed of classic hero units and characters from various major games under Blizzard.
MOBA games were originally born and reborn as Blizzard. In terms of "bloodline" "Heroes of the Storm", it can be said that its birth is the most orthodox. Blizzard has high hopes for it.
However, the ideal is full but the reality is very skinny. The birth of "Heroes of the Storm" is huge, but the market share in the industry has basically been divided up by "League of Legends" and "Dota". "Heroes of the Storm" failed to reach the top of the throne after all. Instead, the new gameplay is not in line with the public taste and has become a niche game. Only Blizzard fans are supporting it.
Gradually, the "time and space hub" was ridiculed by players to make various memes such as "grave hub" and "storm is about to be fire" standing out.
However, the failure of "Heroes of the Storm" can only be said to be compared with the two industry giants, "League of Legends" and "Dota", there are actually too many MOBA games, and "Heroes of the Storm" follows closely. Although it is lukewarm, at least it will not lose money when it makes a profit.
But then again, compared with those peer games developed by small companies, it is definitely successful, but it is undoubtedly a failure in Blizzard games. Although Blizzard cannot let go, it will never admit that it is a commercial failure.
Now, with the acquisition by Huasheng Technology and taking the lead in the field of virtual games, Blizzard, which is "depressed" and has launched a "revenge journey", and is committed to winning the glory and applause that it has lost.
The players joked that "the daily life of the storm is popular" is that Blizzard has unparalleled confidence this time, and "Heroes of the Storm" will definitely become popular this time.
After receiving the exact reply from the parent company, Blizzard Entertainment immediately began to launch a planning and marketing plan that had been prepared for a long time, and then officially announced that Blizzard Entertainment and Peanut Network released the first world's first "multiplayer online tactical virtual e-sports game".
Blizzard Entertainment itself has a huge influence, but this influence is only in the gaming industry. Huasheng Technology's influence is obviously not comparable to Blizzard, so it wants to pull Huasheng into the group and ask for a "strong naming" or something.
After Zhang Xu learned about it, he agreed happily. After all, he was considered one of the subsidiaries now. Although he was a wild child, he was still his own child.
After the news was released, it caused a sensation in the industry and attracted the attention of a large number of players. "Blizzard's production must be a fine product." So far, this brand of Blizzard is still very valuable.
As soon as V Club and Riot Company learned about it, they immediately jumped up and wanted to curse themselves. "Multi-player online tactical virtual e-sports game", "A proverb means "Sima Zhao's heart is known to everyone". "League of Legends" and "Dota" must be anxious. They have just established a project and they are about to be released. After you finish it, Blizzard may have eaten almost the meat, leaving only a little meat residue.
Half a month later, in California, USA, more than 30,000 Blizzard gamers gathered at the Anaheim Convention Center, and more players were unable to visit the scene in person, but it did not prevent them from watching through live broadcasts.
Chapter completed!